Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-12 | Add missing type to lowestPrintableHeight variable | Ghostkeeper | |
Otherwise it should theoretically default to int, which is wrong. However with some graphics drivers it just seems to result in a failure to compile and concluding with a crash and crescendo. Fixes #9692. | |||
2021-01-22 | Actually show 'on buildplate' color when z=0. | Remco Burema | |
CURA-7871 | |||
2020-11-20 | Invert colors at lowest print height. | Remco Burema | |
Instead of inverting them if below 0 (build-plate). Fixes #8735 CURA-7871 | |||
2020-09-01 | Don't show overhang on first layer or below buildplate. | Remco Burema | |
2020-09-01 | Also change color _on_ the buildplate. | Remco Burema | |
2020-09-01 | Use different colors below buildplate. | Remco Burema | |
fixes #8254 | |||
2020-08-20 | Revert "Revert "Merge branch '4.7' of github.com:Ultimaker/Cura into 4.7"" | Ghostkeeper | |
This reverts commit 28f4d8513db7efce17bfd8b80fa7c8b237fd1c18. The original revert was to revert an accidental merge from master to 4.7. This now reverts the revert on Master, so that we still have those changes on Master. | |||
2020-08-20 | Revert "Merge branch '4.7' of github.com:Ultimaker/Cura into 4.7" | Ghostkeeper | |
This reverts commit 7f47f12bf0a9cf305542b6c21600ce9b804c1dfd, reversing changes made to dd42c87da762d2030ee2220bc6f0a3e44cf85c28. | |||
2020-08-12 | Show models outside of BP clearly in layerview. | Remco Burema | |
CURA-7586 | |||
2020-05-07 | GL ES compatibility fixes. | Mark Burton | |
2020-04-29 | Fix x-ray error color. | Remco Burema | |
X-ray errors showed as green and translucent instead of read and solid. Now fixed. CURA-7407 | |||
2020-04-22 | Reduce branches in shader. | Remco Burema | |
part of the further fallout of CURA-7147 | |||
2020-04-22 | Round doesn't work for OpenGL 2.1 because it was only added in glsl 130. | Remco Burema | |
So mad at myself right now >:-( Part of the further fallout of CURA-7147 | |||
2020-04-20 | Add option to overhang shader to make rendering model errors optional | Jaime van Kessel | |
CURA-7147 | |||
2020-04-07 | Actually remove xray error image (because colors). | Remco Burema | |
part of CURA-7262 | |||
2020-04-07 | Make sure warning works for greyscale colors. | Remco Burema | |
part of CURA-7262 | |||
2020-04-07 | Replace warning image with triadic colors. | Remco Burema | |
part of CURA-7262 | |||
2020-04-03 | Shader: More use builtin rather than adhoc mix. | Remco Burema | |
part of CURA-7262 | |||
2020-04-03 | Shader: Use builtin rather than mix ourselves. | Remco Burema | |
part of CURA-7262 | |||
2020-03-31 | Fix legacy glsl shaders | fieldOfView | |
By @smartavionics | |||
2020-03-28 | Fix xray composite shader for opengl 2.1 | fieldOfView | |
textureSize() is not available in opengl 2.1, so we calculate the xray error image scale outside the shader (which is also a theoretical performance improvement because now the scale does not get computed over and over for each pixel) | |||
2020-02-27 | use transparency in xray view and merge shader duplication | Tim Kuipers | |
2020-02-27 | fix old xray view | Tim Kuipers | |
I don't understand why it only seems to work if I define u_color via [default] andd why it doesn't work when I set it inside the shader itself. | |||
2020-02-27 | make xray counting color hardcoded value | Tim Kuipers | |
Somewhere between the xray.shader and the xray_composite.shader the colors are stored as unsigned int. Since we want to count the integer number of faces behind a pixel in the red channel, we simply use a color with an r value of 1/255. | |||
2020-02-27 | show xray errors in solid view | Tim Kuipers | |
2019-09-21 | Older drivers can lie w.r.t. GLSL-version if it's forced lower. | Remco Burema | |
... so don't use gl_PrimitiveID at all when in compatibility mode. This direct commit partly fixes github #6387 -- but see also the forthcoming PR in Uranium. | |||
2019-09-10 | Merge pull request #6308 from smartavionics/mb-fix-legacy-glsl-issue | Diego Prado Gesto | |
Remove gl_PrimitiveID from shader when it's not available. | |||
2019-09-10 | Wrap up 'lay flat by face' feature for 4.3-BETA. | Remco Burema | |
Icon thanks to Yi-An Lai. part of CURA-6754 | |||
2019-09-05 | Exclude code that uses gl_PrimitiveID from shader when GLSL version < 150. | Mark Burton | |
2019-09-02 | Added 'align selected face with buildplate' feature. | Remco Burema | |
Alt-click to select a face. See the (identically named) 'feature_bottom_face' branch in Uranium for more indepth information. | |||
2019-07-02 | Make stripes closer togheter in striped shader. | Remco Burema | |
part of CURA-6583 | |||
2019-07-02 | Fix striped (off-buildplate) shader for ortho-view. | Remco Burema | |
part of CURA-6583 | |||
2019-04-19 | Move multiplication from Python to shaders. (Needs the same-named Uranium ↵ | Remco Burema | |
branch.) | |||
2018-05-14 | Fix support blocker on older (legacy) opengl | fieldOfView | |
2018-03-29 | GLES shader fixes | Jörg Walter | |
2018-03-29 | fix bool for pedantic shader compilers | Jörg Walter | |
2018-03-13 | Fix rendering depth pass | fieldOfView | |
2018-03-13 | Add depth pass for picking a location | fieldOfView | |
2018-01-05 | Render support meshes with a vertical stripe... | fieldOfView | |
...so they are easier to tell apart from normal meshes, especially for single extrusion printers | |||
2017-11-10 | Use material color for cutting_mesh and infill_mesh | fieldOfView | |
2017-10-06 | Fix the OpenGL shader for older (legacy?) OpenGL. As the grid shader was no ↵ | daid | |
longer working. | |||
2017-09-12 | Remove z-fighting kludge | fieldOfView | |
This was actually introducing z-fighting artefacts with the new shader and no added geometry. | |||
2017-09-12 | Draw grid lines using shader | fieldOfView | |
2017-09-11 | Revert "Merge branch 'feature_grid_lines'" | fieldOfView | |
This reverts commit a0b7a2d165d4f973c69bf5fc7314726f19eeeb65, reversing changes made to db640c6f3d7b32b4c387268e8ebeb0d4de1b461a. # Conflicts: # cura/BuildVolume.py | |||
2017-08-17 | Remove superfluous grid shader | Ghostkeeper | |
The grid shader is now exactly equal to the colour shader, so let's just use the colour shader. Contributes to issue CURA-4150. | |||
2017-08-16 | Remove grid pattern | Ghostkeeper | |
It'll be replaced by grid lines instead of grid surfaces. Contributes to issue CURA-4150. | |||
2017-01-31 | WIP OpenGL 4.1 core profile. CURA-3273 | Jack Ha | |
2016-12-30 | Added layer view options | Jack Ha | |
2016-12-20 | wip | Jack Ha | |
2016-07-27 | Tweak convex hull node and transparent object shader | Arjen Hiemstra | |
Now we render at least a vague hint at lighting instead of nothing at all. |