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|
from __future__ import absolute_import
from __future__ import division
import math
import threading
import re
import time
import os
import numpy
from wx import glcanvas
import wx
import OpenGL
OpenGL.ERROR_CHECKING = False
from OpenGL.GLU import *
from OpenGL.GL import *
from Cura.util import profile
from Cura.util import gcodeInterpreter
from Cura.util import meshLoader
from Cura.util import util3d
from Cura.util import sliceRun
from Cura.gui.util import opengl
from Cura.gui.util import previewTools
from Cura.gui.util import openglGui
class previewObject():
def __init__(self):
self.mesh = None
self.filename = None
self.displayList = None
self.dirty = False
class previewPanel(wx.Panel):
def __init__(self, parent):
super(previewPanel, self).__init__(parent,-1)
self.SetBackgroundColour(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DDKSHADOW))
self.SetMinSize((440,320))
self.objectList = []
self.errorList = []
self.gcode = None
self.objectsMinV = None
self.objectsMaxV = None
self.objectsBoundaryCircleSize = None
self.loadThread = None
self.machineSize = util3d.Vector3(profile.getPreferenceFloat('machine_width'), profile.getPreferenceFloat('machine_depth'), profile.getPreferenceFloat('machine_height'))
self.machineCenter = util3d.Vector3(self.machineSize.x / 2, self.machineSize.y / 2, 0)
self.glCanvas = PreviewGLCanvas(self)
#Create the popup window
self.warningPopup = wx.PopupWindow(self, flags=wx.BORDER_SIMPLE)
self.warningPopup.SetBackgroundColour(wx.SystemSettings.GetColour(wx.SYS_COLOUR_INFOBK))
self.warningPopup.text = wx.StaticText(self.warningPopup, -1, 'Reset scale, rotation and mirror?')
self.warningPopup.yesButton = wx.Button(self.warningPopup, -1, 'yes', style=wx.BU_EXACTFIT)
self.warningPopup.noButton = wx.Button(self.warningPopup, -1, 'no', style=wx.BU_EXACTFIT)
self.warningPopup.sizer = wx.BoxSizer(wx.HORIZONTAL)
self.warningPopup.SetSizer(self.warningPopup.sizer)
self.warningPopup.sizer.Add(self.warningPopup.text, 1, flag=wx.ALL|wx.ALIGN_CENTER_VERTICAL, border=1)
self.warningPopup.sizer.Add(self.warningPopup.yesButton, 0, flag=wx.EXPAND|wx.ALL, border=1)
self.warningPopup.sizer.Add(self.warningPopup.noButton, 0, flag=wx.EXPAND|wx.ALL, border=1)
self.warningPopup.Fit()
self.warningPopup.Layout()
self.warningPopup.timer = wx.Timer(self)
self.Bind(wx.EVT_TIMER, self.OnHideWarning, self.warningPopup.timer)
self.Bind(wx.EVT_BUTTON, self.OnWarningPopup, self.warningPopup.yesButton)
self.Bind(wx.EVT_BUTTON, self.OnHideWarning, self.warningPopup.noButton)
parent.Bind(wx.EVT_MOVE, self.OnMove)
parent.Bind(wx.EVT_SIZE, self.OnMove)
sizer = wx.BoxSizer(wx.VERTICAL)
sizer.Add(self.glCanvas, 1, flag=wx.EXPAND)
self.SetSizer(sizer)
self.checkReloadFileTimer = wx.Timer(self)
self.Bind(wx.EVT_TIMER, self.OnCheckReloadFile, self.checkReloadFileTimer)
self.checkReloadFileTimer.Start(1000)
group = []
self.rotateToolButton = openglGui.glRadioButton(self.glCanvas, 8, 'Rotate', (0,-1), group, self.OnToolSelect)
self.scaleToolButton = openglGui.glRadioButton(self.glCanvas, 9, 'Scale', (1,-1), group, self.OnToolSelect)
self.mirrorToolButton = openglGui.glRadioButton(self.glCanvas, 10, 'Mirror', (2,-1), group, self.OnToolSelect)
self.resetRotationButton = openglGui.glButton(self.glCanvas, 12, 'Reset', (0,-2), self.OnRotateReset)
self.layFlatButton = openglGui.glButton(self.glCanvas, 16, 'Lay flat', (0,-3), self.OnLayFlat)
self.resetScaleButton = openglGui.glButton(self.glCanvas, 13, 'Reset', (1,-2), self.OnScaleReset)
self.scaleMaxButton = openglGui.glButton(self.glCanvas, 17, 'To max', (1,-3), self.OnScaleMax)
self.mirrorXButton = openglGui.glButton(self.glCanvas, 14, 'Mirror X', (2,-2), lambda : self.OnMirror(0))
self.mirrorYButton = openglGui.glButton(self.glCanvas, 18, 'Mirror Y', (2,-3), lambda : self.OnMirror(1))
self.mirrorZButton = openglGui.glButton(self.glCanvas, 22, 'Mirror Z', (2,-4), lambda : self.OnMirror(2))
self.openFileButton = openglGui.glButton(self.glCanvas, 4, 'Load', (0,0), lambda : self.GetParent().GetParent().GetParent()._showModelLoadDialog(1))
self.sliceButton = openglGui.glButton(self.glCanvas, 5, 'Prepare', (1,0), lambda : self.GetParent().GetParent().GetParent().OnSlice(None))
