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Diffstat (limited to 'cura/MultiplyObjectsJob.py')
-rw-r--r--cura/MultiplyObjectsJob.py71
1 files changed, 20 insertions, 51 deletions
diff --git a/cura/MultiplyObjectsJob.py b/cura/MultiplyObjectsJob.py
index 134e579746..1ba78edacf 100644
--- a/cura/MultiplyObjectsJob.py
+++ b/cura/MultiplyObjectsJob.py
@@ -4,18 +4,15 @@
import copy
from typing import List
+from UM.Application import Application
from UM.Job import Job
-from UM.Operations.GroupedOperation import GroupedOperation
from UM.Message import Message
+from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Scene.SceneNode import SceneNode
from UM.i18n import i18nCatalog
-i18n_catalog = i18nCatalog("cura")
-
-from cura.Arranging.Arrange import Arrange
-from cura.Arranging.ShapeArray import ShapeArray
+from cura.Arranging.Nest2DArrange import arrange
-from UM.Application import Application
-from UM.Operations.AddSceneNodeOperation import AddSceneNodeOperation
+i18n_catalog = i18nCatalog("cura")
class MultiplyObjectsJob(Job):
@@ -26,28 +23,27 @@ class MultiplyObjectsJob(Job):
self._min_offset = min_offset
def run(self) -> None:
- status_message = Message(i18n_catalog.i18nc("@info:status", "Multiplying and placing objects"), lifetime=0,
- dismissable=False, progress=0, title = i18n_catalog.i18nc("@info:title", "Placing Objects"))
+ status_message = Message(i18n_catalog.i18nc("@info:status", "Multiplying and placing objects"), lifetime = 0,
+ dismissable = False, progress = 0,
+ title = i18n_catalog.i18nc("@info:title", "Placing Objects"))
status_message.show()
scene = Application.getInstance().getController().getScene()
- total_progress = len(self._objects) * self._count
- current_progress = 0
-
global_container_stack = Application.getInstance().getGlobalContainerStack()
if global_container_stack is None:
return # We can't do anything in this case.
- machine_width = global_container_stack.getProperty("machine_width", "value")
- machine_depth = global_container_stack.getProperty("machine_depth", "value")
root = scene.getRoot()
- scale = 0.5
- arranger = Arrange.create(x = machine_width, y = machine_depth, scene_root = root, scale = scale, min_offset = self._min_offset)
+
processed_nodes = [] # type: List[SceneNode]
nodes = []
- not_fit_count = 0
- found_solution_for_all = False
+ fixed_nodes = []
+ for node_ in DepthFirstIterator(root):
+ # Only count sliceable objects
+ if node_.callDecoration("isSliceable"):
+ fixed_nodes.append(node_)
+
for node in self._objects:
# If object is part of a group, multiply group
current_node = node
@@ -58,31 +54,8 @@ class MultiplyObjectsJob(Job):
continue
processed_nodes.append(current_node)
- node_too_big = False
- if node.getBoundingBox().width < machine_width or node.getBoundingBox().depth < machine_depth:
- offset_shape_arr, hull_shape_arr = ShapeArray.fromNode(current_node, min_offset = self._min_offset, scale = scale)
- else:
- node_too_big = True
-
- found_solution_for_all = True
- arranger.resetLastPriority()
for _ in range(self._count):
- # We do place the nodes one by one, as we want to yield in between.
new_node = copy.deepcopy(node)
- solution_found = False
- if not node_too_big:
- if offset_shape_arr is not None and hull_shape_arr is not None:
- solution_found = arranger.findNodePlacement(new_node, offset_shape_arr, hull_shape_arr)
- else:
- # The node has no shape, so no need to arrange it. The solution is simple: Do nothing.
- solution_found = True
-
- if node_too_big or not solution_found:
- found_solution_for_all = False
- new_location = new_node.getPosition()
- new_location = new_location.set(z = - not_fit_count * 20)
- new_node.setPosition(new_location)
- not_fit_count += 1
# Same build plate
build_plate_number = current_node.callDecoration("getBuildPlateNumber")
@@ -91,19 +64,15 @@ class MultiplyObjectsJob(Job):
child.callDecoration("setBuildPlateNumber", build_plate_number)
nodes.append(new_node)
- current_progress += 1
- status_message.setProgress((current_progress / total_progress) * 100)
- Job.yieldThread()
-
- Job.yieldThread()
+ found_solution_for_all = True
if nodes:
- operation = GroupedOperation()
- for new_node in nodes:
- operation.addOperation(AddSceneNodeOperation(new_node, current_node.getParent()))
- operation.push()
+ found_solution_for_all = arrange(nodes, Application.getInstance().getBuildVolume(), fixed_nodes,
+ factor = 10000, add_new_nodes_in_scene = True)
status_message.hide()
if not found_solution_for_all:
- no_full_solution_message = Message(i18n_catalog.i18nc("@info:status", "Unable to find a location within the build volume for all objects"), title = i18n_catalog.i18nc("@info:title", "Placing Object"))
+ no_full_solution_message = Message(
+ i18n_catalog.i18nc("@info:status", "Unable to find a location within the build volume for all objects"),
+ title = i18n_catalog.i18nc("@info:title", "Placing Object"))
no_full_solution_message.show()