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AgeCommit message (Collapse)Author
2021-10-06Push the grouped operation instead of redoing itKonstantinos Karmas
CURA-7851
2021-10-06Move duplicated modifier meshes a bit after duplicationJaime van Kessel
This makes sure that they are visible / selectable after multiplication CURA-7851
2021-10-06Fix the message if not all duplicated objects could be placedJaime van Kessel
CURA-7851
2021-10-06Simplify ifstatement for MultiplyObjectsJaime van Kessel
CURA-7851
2021-10-04Fix duplicating / multiplicating support blockersJaime van Kessel
CURA-7851
2021-07-28Applied review commentsjelle Spijker
Contributes to CURA-8418
2021-07-28Updated message with message typesJelle Spijker
Contributes to CURA-8418
2021-07-27Update messages to use the message_typesJaime van Kessel
CURA-8418
2020-10-09Modify arrange() to optionally create AddSceneNodeOperationsKostas Karmas
Then the MultiplyObjectsJob can use the arrange function instead of duplicating the code CURA-7440
2020-10-09Remove unused variablesKostas Karmas
CURA-7440
2020-10-09Fix z position of objects that end outside the buildplateKostas Karmas
When multiplying objects or inserting objects in the scene that do not fit in the buildplate, those objects would correctly end up outside the buildplate, but their Z position would be aligned at the absolute Z=0 of the buildplate. This commit fixes that by compensating in the z-axis, properly moving the object outside the buildplate in the correct z-position so that it's bottom is aligned with the original object. CURA-7440
2020-10-08Apply suggestions from code review Jaime van Kessel
CURA-7440 Co-authored-by: Konstantinos Karmas <konskarm@gmail.com>
2020-10-05Don't let arranger place all objects on the same spot if they don't fitJaime van Kessel
CURA-7440
2020-10-05Add deprecated tag to arrangerJaime van Kessel
CURA-7440
2020-10-05Also use the new arranger when multiplying objectsJaime van Kessel
2020-10-05Always add multiplied nodes to the root.Jaime van Kessel
No idea why it was using the parent of the current node. It's technically the same, but this is much more explicit CURA-7440
2020-06-23Add processEvents calls to multiply jobJaime van Kessel
Because we want them delicious updates CURA-7106
2020-01-10Fix bunch of issues found by pylintJaime van Kessel
2019-08-12Fix crash when arranging special meshtypesJaime van Kessel
CURA-6702
2019-08-12Add missing typingJaime van Kessel
CURA-6702
2019-01-15Fix typo in multiply messageJaime van Kessel
2018-06-13FindNodePlacement should find a placement for the node, but not creatingDiego Prado Gesto
a new node.
2018-06-04CURA-5434 reversed the role of offset_shape_arr and hull_shape_arr, to fix ↵Jack Ha
one-at-a-time arranging
2018-05-30Fix multiply object in a rare case that an object is just too bigJack Ha
2018-05-22CURA-5370 Small refactor for Arranger: make x and y consistent (numpy arrays ↵Jack Ha
start with y first in general), faster, cleanup, more unit tests, take actual build plate size in Arranger instances
2018-03-23When multiplying a parented node, multiply the parent instead (like groups)fieldOfView
2018-03-19Add children to correct buildplate when multiplyingfieldOfView
2018-01-03Move all decorators in the scene subfolderChrisTerBeke
2018-01-03Move all arranging related code into a subfolderChrisTerBeke
2017-11-08CURA-4525 updated scene node menu and added multi buildplate arrangeJack Ha
2017-09-28Changing AGPLv3 to LGPLv3Mark
2017-09-13Added Title for messagesalekseisasin
CURA-4203
2017-04-20Change MultiplyObjectsJob to work on a list of objectsArjen Hiemstra
This makes MultiplyObjectsJob able to handle a list of objects instead of a single object ID. Contributes to CURA-3609
2017-04-12Permission for file. CURA-3676Jack Ha
2017-04-12Fixed arranger multiplying too big objects and arrange All. CURA-3676Jack Ha
2017-04-07Multiplying now also gives a message if it could not find a suitable spot ↵Jaime van Kessel
for some objects
2017-04-07Removed count from findNodePlacementJaime van Kessel
CURA-3239
2017-04-07Moved multiply objects to jobJaime van Kessel
CURA=3239