self.printButton = openglGui.glButton(self.glCanvas, 6, 'Print', (2,0), lambda : self.GetParent().GetParent().GetParent().OnPrint(None))
extruderCount = int(profile.getPreference('extruder_amount'))
if extruderCount > 1:
openglGui.glButton(self.glCanvas, 4, 'Load dual', (0,1), lambda : self.GetParent().GetParent().GetParent()._showModelLoadDialog(2))
if extruderCount > 2:
openglGui.glButton(self.glCanvas, 4, 'Load triple', (0,2), lambda : self.GetParent().GetParent().GetParent()._showModelLoadDialog(3))
if extruderCount > 3:
openglGui.glButton(self.glCanvas, 4, 'Load quad', (0,3), lambda : self.GetParent().GetParent().GetParent()._showModelLoadDialog(4))
self.scaleForm = openglGui.glFrame(self.glCanvas, (2, -2))
openglGui.glGuiLayoutGrid(self.scaleForm)
openglGui.glLabel(self.scaleForm, 'Scale X', (0,0))
self.scaleXctrl = openglGui.glNumberCtrl(self.scaleForm, '1.0', (1,0), lambda value: self.OnScaleEntry(value, 0))
openglGui.glLabel(self.scaleForm, 'Scale Y', (0,1))
self.scaleYctrl = openglGui.glNumberCtrl(self.scaleForm, '1.0', (1,1), lambda value: self.OnScaleEntry(value, 1))
openglGui.glLabel(self.scaleForm, 'Scale Z', (0,2))
self.scaleZctrl = openglGui.glNumberCtrl(self.scaleForm, '1.0', (1,2), lambda value: self.OnScaleEntry(value, 2))
openglGui.glLabel(self.scaleForm, 'Size X (mm)', (0,4))
self.scaleXmmctrl = openglGui.glNumberCtrl(self.scaleForm, '0.0', (1,4), lambda value: self.OnScaleEntryMM(value, 0))
openglGui.glLabel(self.scaleForm, 'Size Y (mm)', (0,5))
self.scaleYmmctrl = openglGui.glNumberCtrl(self.scaleForm, '0.0', (1,5), lambda value: self.OnScaleEntryMM(value, 1))
openglGui.glLabel(self.scaleForm, 'Size Z (mm)', (0,6))
self.scaleZmmctrl = openglGui.glNumberCtrl(self.scaleForm, '0.0', (1,6), lambda value: self.OnScaleEntryMM(value, 2))
openglGui.glLabel(self.scaleForm, 'Uniform scale', (0,8))
self.scaleUniform = openglGui.glCheckbox(self.scaleForm, True, (1,8), None)
self.viewSelection = openglGui.glComboButton(self.glCanvas, 'View mode', [7,11,15,19,23], ['Normal', 'Transparent', 'X-Ray', 'Overhang', 'Layers'], (-1,0), self.OnViewChange)
self.layerSelect = openglGui.glSlider(self.glCanvas, 0, 0, 100, (-1,-2), lambda : self.Refresh())
self.OnViewChange()
self.OnToolSelect()
self.updateModelTransform()
self.matrix = numpy.matrix(numpy.array(profile.getObjectMatrix(), numpy.float64).reshape((3,3,)))
def OnToolSelect(self):
if self.rotateToolButton.getSelected():
self.tool = previewTools.toolRotate(self.glCanvas)
elif self.scaleToolButton.getSelected():
self.tool = previewTools.toolScale(self.glCanvas)
elif self.mirrorToolButton.getSelected():
self.tool = previewTools.toolNone(self.glCanvas)
else:
self.tool = previewTools.toolNone(self.glCanvas)
self.resetRotationButton.setHidden(not self.rotateToolButton.getSelected())
self.layFlatButton.setHidden(not self.rotateToolButton.getSelected())
self.resetScaleButton.setHidden(not self.scaleToolButton.getSelected())
self.scaleMaxButton.setHidden(not self.scaleToolButton.getSelected())
self.scaleForm.setHidden(not self.scaleToolButton.getSelected())
self.mirrorXButton.setHidden(not self.mirrorToolButton.getSelected())
self.mirrorYButton.setHidden(not self.mirrorToolButton.getSelected())
self.mirrorZButton.setHidden(not self.mirrorToolButton.getSelected())
self.updateModelTransform()
def OnScaleEntry(self, value, axis):
try:
value = float(value)
except:
return
scale = numpy.linalg.norm(self.matrix[::,axis].getA().flatten())
scale = value / scale
if scale == 0:
return
if self.scaleUniform.getValue():
matrix = [[scale,0,0], [0, scale, 0], [0, 0, scale]]
else:
matrix = [[1.0,0,0], [0, 1.0, 0], [0, 0, 1.0]]
matrix[axis][axis] = scale
self.matrix *= numpy.matrix(matrix, numpy.float64)
self.updateModelTransform()
def OnScaleEntryMM(self, value, axis):
try:
value = float(value)
except:
return
scale = self.objectsSize[axis]
scale = value / scale
if scale == 0:
return
if self.scaleUniform.getValue():
matrix = [[scale,0,0], [0, scale, 0], [0, 0, scale]]
else:
matrix = [[1,0,0], [0, 1, 0], [0, 0, 1]]
matrix[axis][axis] = scale
self.matrix *= numpy.matrix(matrix, numpy.float64)
self.updateModelTransform()
def OnMirror(self, axis):
matrix = [[1,0,0], [0, 1, 0], [0, 0, 1]]
matrix[axis][axis] = -1
self.matrix *= numpy.matrix(matrix, numpy.float64)
