# Copyright (c) 2019 Ultimaker B.V. # Cura is released under the terms of the LGPLv3 or higher. from UM.Application import Application from typing import Any, Optional import numpy from UM.Logger import Logger class LayerPolygon: NoneType = 0 Inset0Type = 1 InsetXType = 2 SkinType = 3 SupportType = 4 SkirtType = 5 InfillType = 6 SupportInfillType = 7 MoveCombingType = 8 MoveRetractionType = 9 SupportInterfaceType = 10 PrimeTowerType = 11 __number_of_types = 12 __jump_map = numpy.logical_or(numpy.logical_or(numpy.arange(__number_of_types) == NoneType, numpy.arange(__number_of_types) == MoveCombingType), numpy.arange(__number_of_types) == MoveRetractionType) ## LayerPolygon, used in ProcessSlicedLayersJob # \param extruder The position of the extruder # \param line_types array with line_types # \param data new_points # \param line_widths array with line widths # \param line_thicknesses: array with type as index and thickness as value # \param line_feedrates array with line feedrates def __init__(self, extruder: int, line_types: numpy.ndarray, data: numpy.ndarray, line_widths: numpy.ndarray, line_thicknesses: numpy.ndarray, line_feedrates: numpy.ndarray) -> None: self._extruder = extruder self._types = line_types for i in range(len(self._types)): if self._types[i] >= self.__number_of_types: # Got faulty line data from the engine. Logger.log("w", "Found an unknown line type: %s", i) self._types[i] = self.NoneType self._data = data self._line_widths = line_widths self._line_thicknesses = line_thicknesses self._line_feedrates = line_feedrates self._vertex_begin = 0 self._vertex_end = 0 self._index_begin = 0 self._index_end = 0 self._jump_mask = self.__jump_map[self._types] self._jump_count = numpy.sum(self._jump_mask) self._mesh_line_count = len(self._types) - self._jump_count self._vertex_count = self._mesh_line_count + numpy.sum(self._types[1:] == self._types[:-1]) # Buffering the colors shouldn't be necessary as it is not # re-used and can save alot of memory usage. self._color_map = LayerPolygon.getColorMap() self._colors = self._color_map[self._types] # type: numpy.ndarray # When type is used as index returns true if type == LayerPolygon.InfillType or type == LayerPolygon.SkinType or type == LayerPolygon.SupportInfillType # Should be generated in better way, not hardcoded. self._isInfillOrSkinTypeMap = numpy.array([0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0], dtype = numpy.bool) self._build_cache_line_mesh_mask = None # type: Optional[numpy.ndarray] self._build_cache_needed_points = None # type: Optional[numpy.ndarray] def buildCache(self) -> None: # For the line mesh we do not draw Infill or Jumps. Therefore those lines are filtered out. self._build_cache_line_mesh_mask = numpy.ones(self._jump_mask.shape, dtype = bool) mesh_line_count = numpy.sum(self._build_cache_line_mesh_mask) self._index_begin = 0 self._index_end = mesh_line_count self._build_cache_needed_points = numpy.ones((len(self._types), 2), dtype = numpy.bool) # Only if the type of line segment changes do we need to add an extra vertex to change colors self._build_cache_needed_points[1:, 0][:, numpy.newaxis] = self._types[1:] != self._types[:-1] # Mark points as unneeded if they are of types we don't want in the line mesh according to the calculated mask numpy.logical_and(self._build_cache_needed_points, self._build_cache_line_mesh_mask, self._build_cache_needed_points ) self._vertex_begin = 0 self._vertex_end = numpy.sum( self._build_cache_needed_points ) ## Set all the arrays provided by the function caller, representing the LayerPolygon # The arrays are either by vertex or by indices. # # \param vertex_offset : determines where to start and end filling the arrays # \param index_offset : determines where to start and end filling the arrays # \param vertices : vertex numpy array to be filled # \param colors : vertex numpy array to be filled # \param line_dimensions : vertex numpy array to be filled # \param feedrates : vertex numpy array to be filled # \param extruders : vertex numpy array to be filled # \param line_types : vertex numpy array to be filled # \param indices : index numpy array to be filled def build(self, vertex_offset: int, index_offset: int, vertices: numpy.ndarray, colors: numpy.ndarray, line_dimensions: numpy.ndarray, feedrates: numpy.ndarray, extruders: numpy.ndarray, line_types: numpy.ndarray, indices: numpy.ndarray) -> None: if self._build_cache_line_mesh_mask is None or self._build_cache_needed_points is None: self.buildCache() if self._build_cache_line_mesh_mask is None or self._build_cache_needed_points is None: Logger.log("w", "Failed to build cache for layer polygon") return line_mesh_mask = self._build_cache_line_mesh_mask needed_points_list = self._build_cache_needed_points # Index to the points we need to represent the line mesh. This is constructed by generating simple # start and end points for each line. For line segment n these are points n and n+1. Row n reads [n n+1] # Then then the indices for the points we don't need are thrown away based on the pre-calculated list. index_list = ( numpy.arange(len(self._types)).reshape((-1, 1)) + numpy.array([[0, 1]]) ).reshape((-1, 1))[needed_points_list.reshape((-1, 1))] # The relative values