diff options
Diffstat (limited to 'plugins/SimulationView')
-rw-r--r-- | plugins/SimulationView/SimulationPass.py | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/plugins/SimulationView/SimulationPass.py b/plugins/SimulationView/SimulationPass.py index b720fc5758..f594fefbe5 100644 --- a/plugins/SimulationView/SimulationPass.py +++ b/plugins/SimulationView/SimulationPass.py @@ -32,6 +32,7 @@ class SimulationPass(RenderPass): self._current_shader = None # This shader will be the shadow or the normal depending if the user wants to see the paths or the layers self._tool_handle_shader = None self._nozzle_shader = None + self._disabled_shader = None self._old_current_layer = 0 self._old_current_path = 0 self._switching_layers = True # It tracks when the user is moving the layers' slider @@ -90,9 +91,17 @@ class SimulationPass(RenderPass): self._nozzle_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader")) self._nozzle_shader.setUniformValue("u_color", Color(*Application.getInstance().getTheme().getColor("layerview_nozzle").getRgb())) + if not self._disabled_shader: + self._disabled_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "striped.shader")) + self._disabled_shader.setUniformValue("u_diffuseColor1", Color(*Application.getInstance().getTheme().getColor("model_unslicable").getRgb())) + self._disabled_shader.setUniformValue("u_diffuseColor2", Color(*Application.getInstance().getTheme().getColor("model_unslicable_alt").getRgb())) + self._disabled_shader.setUniformValue("u_width", 50.0) + self._disabled_shader.setUniformValue("u_opacity", 0.6) + self.bind() tool_handle_batch = RenderBatch(self._tool_handle_shader, type = RenderBatch.RenderType.Overlay, backface_cull = True) + disabled_batch = RenderBatch(self._disabled_shader) head_position = None # Indicates the current position of the print head nozzle_node = None @@ -105,6 +114,9 @@ class SimulationPass(RenderPass): nozzle_node = node nozzle_node.setVisible(False) + elif getattr(node, "_outside_buildarea", False) and isinstance(node, SceneNode) and node.getMeshData() and node.isVisible(): + disabled_batch.addItem(node.getWorldTransformation(copy=False), node.getMeshData()) + elif isinstance(node, SceneNode) and (node.getMeshData() or node.callDecoration("isBlockSlicing")) and node.isVisible(): layer_data = node.callDecoration("getLayerData") if not layer_data: @@ -183,6 +195,9 @@ class SimulationPass(RenderPass): nozzle_batch.addItem(nozzle_node.getWorldTransformation(), mesh = nozzle_node.getMeshData()) nozzle_batch.render(self._scene.getActiveCamera()) + if len(disabled_batch.items) > 0: + disabled_batch.render(self._scene.getActiveCamera()) + # Render toolhandles on top of the layerview if len(tool_handle_batch.items) > 0: tool_handle_batch.render(self._scene.getActiveCamera()) |