for obj in self.objectList:
obj.dirty = True
obj.steepDirty = True
self.updateModelTransform()
def OnMove(self, e = None):
if e is not None:
e.Skip()
x, y = self.glCanvas.ClientToScreenXY(0, 0)
sx, sy = self.glCanvas.GetClientSizeTuple()
self.warningPopup.SetPosition((x, y+sy-self.warningPopup.GetSize().height))
def OnScaleMax(self):
if self.objectsMinV is None:
return
vMin = self.objectsMinV
vMax = self.objectsMaxV
skirtSize = 3
if profile.getProfileSettingFloat('skirt_line_count') > 0:
skirtSize = 3 + profile.getProfileSettingFloat('skirt_line_count') * profile.calculateEdgeWidth() + profile.getProfileSettingFloat('skirt_gap')
scaleX1 = (self.machineSize.x - self.machineCenter.x - skirtSize) / ((vMax[0] - vMin[0]) / 2)
scaleY1 = (self.machineSize.y - self.machineCenter.y - skirtSize) / ((vMax[1] - vMin[1]) / 2)
scaleX2 = (self.machineCenter.x - skirtSize) / ((vMax[0] - vMin[0]) / 2)
scaleY2 = (self.machineCenter.y - skirtSize) / ((vMax[1] - vMin[1]) / 2)
scaleZ = self.machineSize.z / (vMax[2] - vMin[2])
scale = min(scaleX1, scaleY1, scaleX2, scaleY2, scaleZ)
self.matrix *= numpy.matrix([[scale,0,0],[0,scale,0],[0,0,scale]], numpy.float64)
if self.glCanvas.viewMode == 'GCode' or self.glCanvas.viewMode == 'Mixed':
self.setViewMode('Normal')
self.updateModelTransform()
def OnRotateReset(self):
x = numpy.linalg.norm(self.matrix[::,0].getA().flatten())
y = numpy.linalg.norm(self.matrix[::,1].getA().flatten())
z = numpy.linalg.norm(self.matrix[::,2].getA().flatten())
self.matrix = numpy.matrix([[x,0,0],[0,y,0],[0,0,z]], numpy.float64)
for obj in self.objectList:
obj.steepDirty = True
self.updateModelTransform()
def OnScaleReset(self):
x = 1/numpy.linalg.norm(self.matrix[::,0].getA().flatten())
y = 1/numpy.linalg.norm(self.matrix[::,1].getA().flatten())
z = 1/numpy.linalg.norm(self.matrix[::,2].getA().flatten())
self.matrix *= numpy.matrix([[x,0,0],[0,y,0],[0,0,z]], numpy.float64)
for obj in self.objectList:
obj.steepDirty = True
self.updateModelTransform()
def OnLayFlat(self):
transformedVertexes = (numpy.matrix(self.objectList[0].mesh.vertexes, copy = False) * self.matrix).getA()
minZvertex = transformedVertexes[transformedVertexes.argmin(0)[2]]
dotMin = 1.0
dotV = None
for v in transformedVertexes:
diff = v - minZvertex
len = math.sqrt(diff[0] * diff[0] + diff[1] * diff[1] + diff[2] * diff[2])
if len < 5:
continue
dot = (diff[2] / len)
if dotMin > dot:
dotMin = dot
dotV = diff
if dotV is None:
return
rad = -math.atan2(dotV[1], dotV[0])
self.matrix *= numpy.matrix([[math.cos(rad), math.sin(rad), 0], [-math.sin(rad), math.cos(rad), 0], [0,0,1]], numpy.float64)
rad = -math.asin(dotMin)
self.matrix *= numpy.matrix([[math.cos(rad), 0, math.sin(rad)], [0,1,0], [-math.sin(rad), 0, math.cos(rad)]], numpy.float64)
transformedVertexes = (numpy.matrix(self.objectList[0].mesh.vertexes, copy = False) * self.matrix).getA()
minZvertex = transformedVertexes[transformedVertexes.argmin(0)[2]]
dotMin = 1.0
dotV = None
for v in transformedVertexes:
diff = v - minZvertex
len = math.sqrt(diff[1] * diff[1] + diff[2] * diff[2])
if len < 5:
continue
dot = (diff[2] / len)
if dotMin > dot:
dotMin = dot
dotV = diff
if dotV is None:
return
if dotV[1] < 0:
rad = math.asin(dotMin)
else:
rad = -math.asin(dotMin)
self.matrix *= numpy.matrix([[1,0,0], [0, math.cos(rad), math.sin(rad)], [0, -math.sin(rad), math.cos(rad)]], numpy.float64)
for obj in self.objectList:
obj.steepDirty = True
self.updateModelTransform()
def setViewMode(self, mode):
if mode == "Normal":
self.viewSelection.setValue(0)
if mode == "GCode":
self.viewSelection.setValue(4)
wx.CallAfter(self.glCanvas.Refresh)
def loadModelFiles(self, filelist, showWarning = False):
while len(filelist) > len(self.objectList):
self.objectList.append(previewObject())
for idx in xrange(len(filelist), len(self.objectList)):
self.objectList[idx].mesh = None
self.objectList[idx].filename = None
for idx in xrange(0, len(filelist)):
obj = self.objectList[idx]
if obj.filename != filelist[idx]:
obj.fileTime = None
self.gcodeFileTime = None
self.logFileTime = None
obj.mesh = None
obj.filename = filelist[idx]
self.deselectTool()
self.gcodeFilename = sliceRun.getExportFilename(filelist[0])
self.gcode = None
#Do the STL file loading in a background thread so we don't block the UI.
