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authorRemco Burema <r.burema@ultimaker.com>2020-04-22 12:49:27 +0300
committerRemco Burema <r.burema@ultimaker.com>2020-04-22 12:49:27 +0300
commit7ed59503d63c0a531f5f1d361d58be96c1d23410 (patch)
tree2a002a293de8712c69f88c25d4b1dbe833b8675b /resources/shaders
parent888937d03b128a8e9fd4508ef6a33e11f89a3ea0 (diff)
Round doesn't work for OpenGL 2.1 because it was only added in glsl 130.
So mad at myself right now >:-( Part of the further fallout of CURA-7147
Diffstat (limited to 'resources/shaders')
-rw-r--r--resources/shaders/overhang.shader2
1 files changed, 1 insertions, 1 deletions
diff --git a/resources/shaders/overhang.shader b/resources/shaders/overhang.shader
index 8457158bc7..c3106a4e14 100644
--- a/resources/shaders/overhang.shader
+++ b/resources/shaders/overhang.shader
@@ -70,7 +70,7 @@ fragment =
if(u_renderError > 0.5)
{
- vec3 grid = vec3(f_vertex.x - round(f_vertex.x), f_vertex.y - round(f_vertex.y), f_vertex.z - round(f_vertex.z));
+ vec3 grid = vec3(f_vertex.x - floor(f_vertex.x - 0.5), f_vertex.y - floor(f_vertex.y - 0.5), f_vertex.z - floor(f_vertex.z - 0.5));
finalColor.a = dot(grid, grid) < 0.245 ? 0.667 : 1.0;
}
gl_FragColor = finalColor;