Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/Ultimaker/Cura.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2021-05-12Add missing type to lowestPrintableHeight variableGhostkeeper
Otherwise it should theoretically default to int, which is wrong. However with some graphics drivers it just seems to result in a failure to compile and concluding with a crash and crescendo. Fixes #9692.
2021-01-22Actually show 'on buildplate' color when z=0.Remco Burema
CURA-7871
2020-11-20Invert colors at lowest print height.Remco Burema
Instead of inverting them if below 0 (build-plate). Fixes #8735 CURA-7871
2020-09-01Don't show overhang on first layer or below buildplate.Remco Burema
2020-09-01Also change color _on_ the buildplate.Remco Burema
2020-09-01Use different colors below buildplate.Remco Burema
fixes #8254
2020-08-20Revert "Revert "Merge branch '4.7' of github.com:Ultimaker/Cura into 4.7""Ghostkeeper
This reverts commit 28f4d8513db7efce17bfd8b80fa7c8b237fd1c18. The original revert was to revert an accidental merge from master to 4.7. This now reverts the revert on Master, so that we still have those changes on Master.
2020-08-20Revert "Merge branch '4.7' of github.com:Ultimaker/Cura into 4.7"Ghostkeeper
This reverts commit 7f47f12bf0a9cf305542b6c21600ce9b804c1dfd, reversing changes made to dd42c87da762d2030ee2220bc6f0a3e44cf85c28.
2020-08-12Show models outside of BP clearly in layerview.Remco Burema
CURA-7586
2020-05-07GL ES compatibility fixes.Mark Burton
2020-04-29Fix x-ray error color.Remco Burema
X-ray errors showed as green and translucent instead of read and solid. Now fixed. CURA-7407
2020-04-22Reduce branches in shader.Remco Burema
part of the further fallout of CURA-7147
2020-04-22Round doesn't work for OpenGL 2.1 because it was only added in glsl 130.Remco Burema
So mad at myself right now >:-( Part of the further fallout of CURA-7147
2020-04-20Add option to overhang shader to make rendering model errors optionalJaime van Kessel
CURA-7147
2020-04-07Actually remove xray error image (because colors).Remco Burema
part of CURA-7262
2020-04-07Make sure warning works for greyscale colors.Remco Burema
part of CURA-7262
2020-04-07Replace warning image with triadic colors.Remco Burema
part of CURA-7262
2020-04-03Shader: More use builtin rather than adhoc mix.Remco Burema
part of CURA-7262
2020-04-03Shader: Use builtin rather than mix ourselves.Remco Burema
part of CURA-7262
2020-03-31Fix legacy glsl shadersfieldOfView
By @smartavionics
2020-03-28Fix xray composite shader for opengl 2.1fieldOfView
textureSize() is not available in opengl 2.1, so we calculate the xray error image scale outside the shader (which is also a theoretical performance improvement because now the scale does not get computed over and over for each pixel)
2020-02-27use transparency in xray view and merge shader duplicationTim Kuipers
2020-02-27fix old xray viewTim Kuipers
I don't understand why it only seems to work if I define u_color via [default] andd why it doesn't work when I set it inside the shader itself.
2020-02-27make xray counting color hardcoded valueTim Kuipers
Somewhere between the xray.shader and the xray_composite.shader the colors are stored as unsigned int. Since we want to count the integer number of faces behind a pixel in the red channel, we simply use a color with an r value of 1/255.
2020-02-27show xray errors in solid viewTim Kuipers
2019-09-21Older drivers can lie w.r.t. GLSL-version if it's forced lower.Remco Burema
... so don't use gl_PrimitiveID at all when in compatibility mode. This direct commit partly fixes github #6387 -- but see also the forthcoming PR in Uranium.
2019-09-10Merge pull request #6308 from smartavionics/mb-fix-legacy-glsl-issueDiego Prado Gesto
Remove gl_PrimitiveID from shader when it's not available.
2019-09-10Wrap up 'lay flat by face' feature for 4.3-BETA.Remco Burema
Icon thanks to Yi-An Lai. part of CURA-6754
2019-09-05Exclude code that uses gl_PrimitiveID from shader when GLSL version < 150.Mark Burton
2019-09-02Added 'align selected face with buildplate' feature.Remco Burema
Alt-click to select a face. See the (identically named) 'feature_bottom_face' branch in Uranium for more indepth information.
2019-07-02Make stripes closer togheter in striped shader.Remco Burema
part of CURA-6583
2019-07-02Fix striped (off-buildplate) shader for ortho-view.Remco Burema
part of CURA-6583
2019-04-19Move multiplication from Python to shaders. (Needs the same-named Uranium ↵Remco Burema
branch.)
2018-05-14Fix support blocker on older (legacy) openglfieldOfView
2018-03-29GLES shader fixesJörg Walter
2018-03-29fix bool for pedantic shader compilersJörg Walter
2018-03-13Fix rendering depth passfieldOfView
2018-03-13Add depth pass for picking a locationfieldOfView
2018-01-05Render support meshes with a vertical stripe...fieldOfView
...so they are easier to tell apart from normal meshes, especially for single extrusion printers
2017-11-10Use material color for cutting_mesh and infill_meshfieldOfView
2017-10-06Fix the OpenGL shader for older (legacy?) OpenGL. As the grid shader was no ↵daid
longer working.
2017-09-12Remove z-fighting kludgefieldOfView
This was actually introducing z-fighting artefacts with the new shader and no added geometry.
2017-09-12Draw grid lines using shaderfieldOfView
2017-09-11Revert "Merge branch 'feature_grid_lines'"fieldOfView
This reverts commit a0b7a2d165d4f973c69bf5fc7314726f19eeeb65, reversing changes made to db640c6f3d7b32b4c387268e8ebeb0d4de1b461a. # Conflicts: # cura/BuildVolume.py
2017-08-17Remove superfluous grid shaderGhostkeeper
The grid shader is now exactly equal to the colour shader, so let's just use the colour shader. Contributes to issue CURA-4150.
2017-08-16Remove grid patternGhostkeeper
It'll be replaced by grid lines instead of grid surfaces. Contributes to issue CURA-4150.
2017-01-31WIP OpenGL 4.1 core profile. CURA-3273Jack Ha
2016-12-30Added layer view optionsJack Ha
2016-12-20wipJack Ha
2016-07-27Tweak convex hull node and transparent object shaderArjen Hiemstra
Now we render at least a vague hint at lighting instead of nothing at all.