if self.loadThread is not None and self.loadThread.isAlive():
self.abortLoading = True
self.loadThread.join()
self.abortLoading = False
self.loadThread = threading.Thread(target=self.doFileLoadThread)
self.loadThread.daemon = True
self.loadThread.start()
if showWarning:
if (self.matrix - numpy.matrix([[1,0,0],[0,1,0],[0,0,1]], numpy.float64)).any() or len(profile.getPluginConfig()) > 0:
self.ShowWarningPopup('Reset scale, rotation, mirror and plugins?', self.OnResetAll)
def OnCheckReloadFile(self, e):
#Only show the reload popup when the window has focus, because the popup goes over other programs.
if self.GetParent().FindFocus() is None:
return
for obj in self.objectList:
if obj.filename is not None and os.path.isfile(obj.filename) and obj.fileTime != os.stat(obj.filename).st_mtime:
self.checkReloadFileTimer.Stop()
self.ShowWarningPopup('File changed, reload?', self.reloadModelFiles)
if wx.TheClipboard.Open():
data = wx.TextDataObject()
if wx.TheClipboard.GetData(data):
data = data.GetText()
if re.match('^http://.*/.*$', data):
if data.endswith(tuple(meshLoader.supportedExtensions())):
#Got an url on the clipboard with a model file.
pass
wx.TheClipboard.Close()
def reloadModelFiles(self, filelist = None):
if filelist is not None:
#Only load this again if the filename matches the file we have already loaded (for auto loading GCode after slicing)
for idx in xrange(0, len(filelist)):
if self.objectList[idx].filename != filelist[idx]:
return False
else:
filelist = []
for idx in xrange(0, len(self.objectList)):
filelist.append(self.objectList[idx].filename)
self.loadModelFiles(filelist)
return True
def doFileLoadThread(self):
for obj in self.objectList:
if obj.filename is not None and os.path.isfile(obj.filename) and obj.fileTime != os.stat(obj.filename).st_mtime:
obj.fileTime = os.stat(obj.filename).st_mtime
mesh = meshLoader.loadMesh(obj.filename)
obj.mesh = mesh
obj.dirty = True
obj.steepDirty = True
self.updateModelTransform()
self.glCanvas.zoom = self.objectsBoundaryCircleSize * 6.0
self.errorList = []
wx.CallAfter(self.updateToolbar)
wx.CallAfter(self.glCanvas.Refresh)
if os.path.isfile(self.gcodeFilename) and self.gcodeFileTime != os.stat(self.gcodeFilename).st_mtime:
self.gcodeFileTime = os.stat(self.gcodeFilename).st_mtime
self.gcodeDirty = True
self.gcode = gcodeInterpreter.gcode()
self.gcode.progressCallback = self.loadProgress
self.gcode.load(self.gcodeFilename)
errorList = []
for line in open(self.gcodeFilename, "rt"):
res = re.search(';Model error\(([a-z ]*)\): \(([0-9\.\-e]*), ([0-9\.\-e]*), ([0-9\.\-e]*)\) \(([0-9\.\-e]*), ([0-9\.\-e]*), ([0-9\.\-e]*)\)', line)
if res is not None:
v1 = util3d.Vector3(float(res.group(2)), float(res.group(3)), float(res.group(4)))
v2 = util3d.Vector3(float(res.group(5)), float(res.group(6)), float(res.group(7)))
errorList.append([v1, v2])
self.errorList = errorList
wx.CallAfter(self.updateToolbar)
wx.CallAfter(self.glCanvas.Refresh)
elif not os.path.isfile(self.gcodeFilename):
self.gcode = None
wx.CallAfter(self.checkReloadFileTimer.Start, 1000)
def loadProgress(self, progress):
if self.gcode is None:
return True
if self.layerSelect.getValue() == self.layerSelect.getMaxValue():
self.layerSelect.setRange(1, len(self.gcode.layerList) - 1)
self.layerSelect.setValue(self.layerSelect.getMaxValue())
else:
self.layerSelect.setRange(1, len(self.gcode.layerList) - 1)
return self.abortLoading
def OnResetAll(self, e = None):
profile.putProfileSetting('model_matrix', '1,0,0,0,1,0,0,0,1')
profile.setPluginConfig([])
self.updateProfileToControls()
def ShowWarningPopup(self, text, callback = None):
self.warningPopup.text.SetLabel(text)
self.warningPopup.callback = callback
if callback is None:
self.warningPopup.yesButton.Show(False)
self.warningPopup.noButton.SetLabel('ok')
else:
self.warningPopup.yesButton.Show(True)
self.warningPopup.noButton.SetLabel('no')
