# Copyright (c) 2018 Ultimaker B.V. # Cura is released under the terms of the LGPLv3 or higher. import copy from typing import List from UM.Application import Application from UM.Job import Job from UM.Math.Vector import Vector from UM.Message import Message from UM.Operations.AddSceneNodeOperation import AddSceneNodeOperation from UM.Operations.GroupedOperation import GroupedOperation from UM.Operations.TranslateOperation import TranslateOperation from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator from UM.Scene.SceneNode import SceneNode from UM.i18n import i18nCatalog from cura.Arranging.Nest2DArrange import arrange, createGroupOperationForArrange i18n_catalog = i18nCatalog("cura") class MultiplyObjectsJob(Job): def __init__(self, objects, count, min_offset = 8): super().__init__() self._objects = objects self._count = count self._min_offset = min_offset def run(self) -> None: status_message = Message(i18n_catalog.i18nc("@info:status", "Multiplying and placing objects"), lifetime = 0, dismissable = False, progress = 0, title = i18n_catalog.i18nc("@info:title", "Placing Objects")) status_message.show() scene = Application.getInstance().getController().getScene() global_container_stack = Application.getInstance().getGlobalContainerStack() if global_container_stack is None: return # We can't do anything in this case. root = scene.getRoot() processed_nodes = [] # type: List[SceneNode] nodes = [] fixed_nodes = [] for node_ in DepthFirstIterator(root): # Only count sliceable objects if node_.callDecoration("isSliceable"): fixed_nodes.append(node_) nodes_to_add_without_arrange = [] for node in self._objects: # If object is part of a group, multiply group current_node = node while current_node.getParent() and current_node.getParent().callDecoration("isGroup"): current_node = current_node.getParent() if current_node in processed_nodes: continue processed_nodes.append(current_node) for _ in range(self._count): new_node = copy.deepcopy(node) # Same build plate build_plate_number = current_node.callDecoration("getBuildPlateNumber") new_node.callDecoration("setBuildPlateNumber", build_plate_number) for child in new_node.getChildren(): child.callDecoration("setBuildPlateNumber", build_plate_number) if not current_node.getParent().callDecoration("isSliceable"): nodes.append(new_node) else: # The node we're trying to place has another node that is sliceable as a parent. # As such, we shouldn't arrange it (but it should be added to the scene!) nodes_to_add_without_arrange.append(new_node) new_node.setParent(current_node.getParent()) found_solution_for_all = True group_operation = GroupedOperation() if nodes: group_operation, not_fit_count = createGroupOperationForArrange(nodes, Application.getInstance().getBuildVolume(), fixed_nodes, factor = 10000, add_new_nodes_in_scene = True) found_solution_for_all = not_fit_count == 0 if nodes_to_add_without_arrange: for nested_node in nodes_to_add_without_arrange: group_operation.addOperation(AddSceneNodeOperation(nested_node, nested_node.getParent())) # Move the node a tiny bit so it doesn't overlap with the existing one. # This doesn't fix it if someone creates more than one duplicate, but it at least shows that something # happened (and after moving it, it's clear that there are more underneath) group_operation.addOperation(TranslateOperation(nested_node, Vector(2.5, 2.5, 2.5))) group_operation.push() status_message.hide() if not found_solution_for_all: no_full_solution_message = Message( i18n_catalog.i18nc("@info:status", "Unable to find a location within the build volume for all objects"), title = i18n_catalog.i18nc("@info:title", "Placing Object"), message_type = Message.MessageType.WARNING) no_full_solution_message.show()