# Copyright (c) 2015 Ultimaker B.V. # Cura is released under the terms of the LGPLv3 or higher. from .Layer import Layer from .LayerPolygon import LayerPolygon from UM.Mesh.MeshBuilder import MeshBuilder from .LayerData import LayerData import numpy ## Builder class for constructing a LayerData object class LayerDataBuilder(MeshBuilder): def __init__(self): super().__init__() self._layers = {} self._element_counts = {} def addLayer(self, layer): if layer not in self._layers: self._layers[layer] = Layer(layer) def addPolygon(self, layer, polygon_type, data, line_width, line_thickness, line_feedrate): if layer not in self._layers: self.addLayer(layer) p = LayerPolygon(self, polygon_type, data, line_width, line_thickness, line_feedrate) self._layers[layer].polygons.append(p) def getLayer(self, layer): if layer in self._layers: return self._layers[layer] def getLayers(self): return self._layers def getElementCounts(self): return self._element_counts def setLayerHeight(self, layer, height): if layer not in self._layers: self.addLayer(layer) self._layers[layer].setHeight(height) def setLayerThickness(self, layer, thickness): if layer not in self._layers: self.addLayer(layer) self._layers[layer].setThickness(thickness) ## Return the layer data as LayerData. # # \param material_color_map: [r, g, b, a] for each extruder row. # \param line_type_brightness: compatibility layer view uses line type brightness of 0.5 def build(self, material_color_map, line_type_brightness = 1.0): vertex_count = 0 index_count = 0 for layer, data in self._layers.items(): vertex_count += data.lineMeshVertexCount() index_count += data.lineMeshElementCount() vertices = numpy.empty((vertex_count, 3), numpy.float32) line_dimensions = numpy.empty((vertex_count, 2), numpy.float32) colors = numpy.empty((vertex_count, 4), numpy.float32) indices = numpy.empty((index_count, 2), numpy.int32) feedrates = numpy.empty((vertex_count), numpy.float32) extruders = numpy.empty((vertex_count), numpy.float32) line_types = numpy.empty((vertex_count), numpy.float32) vertex_offset = 0 index_offset = 0 for layer, data in sorted(self._layers.items()): ( vertex_offset, index_offset ) = data.build( vertex_offset, index_offset, vertices, colors, line_dimensions, feedrates, extruders, line_types, indices) self._element_counts[layer] = data.elementCount self.addVertices(vertices) colors[:, 0:3] *= line_type_brightness self.addColors(colors) self.addIndices(indices.flatten()) # Note: we're using numpy indexing here. # See also: https://docs.scipy.org/doc/numpy/reference/arrays.indexing.html material_colors = numpy.zeros((line_dimensions.shape[0], 4), dtype=numpy.float32) for extruder_nr in range(material_color_map.shape[0]): material_colors[extruders == extruder_nr] = material_color_map[extruder_nr] # Set material_colors with indices where line_types (also numpy array) == MoveCombingType material_colors[line_types == LayerPolygon.MoveCombingType] = colors[line_types == LayerPolygon.MoveCombingType] material_colors[line_types == LayerPolygon.MoveRetractionType] = colors[line_types == LayerPolygon.MoveRetractionType] attributes = { "line_dimensions": { "value": line_dimensions, "opengl_name": "a_line_dim", "opengl_type": "vector2f" }, "extruders": { "value": extruders, "opengl_name": "a_extruder", "opengl_type": "float" # Strangely enough, the type has to be float while it is actually an int. }, "colors": { "value": material_colors, "opengl_name": "a_material_color", "opengl_type": "vector4f" }, "line_types": { "value": line_types, "opengl_name": "a_line_type", "opengl_type": "float" }, "feedrates": { "value": feedrates, "opengl_name": "a_feedrate", "opengl_type": "float" } } return LayerData(vertices=self.getVertices(), normals=self.getNormals(), indices=self.getIndices(), colors=self.getColors(), uvs=self.getUVCoordinates(), file_name=self.getFileName(), center_position=self.getCenterPosition(), layers=self._layers, element_counts=self._element_counts, attributes=attributes)