self.warningPopup.Fit()
self.warningPopup.Layout()
self.OnMove()
self.warningPopup.Show(True)
self.warningPopup.timer.Start(5000)
def OnWarningPopup(self, e):
self.warningPopup.Show(False)
self.warningPopup.timer.Stop()
self.warningPopup.callback()
def OnHideWarning(self, e):
self.warningPopup.Show(False)
self.warningPopup.timer.Stop()
def updateToolbar(self):
self.sliceButton.setDisabled(len(self.objectList) < 1 or self.objectList[0].mesh is None)
self.printButton.setDisabled(self.gcode is None)
self.rotateToolButton.setHidden(self.glCanvas.viewMode == "GCode")
self.scaleToolButton.setHidden(self.glCanvas.viewMode == "GCode")
self.mirrorToolButton.setHidden(self.glCanvas.viewMode == "GCode")
if self.gcode is not None:
self.layerSelect.setRange(1, len(self.gcode.layerList) - 1)
self.Update()
def OnViewChange(self):
selection = self.viewSelection.getValue()
self.glCanvas.drawSteepOverhang = False
self.glCanvas.drawBorders = False
if selection == 0:
self.glCanvas.viewMode = "Normal"
elif selection == 1:
self.glCanvas.viewMode = "Transparent"
elif selection == 2:
self.glCanvas.viewMode = "X-Ray"
elif selection == 3:
self.glCanvas.viewMode = "Normal"
self.glCanvas.drawSteepOverhang = True
elif selection == 4:
self.layerSelect.setValue(self.layerSelect.getMaxValue())
self.glCanvas.viewMode = "GCode"
elif selection == 5:
self.glCanvas.viewMode = "Mixed"
self.layerSelect.setHidden(self.glCanvas.viewMode != "GCode")
self.updateToolbar()
self.deselectTool()
self.glCanvas.Refresh()
def deselectTool(self):
self.rotateToolButton.setSelected(False)
self.scaleToolButton.setSelected(False)
self.mirrorToolButton.setSelected(False)
self.OnToolSelect()
def updateModelTransform(self, f=0):
if len(self.objectList) < 1 or self.objectList[0].mesh is None:
return
profile.putProfileSetting('model_matrix', ','.join(map(str, list(self.matrix.getA().flatten()))))
for obj in self.objectList:
if obj.mesh is None:
continue
obj.mesh.matrix = self.matrix
obj.mesh.processMatrix()
minV = self.objectList[0].mesh.getMinimum()
maxV = self.objectList[0].mesh.getMaximum()
objectsBoundaryCircleSize = self.objectList[0].mesh.boundaryCircleSize
for obj in self.objectList:
if obj.mesh is None:
continue
minV = numpy.minimum(minV, obj.mesh.getMinimum())
maxV = numpy.maximum(maxV, obj.mesh.getMaximum())
objectsBoundaryCircleSize = max(objectsBoundaryCircleSize, obj.mesh.boundaryCircleSize)
self.objectsMaxV = maxV
self.objectsMinV = minV
self.objectsSize = self.objectsMaxV - self.objectsMinV
self.objectsBoundaryCircleSize = objectsBoundaryCircleSize
scaleX = numpy.linalg.norm(self.matrix[::,0].getA().flatten())
scaleY = numpy.linalg.norm(self.matrix[::,1].getA().flatten())
scaleZ = numpy.linalg.norm(self.matrix[::,2].getA().flatten())
self.scaleXctrl.setValue(round(scaleX, 2))
self.scaleYctrl.setValue(round(scaleY, 2))
self.scaleZctrl.setValue(round(scaleZ, 2))
self.scaleXmmctrl.setValue(round(self.objectsSize[0], 2))
self.scaleYmmctrl.setValue(round(self.objectsSize[1], 2))
self.scaleZmmctrl.setValue(round(self.objectsSize[2], 2))
self.glCanvas.Refresh()
def updateProfileToControls(self):
self.matrix = numpy.matrix(numpy.array(profile.getObjectMatrix(), numpy.float64).reshape((3,3,)))
self.updateModelTransform()
for obj in self.objectList:
obj.steepDirty = True
self.glCanvas.updateProfileToControls()
class PreviewGLCanvas(openglGui.glGuiPanel):
def __init__(self, parent):
super(PreviewGLCanvas, self).__init__(parent)
wx.EVT_MOUSEWHEEL(self, self.OnMouseWheel)
self.parent = parent
self.yaw = 30
self.pitch = 60
self.zoom = 300
self.viewTarget = [parent.machineCenter.x, parent.machineCenter.y, 0.0]
self.view3D = True
self.gcodeDisplayList = []
self.gcodeQuickDisplayList = []
self.gcodeDisplayListMade = 0
self.gcodeQuickDisplayListMade = 0
self.objColor = [[1.0, 0.8, 0.6, 1.0], [0.2, 1.0, 0.1, 1.0], [1.0, 0.2, 0.1, 1.0], [0.1, 0.2, 1.0, 1.0]]
