diff options
-rw-r--r-- | plugins/CuraEngineBackend/ProcessSlicedLayersJob.py | 16 | ||||
-rw-r--r-- | plugins/SimulationView/SimulationView.py | 2 |
2 files changed, 9 insertions, 9 deletions
diff --git a/plugins/CuraEngineBackend/ProcessSlicedLayersJob.py b/plugins/CuraEngineBackend/ProcessSlicedLayersJob.py index 51fcf3ec59..37ab451d16 100644 --- a/plugins/CuraEngineBackend/ProcessSlicedLayersJob.py +++ b/plugins/CuraEngineBackend/ProcessSlicedLayersJob.py @@ -95,22 +95,22 @@ class ProcessSlicedLayersJob(Job): # Find the minimum layer number # When using a raft, the raft layers are sent as layers < 0. Instead of allowing layers < 0, we - # instead simply offset all other layers so the lowest layer is always 0. + # instead simply offset all other layers so the lowest layer is always 0. It could happens that + # the first raft layer has value -8 but there are just 4 raft (negative) layers. min_layer_number = 0 + negative_layers = 0 for layer in self._layers: if layer.id < min_layer_number: min_layer_number = layer.id + if layer.id < 0: + negative_layers += 1 current_layer = 0 for layer in self._layers: - abs_layer_number = layer.id + abs(min_layer_number) - - # Workaround when the last layer doesn't have paths, this layer is skipped because this was generating - # some glitches when rendering. - if layer.id == len(self._layers)-1 and layer.repeatedMessageCount("path_segment") == 0: - Logger.log("i", "No sliced data in the layer", layer.id) - continue + # Negative layers are offset by the minimum layer number, but the positive layers are just + # offset by the number of negative layers so there is no layer gap between raft and model + abs_layer_number = layer.id + abs(min_layer_number) if layer.id < 0 else layer.id + negative_layers layer_data.addLayer(abs_layer_number) this_layer = layer_data.getLayer(abs_layer_number) diff --git a/plugins/SimulationView/SimulationView.py b/plugins/SimulationView/SimulationView.py index 2751ea4f60..b7bff91f9b 100644 --- a/plugins/SimulationView/SimulationView.py +++ b/plugins/SimulationView/SimulationView.py @@ -376,7 +376,7 @@ class SimulationView(View): if layer is None: return new_max_paths = layer.lineMeshElementCount() - if new_max_paths > 0 and new_max_paths != self._max_paths: + if new_max_paths >= 0 and new_max_paths != self._max_paths: self._max_paths = new_max_paths self.maxPathsChanged.emit() |