of begin and end indices have already been set in buildCache, so we only need to offset them to the parents offset. self._vertex_begin += vertex_offset self._vertex_end += vertex_offset # Points are picked based on the index list to get the vertices needed. vertices[self._vertex_begin:self._vertex_end, :] = self._data[index_list, :] # Create an array with colors for each vertex and remove the color data for the points that has been thrown away. colors[self._vertex_begin:self._vertex_end, :] = numpy.tile(self._colors, (1, 2)).reshape((-1, 4))[needed_points_list.ravel()] # Create an array with line widths and thicknesses for each vertex. line_dimensions[self._vertex_begin:self._vertex_end, 0] = numpy.tile(self._line_widths, (1, 2)).reshape((-1, 1))[needed_points_list.ravel()][:, 0] line_dimensions[self._vertex_begin:self._vertex_end, 1] = numpy.tile(self._line_thicknesses, (1, 2)).reshape((-1, 1))[needed_points_list.ravel()][:, 0] # Create an array with feedrates for each line feedrates[self._vertex_begin:self._vertex_end] = numpy.tile(self._line_feedrates, (1, 2)).reshape((-1, 1))[needed_points_list.ravel()][:, 0] extruders[self._vertex_begin:self._vertex_end] = self._extruder # Convert type per vertex to type per line line_types[self._vertex_begin:self._vertex_end] = numpy.tile(self._types, (1, 2)).reshape((-1, 1))[needed_points_list.ravel()][:, 0] # The relative values of begin and end indices have already been set in buildCache, so we only need to offset them to the parents offset. self._index_begin += index_offset self._index_end += index_offset indices[self._index_begin:self._index_end, :] = numpy.arange(self._index_end-self._index_begin, dtype = numpy.int32).reshape((-1, 1)) # When the line type changes the index needs to be increased by 2. indices[self._index_begin:self._index_end, :] += numpy.cumsum(needed_points_list[line_mesh_mask.ravel(), 0], dtype = numpy.int32).reshape((-1, 1)) # Each line segment goes from it's starting point p to p+1, offset by the vertex index. # The -1 is to compensate for the neccecarily True value of needed_points_list[0,0] which causes an unwanted +1 in cumsum above. indices[self._index_begin:self._index_end, :] += numpy.array([self._vertex_begin - 1, self._vertex_begin]) self._build_cache_line_mesh_mask = None self._build_cache_needed_points = None def getColors(self): return self._colors def mapLineTypeToColor(self, line_types): return self._color_map[line_types] def isInfillOrSkinType(self, line_types): return self._isInfillOrSkinTypeMap[line_types] def lineMeshVertexCount(self): return (self._vertex_end - self._vertex_begin) def lineMeshElementCount(self): return (self._index_end - self._index_begin) @property def extruder(self): return self._extruder @property def types(self): return self._types @property def data(self): return self._data @property def elementCount(self): return (self._index_end - self._index_begin) * 2 # The range of vertices multiplied by 2 since each vertex is used twice @property def lineWidths(self): return self._line_widths @property def lineThicknesses(self): return self._line_thicknesses @property def lineFeedrates(self): return self._line_feedrates @property def jumpMask(self): return self._jump_mask @property def meshLineCount(self): return self._mesh_line_count @property def jumpCount(self): return self._jump_count # Calculate normals for the entire polygon using numpy. def getNormals(self): normals = numpy.copy(self._data) normals[:, 1] = 0.0 # We are only interested in 2D normals # Calculate the edges between points. # The call to numpy.roll shifts the entire array by one so that # we end up subtracting each next point from the current, wrapping # around. This gives us the edges from the next point to the current # point. normals = numpy.diff(normals, 1, 0) # Calculate the length of each edge using standard Pythagoras lengths = numpy.sqrt(normals[:, 0] ** 2 + normals[:, 2] ** 2) # The normal of a 2D vector is equal to its x and y coordinates swapped # and then x inverted. This code does that. normals[:, [0, 2]] = normals[:, [2, 0]] normals[:, 0] *= -1 # Normalize the normals. normals[:, 0] /= lengths normals[:, 2] /= lengths return normals __color_map = None # type: numpy.ndarray[Any] ## Gets the instance of the VersionUpgradeManager, or creates one. @classmethod def getColorMap(cls): if cls.__color_map is None: theme = Application.getInstance().getTheme() cls.__color_map = numpy.array([ theme.getColor("layerview_none").getRgbF(), # NoneType theme.getColor("layerview_inset_0").getRgbF(), # Inset0Type theme.getColor("layerview_inset_x").getRgbF(), # InsetXType theme.getColor("layerview_skin").getRgbF(), # SkinType theme.getColor("layerview_support").getRgbF(), # SupportType theme.getColor("layerview_skirt").getRgbF(), # SkirtType theme.getColor("layerview_infill").getRgbF(), # InfillType theme.getColor("layerview_support_infill").getRgbF(), # SupportInfillType theme.getColor("layerview_move_combing").getRgbF(), # MoveCombingType theme.getColor("layerview_move_retraction").getRgbF(), # MoveRetractionType theme.getColor("layerview_support_interface").getRgbF(), # SupportInterfaceType theme.getColor("layerview_prime_tower").getRgbF() # PrimeTowerType ]) return cls.__color_map