self.oldX = 0
self.oldY = 0
self.dragType = ''
self.tempMatrix = None
self.viewport = None
def updateProfileToControls(self):
self.objColor[0] = profile.getPreferenceColour('model_colour')
self.objColor[1] = profile.getPreferenceColour('model_colour2')
self.objColor[2] = profile.getPreferenceColour('model_colour3')
self.objColor[3] = profile.getPreferenceColour('model_colour4')
def OnMouseMotion(self,e):
if self.parent.objectsMaxV is not None and self.viewport is not None and self.viewMode != 'GCode' and self.viewMode != 'Mixed':
p0 = opengl.unproject(e.GetX(), self.viewport[1] + self.viewport[3] - e.GetY(), 0, self.modelMatrix, self.projMatrix, self.viewport)
p1 = opengl.unproject(e.GetX(), self.viewport[1] + self.viewport[3] - e.GetY(), 1, self.modelMatrix, self.projMatrix, self.viewport)
p0 -= self.viewTarget
p1 -= self.viewTarget
if not e.Dragging() or self.dragType != 'tool':
self.parent.tool.OnMouseMove(p0, p1)
else:
p0 = [0,0,0]
p1 = [1,0,0]
if e.Dragging() and e.LeftIsDown():
if self.dragType == '':
#Define the drag type depending on the cursor position.
self.dragType = 'viewRotate'
if self.viewMode != 'GCode' and self.viewMode != 'Mixed':
if self.parent.tool.OnDragStart(p0, p1):
self.dragType = 'tool'
if self.dragType == 'viewRotate':
if self.view3D:
self.yaw += e.GetX() - self.oldX
self.pitch -= e.GetY() - self.oldY
if self.pitch > 170:
self.pitch = 170
if self.pitch < 10:
self.pitch = 10
else:
self.viewTarget[0] -= float(e.GetX() - self.oldX) * self.zoom / self.GetSize().GetHeight() * 2
self.viewTarget[1] += float(e.GetY() - self.oldY) * self.zoom / self.GetSize().GetHeight() * 2
elif self.dragType == 'tool':
self.parent.tool.OnDrag(p0, p1)
#Workaround for buggy ATI cards.
size = self.GetSizeTuple()
self.SetSize((size[0]+1, size[1]))
self.SetSize((size[0], size[1]))
self.Refresh()
else:
if self.dragType != '':
if self.tempMatrix is not None:
self.parent.matrix *= self.tempMatrix
self.parent.updateModelTransform()
self.tempMatrix = None
for obj in self.parent.objectList:
obj.steepDirty = True
self.parent.tool.OnDragEnd()
self.dragType = ''
if e.Dragging() and e.RightIsDown():
self.zoom += e.GetY() - self.oldY
if self.zoom < 1:
self.zoom = 1
if self.zoom > 500:
self.zoom = 500
self.oldX = e.GetX()
self.oldY = e.GetY()
def getObjectBoundaryCircle(self):
return self.parent.objectsBoundaryCircleSize
def getObjectSize(self):
return self.parent.objectsSize
def getObjectMatrix(self):
return self.parent.matrix
def getObjectCenterPos(self):
return [self.parent.machineCenter.x, self.parent.machineCenter.y, self.parent.objectsSize[2] / 2 - profile.getProfileSettingFloat('object_sink')]
def OnMouseWheel(self,e):
self.zoom *= 1.0 - float(e.GetWheelRotation() / e.GetWheelDelta()) / 10.0
if self.zoom < 1.0:
self.zoom = 1.0
if self.zoom > 500:
self.zoom = 500
self.Refresh()
def OnPaint(self,e):
opengl.InitGL(self, self.view3D, self.zoom)
if self.view3D:
glTranslate(0,0,-self.zoom)
glTranslate(self.zoom/20.0,0,0)
glRotate(-self.pitch, 1,0,0)
glRotate(self.yaw, 0,0,1)
if self.viewMode == "GCode" or self.viewMode == "Mixed":
n = min(self.gcodeQuickDisplayListMade, self.parent.layerSelect.getValue())
if self.parent.gcode is not None and -1 < n < len(self.parent.gcode.layerList) and len(self.parent.gcode.layerList[n]) > 0:
self.viewTarget[2] = self.parent.gcode.layerList[n][0].list[-1].z
else:
if self.parent.objectsMaxV is not None:
self.viewTarget = self.getObjectCenterPos()
glTranslate(-self.viewTarget[0], -self.viewTarget[1], -self.viewTarget[2])
self.viewport = glGetIntegerv(GL_VIEWPORT)
self.modelMatrix = glGetDoublev(GL_MODELVIEW_MATRIX)
self.projMatrix = glGetDoublev(GL_PROJECTION_MATRIX)
self.OnDraw()
if len(self.parent.objectList) > 0 and self.parent.objectList[0].mesh is None:
glDisable(GL_DEPTH_TEST)
glLoadIdentity()
glColor3ub(255,255,255)
