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Diffstat (limited to 'cura/Scene/ConvexHullNode.py')
-rw-r--r-- | cura/Scene/ConvexHullNode.py | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/cura/Scene/ConvexHullNode.py b/cura/Scene/ConvexHullNode.py index da2713a522..cd0951cba6 100644 --- a/cura/Scene/ConvexHullNode.py +++ b/cura/Scene/ConvexHullNode.py @@ -18,11 +18,13 @@ if TYPE_CHECKING: class ConvexHullNode(SceneNode): shader = None # To prevent the shader from being re-built over and over again, only load it once. - ## Convex hull node is a special type of scene node that is used to display an area, to indicate the - # location an object uses on the buildplate. This area (or area's in case of one at a time printing) is - # then displayed as a transparent shadow. If the adhesion type is set to raft, the area is extruded - # to represent the raft as well. def __init__(self, node: SceneNode, hull: Optional[Polygon], thickness: float, parent: Optional[SceneNode] = None) -> None: + """Convex hull node is a special type of scene node that is used to display an area, to indicate the + + location an object uses on the buildplate. This area (or area's in case of one at a time printing) is + then displayed as a transparent shadow. If the adhesion type is set to raft, the area is extruded + to represent the raft as well. + """ super().__init__(parent) self.setCalculateBoundingBox(False) |