# Copyright (c) 2015 Ultimaker B.V. # Cura is released under the terms of the LGPLv3 or higher. from .Layer import Layer from .LayerPolygon import LayerPolygon from UM.Mesh.MeshBuilder import MeshBuilder from .LayerData import LayerData import numpy from typing import Dict, Optional ## Builder class for constructing a LayerData object class LayerDataBuilder(MeshBuilder): def __init__(self) -> None: super().__init__() self._layers = {} # type: Dict[int, Layer] self._element_counts = {} # type: Dict[int, int] def addLayer(self, layer: int) -> None: if layer not in self._layers: self._layers[layer] = Layer(layer) def getLayer(self, layer: int) -> Optional[Layer]: return self._layers.get(layer) def getLayers(self) -> Dict[int, Layer]: return self._layers def getElementCounts(self) -> Dict[int, int]: return self._element_counts def setLayerHeight(self, layer: int, height: float) -> None: if layer not in self._layers: self.addLayer(layer) self._layers[layer].setHeight(height) def setLayerThickness(self, layer: int, thickness: float) -> None: if layer not in self._layers: self.addLayer(layer) self._layers[layer].setThickness(thickness) ## Return the layer data as LayerData. # # \param material_color_map: [r, g, b, a] for each extruder row. # \param line_type_brightness: compatibility layer view uses line type brightness of 0.5 def build(self, material_color_map, line_type_brightness = 1.0): vertex_count = 0 index_count = 0 for layer, data in self._layers.items(): vertex_count += data.lineMeshVertexCount() index_count += data.lineMeshElementCount() vertices = numpy.empty((vertex_count, 3), numpy.float32) line_dimensions = numpy.empty((vertex_count, 2), numpy.float32) colors = numpy.empty((vertex_count, 4), numpy.float32) indices = numpy.empty((index_count, 2), numpy.int32) feedrates = numpy.empty((vertex_count), numpy.float32) extruders = numpy.empty((vertex_count), numpy.float32) line_types = numpy.empty((vertex_count), numpy.float32) vertex_offset = 0 index_offset = 0 for layer, data in sorted(self._layers.items()): vertex_offset, index_offset = data.build(vertex_offset, index_offset, vertices, colors, line_dimensions, feedrates, extruders, line_types, indices) self._element_counts[layer] = data.elementCount self.addVertices(vertices) colors[:, 0:3] *= line_type_brightness self.addColors(colors) self.addIndices(indices.flatten()) # Note: we're using numpy indexing here. # See also: https://docs.scipy.org/doc/numpy/reference/arrays.indexing.html material_colors = numpy.zeros((line_dimensions.shape[0], 4), dtype=numpy.float32) for extruder_nr in range(material_color_map.shape[0]): material_colors[extruders == extruder_nr] = material_color_map[extruder_nr] # Set material_colors with indices where line_types (also numpy array) == MoveCombingType material_colors[line_types == LayerPolygon.MoveCombingType] = colors[line_types == LayerPolygon.MoveCombingType] material_colors[line_types == LayerPolygon.MoveRetractionType] = colors[line_types == LayerPolygon.MoveRetractionType] attributes = { "line_dimensions": { "value": line_dimensions, "opengl_name": "a_line_dim", "opengl_type": "vector2f" }, "extruders": { "value": extruders, "opengl_name": "a_extruder", "opengl_type": "float" # Strangely enough, the type has to be float while it is actually an int. }, "colors": { "value": material_colors, "opengl_name": "a_material_color", "opengl_type": "vector4f" }, "line_types": { "value": line_types, "opengl_name": "a_line_type", "opengl_type": "float" }, "feedrates": { "value": feedrates, "opengl_name": "a_feedrate", "opengl_type": "float" } } return LayerData(vertices=self.getVertices(), normals=self.getNormals(), indices=self.getIndices(), colors=self.getColors(), uvs=self.getUVCoordinates(), file_name=self.getFileName(), center_position=self.getCenterPosition(), layers=self._layers, element_counts=self._element_counts, attributes=attributes)