glTranslate(0, -3, -10)
opengl.glDrawStringCenter('Loading %s ...' % (os.path.basename(self.parent.objectList[0].filename)))
def OnDraw(self):
machineSize = self.parent.machineSize
if self.parent.gcode is not None and (self.viewMode == "GCode" or self.viewMode == "Mixed"):
if self.parent.gcodeDirty:
self.parent.gcodeDirty = False
self.gcodeDisplayListMade = 0
self.gcodeQuickDisplayListMade = 0
if self.gcodeDisplayListMade < len(self.parent.gcode.layerList):
gcodeGenStartTime = time.time()
while time.time() - gcodeGenStartTime < 0.1 and self.gcodeQuickDisplayListMade < len(self.parent.gcode.layerList):
if len(self.gcodeQuickDisplayList) == self.gcodeQuickDisplayListMade:
self.gcodeQuickDisplayList.append(glGenLists(1))
glNewList(self.gcodeQuickDisplayList[self.gcodeQuickDisplayListMade], GL_COMPILE)
opengl.DrawGCodeLayer(self.parent.gcode.layerList[self.gcodeQuickDisplayListMade], True)
glEndList()
self.gcodeQuickDisplayListMade += 1
while time.time() - gcodeGenStartTime < 0.1 and self.gcodeDisplayListMade < len(self.parent.gcode.layerList):
if len(self.gcodeDisplayList) == self.gcodeDisplayListMade:
self.gcodeDisplayList.append(glGenLists(1))
glNewList(self.gcodeDisplayList[self.gcodeDisplayListMade], GL_COMPILE)
opengl.DrawGCodeLayer(self.parent.gcode.layerList[self.gcodeDisplayListMade], False)
glEndList()
self.gcodeDisplayListMade += 1
wx.CallAfter(self.Refresh)
glPushMatrix()
glTranslate(self.parent.machineCenter.x, self.parent.machineCenter.y, -profile.getProfileSettingFloat('object_sink'))
for obj in self.parent.objectList:
if obj.mesh is None:
continue
if obj.displayList is None:
obj.displayList = glGenLists(1)
obj.steepDisplayList = glGenLists(1)
obj.outlineDisplayList = glGenLists(1)
if obj.dirty:
obj.dirty = False
glNewList(obj.displayList, GL_COMPILE)
opengl.DrawMesh(obj.mesh, numpy.linalg.det(obj.mesh.matrix) < 0)
glEndList()
glNewList(obj.outlineDisplayList, GL_COMPILE)
opengl.DrawMeshOutline(obj.mesh)
glEndList()
if self.viewMode == "Mixed":
glDisable(GL_BLEND)
glColor3f(0.0,0.0,0.0)
self.drawModel(obj.displayList)
glColor3f(1.0,1.0,1.0)
glClear(GL_DEPTH_BUFFER_BIT)
glPopMatrix()
if self.parent.gcode is not None and (self.viewMode == "GCode" or self.viewMode == "Mixed"):
glPushMatrix()
if profile.getPreference('machine_center_is_zero') == 'True':
glTranslate(self.parent.machineCenter.x, self.parent.machineCenter.y, 0)
glEnable(GL_COLOR_MATERIAL)
glEnable(GL_LIGHTING)
drawQuickUpToLayer = min(self.gcodeQuickDisplayListMade, self.parent.layerSelect.getValue() + 1)
drawUpToLayer = min(self.gcodeDisplayListMade, self.parent.layerSelect.getValue() + 1)
for i in xrange(drawQuickUpToLayer - 1, -1, -1):
c = 1.0
if i < self.parent.layerSelect.getValue():
c = 0.9 - (drawQuickUpToLayer - i) * 0.1
if c < 0.4:
c = (0.4 + c) / 2
if c < 0.1:
c = 0.1
glLightfv(GL_LIGHT0, GL_DIFFUSE, [0,0,0,0])
glLightfv(GL_LIGHT0, GL_AMBIENT, [c,c,c,c])
if self.gcodeDisplayListMade > i and drawUpToLayer - i < 15:
glCallList(self.gcodeDisplayList[i])
else:
glCallList(self.gcodeQuickDisplayList[i])
glDisable(GL_LIGHTING)
glDisable(GL_COLOR_MATERIAL)
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, [0.2, 0.2, 0.2, 1.0]);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, [0.8, 0.8, 0.8, 1.0]);
glPopMatrix()
glColor3f(1.0,1.0,1.0)
glPushMatrix()
glTranslate(self.parent.machineCenter.x, self.parent.machineCenter.y, -profile.getProfileSettingFloat('object_sink'))
for obj in self.parent.objectList:
if obj.mesh is None:
continue
if self.viewMode == "Transparent" or self.viewMode == "Mixed":
glLightfv(GL_LIGHT0, GL_DIFFUSE, map(lambda x: x / 2, self.objColor[self.parent.objectList.index(obj)]))
glLightfv(GL_LIGHT0, GL_AMBIENT, map(lambda x: x / 10, self.objColor[self.parent.objectList.index(obj)]))
#If we want transparent, then first render a solid black model to remove the printer size lines.
