# Copyright (c) 2017 Ultimaker B.V. # Cura is released under the terms of the LGPLv3 or higher. from UM.Job import Job from UM.Scene.SceneNode import SceneNode from UM.Math.Vector import Vector from UM.Operations.SetTransformOperation import SetTransformOperation from UM.Operations.TranslateOperation import TranslateOperation from UM.Operations.GroupedOperation import GroupedOperation from UM.Logger import Logger from UM.Message import Message from UM.i18n import i18nCatalog i18n_catalog = i18nCatalog("cura") from cura.ZOffsetDecorator import ZOffsetDecorator from cura.Arrange import Arrange from cura.ShapeArray import ShapeArray from typing import List from UM.Application import Application from UM.Scene.Selection import Selection from UM.Operations.AddSceneNodeOperation import AddSceneNodeOperation class MultiplyObjectsJob(Job): def __init__(self, objects, count, min_offset = 8): super().__init__() self._objects = objects self._count = count self._min_offset = min_offset def run(self): status_message = Message(i18n_catalog.i18nc("@info:status", "Multiplying and placing objects"), lifetime=0, dismissable=False, progress=0, title = i18n_catalog.i18nc("@info:title", "Placing Object")) status_message.show() scene = Application.getInstance().getController().getScene() total_progress = len(self._objects) * self._count current_progress = 0 root = scene.getRoot() arranger = Arrange.create(scene_root=root) nodes = [] for node in self._objects: # If object is part of a group, multiply group current_node = node while current_node.getParent() and current_node.getParent().callDecoration("isGroup"): current_node = current_node.getParent() node_too_big = False if node.getBoundingBox().width < 300 or node.getBoundingBox().depth < 300: offset_shape_arr, hull_shape_arr = ShapeArray.fromNode(current_node, min_offset=self._min_offset) else: node_too_big = True found_solution_for_all = True for i in range(self._count): # We do place the nodes one by one, as we want to yield in between. if not node_too_big: node, solution_found = arranger.findNodePlacement(current_node, offset_shape_arr, hull_shape_arr) if node_too_big or not solution_found: found_solution_for_all = False new_location = node.getPosition() new_location = new_location.set(z = 100 - i * 20) node.setPosition(new_location) nodes.append(node) current_progress += 1 status_message.setProgress((current_progress / total_progress) * 100) Job.yieldThread() Job.yieldThread() if nodes: op = GroupedOperation() for new_node in nodes: op.addOperation(AddSceneNodeOperation(new_node, current_node.getParent())) op.push() status_message.hide() if not found_solution_for_all: no_full_solution_message = Message(i18n_catalog.i18nc("@info:status", "Unable to find a location within the build volume for all objects"), title = i18n_catalog.i18nc("@info:title", "Placing Object")) no_full_solution_message.show()