if self.viewMode != "Mixed":
glDisable(GL_BLEND)
glColor3f(0.0,0.0,0.0)
self.drawModel(obj.displayList)
glColor3f(1.0,1.0,1.0)
#After the black model is rendered, render the model again but now with lighting and no depth testing.
glDisable(GL_DEPTH_TEST)
glEnable(GL_LIGHTING)
glEnable(GL_BLEND)
glBlendFunc(GL_ONE, GL_ONE)
glEnable(GL_LIGHTING)
self.drawModel(obj.displayList)
glEnable(GL_DEPTH_TEST)
elif self.viewMode == "X-Ray":
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE)
glDisable(GL_LIGHTING)
glDisable(GL_DEPTH_TEST)
glEnable(GL_STENCIL_TEST)
glStencilFunc(GL_ALWAYS, 1, 1)
glStencilOp(GL_INCR, GL_INCR, GL_INCR)
self.drawModel(obj.displayList)
glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE)
glStencilFunc(GL_EQUAL, 0, 1)
glColor(1, 1, 1)
self.drawModel(obj.displayList)
glStencilFunc(GL_EQUAL, 1, 1)
glColor(1, 0, 0)
self.drawModel(obj.displayList)
glPushMatrix()
glLoadIdentity()
for i in xrange(2, 15, 2):
glStencilFunc(GL_EQUAL, i, 0xFF);
glColor(float(i)/10, float(i)/10, float(i)/5)
glBegin(GL_QUADS)
glVertex3f(-1000,-1000,-1)
glVertex3f( 1000,-1000,-1)
glVertex3f( 1000, 1000,-1)
glVertex3f(-1000, 1000,-1)
glEnd()
for i in xrange(1, 15, 2):
glStencilFunc(GL_EQUAL, i, 0xFF);
glColor(float(i)/10, 0, 0)
glBegin(GL_QUADS)
glVertex3f(-1000,-1000,-1)
glVertex3f( 1000,-1000,-1)
glVertex3f( 1000, 1000,-1)
glVertex3f(-1000, 1000,-1)
glEnd()
glPopMatrix()
glDisable(GL_STENCIL_TEST)
glEnable(GL_DEPTH_TEST)
#Fix the depth buffer
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE)
self.drawModel(obj.displayList)
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE)
elif self.viewMode == "Normal":
glLightfv(GL_LIGHT0, GL_DIFFUSE, self.objColor[self.parent.objectList.index(obj)])
glLightfv(GL_LIGHT0, GL_AMBIENT, map(lambda x: x * 0.4, self.objColor[self.parent.objectList.index(obj)]))
glEnable(GL_LIGHTING)
self.drawModel(obj.displayList)
if self.drawBorders and (self.viewMode == "Normal" or self.viewMode == "Transparent" or self.viewMode == "X-Ray"):
glEnable(GL_DEPTH_TEST)
glDisable(GL_LIGHTING)
glColor3f(1,1,1)
self.drawModel(obj.outlineDisplayList)
if self.drawSteepOverhang:
if obj.steepDirty:
obj.steepDirty = False
glNewList(obj.steepDisplayList, GL_COMPILE)
opengl.DrawMeshSteep(obj.mesh, self.parent.matrix, 60)
glEndList()
glDisable(GL_LIGHTING)
glColor3f(1,1,1)
self.drawModel(obj.steepDisplayList)
glPopMatrix()
#if self.viewMode == "Normal" or self.viewMode == "Transparent" or self.viewMode == "X-Ray":
# glDisable(GL_LIGHTING)
# glDisable(GL_DEPTH_TEST)
# glDisable(GL_BLEND)
# glColor3f(1,0,0)
# glBegin(GL_LINES)
# for err in self.parent.errorList:
# glVertex3f(err[0].x, err[0].y, err[0].z)
# glVertex3f(err[1].x, err[1].y, err[1].z)
# glEnd()
# glEnable(GL_DEPTH_TEST)
opengl.DrawMachine(machineSize)
#Draw the current selected tool
if self.parent.objectsMaxV is not None and self.viewMode != 'GCode' and self.viewMode != 'Mixed':
glPushMatrix()
pos = self.getObjectCenterPos()
glTranslate(pos[0], pos[1], pos[2])
self.parent.tool.OnDraw()
glPopMatrix()
def drawModel(self, displayList):
vMin = self.parent.objectsMinV
vMax = self.parent.objectsMaxV
if vMin is None:
return
offset = - vMin - (vMax - vMin) / 2
matrix = opengl.convert3x3MatrixTo4x4(self.parent.matrix)
glPushMatrix()
glTranslate(0, 0, self.parent.objectsSize[2]/2)
if self.tempMatrix is not None:
tempMatrix = opengl.convert3x3MatrixTo4x4(self.tempMatrix)
glMultMatrixf(tempMatrix)
glTranslate(0, 0, -self.parent.objectsSize[2]/2)
glTranslate(offset[0], offset[1], -vMin[2])
glMultMatrixf(matrix)
glCallList(displayList)
glPopMatrix()
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