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CuraSceneController.py « Scene « cura - github.com/Ultimaker/Cura.git - Unnamed repository; edit this file 'description' to name the repository.
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from UM.Logger import Logger

from PyQt5.QtCore import Qt, pyqtSlot, QObject, QTimer
from PyQt5.QtWidgets import QApplication

from UM.Scene.Camera import Camera
from cura.UI.ObjectsModel import ObjectsModel
from cura.Machines.Models.MultiBuildPlateModel import MultiBuildPlateModel
from cura.Scene.CuraSceneNode import CuraSceneNode

from UM.Application import Application
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Scene.SceneNode import SceneNode
from UM.Scene.Selection import Selection
from UM.Signal import Signal
from UM.Settings.SettingFunction import SettingFunction
from UM.Settings.ContainerRegistry import ContainerRegistry

class CuraSceneController(QObject):
    activeBuildPlateChanged = Signal()

    def __init__(self, objects_model: ObjectsModel, multi_build_plate_model: MultiBuildPlateModel) -> None:
        super().__init__()

        self._objects_model = objects_model
        self._multi_build_plate_model = multi_build_plate_model
        self._active_build_plate = -1

        self._last_selected_index = 0
        self._max_build_plate = 1  # default
        self._change_timer = QTimer()
        self._change_timer.setInterval(100)
        self._change_timer.setSingleShot(True)
        self._change_timer.timeout.connect(self.updateMaxBuildPlate)
        Application.getInstance().getController().getScene().sceneChanged.connect(self.updateMaxBuildPlateDelayed)

    def updateMaxBuildPlateDelayed(self, *args):
        if args:
            source = args[0]
        else:
            source = None

        if not isinstance(source, SceneNode) or isinstance(source, Camera):
            return
        self._change_timer.start()

    def updateMaxBuildPlate(self, *args):
        global_stack = Application.getInstance().getGlobalContainerStack()
        if global_stack:
            scene_has_support_meshes = self._sceneHasSupportMeshes()  # TODO: see if this can be cached
            if scene_has_support_meshes != global_stack.getProperty("support_meshes_present", "value"):
                # adjust the setting without having the setting value in an InstanceContainer
                setting_definitions = global_stack.definition.findDefinitions(key="support_meshes_present")
                if setting_definitions:
                    relations = setting_definitions[0].relations
                    definition_dict = setting_definitions[0].serialize_to_dict()
                    definition_dict["enabled"] = False
                    definition_dict["default_value"] = scene_has_support_meshes
                    setting_definitions[0].deserialize(definition_dict)
                    setting_definitions[0]._relations = relations  # TODO: find a better way to restore relations

                    # notify relations that the setting has changed
                    for relation in relations:
                        global_stack.propertyChanged.emit(relation.target.key, "enabled")

        max_build_plate = self._calcMaxBuildPlate()
        changed = False
        if max_build_plate != self._max_build_plate:
            self._max_build_plate = max_build_plate
            changed = True
        if changed:
            self._multi_build_plate_model.setMaxBuildPlate(self._max_build_plate)
            build_plates = [{"name": "Build Plate %d" % (i + 1), "buildPlateNumber": i} for i in range(self._max_build_plate + 1)]
            self._multi_build_plate_model.setItems(build_plates)
            if self._active_build_plate > self._max_build_plate:
                build_plate_number = 0
                if self._last_selected_index >= 0:  # go to the buildplate of the item you last selected
                    item = self._objects_model.getItem(self._last_selected_index)
                    if "node" in item:
                        node = item["node"]
                        build_plate_number = node.callDecoration("getBuildPlateNumber")
                self.setActiveBuildPlate(build_plate_number)
            # self.buildPlateItemsChanged.emit()  # TODO: necessary after setItems?

    def _calcMaxBuildPlate(self):
        max_build_plate = 0
        for node in DepthFirstIterator(Application.getInstance().getController().getScene().getRoot()):
            if node.callDecoration("isSliceable"):
                build_plate_number = node.callDecoration("getBuildPlateNumber")
                if build_plate_number is None:
                    build_plate_number = 0
                max_build_plate = max(build_plate_number, max_build_plate)
        return max_build_plate

    def _sceneHasSupportMeshes(self):
        root = Application.getInstance().getController().getScene().getRoot()
        for node in root.getAllChildren():
            if isinstance(node, CuraSceneNode):
                per_mesh_stack = node.callDecoration("getStack")
                if per_mesh_stack and per_mesh_stack.getProperty("support_mesh", "value"):
                    return True
        return False

    ##  Either select or deselect an item
    @pyqtSlot(int)
    def changeSelection(self, index):
        modifiers = QApplication.keyboardModifiers()
        ctrl_is_active = modifiers & Qt.ControlModifier
        shift_is_active = modifiers & Qt.ShiftModifier

        if ctrl_is_active:
            item = self._objects_model.getItem(index)
            node = item["node"]
            if Selection.isSelected(node):
                Selection.remove(node)
            else:
                Selection.add(node)
        elif shift_is_active:
            polarity = 1 if index + 1 > self._last_selected_index else -1
            for i in range(self._last_selected_index, index + polarity, polarity):
                item = self._objects_model.getItem(i)
                node = item["node"]
                Selection.add(node)
        else:
            # Single select
            item = self._objects_model.getItem(index)
            node = item["node"]
            build_plate_number = node.callDecoration("getBuildPlateNumber")
            if build_plate_number is not None and build_plate_number != -1:
                self.setActiveBuildPlate(build_plate_number)
            Selection.clear()
            Selection.add(node)

        self._last_selected_index = index

    @pyqtSlot(int)
    def setActiveBuildPlate(self, nr):
        if nr == self._active_build_plate:
            return
        Logger.log("d", "Select build plate: %s" % nr)
        self._active_build_plate = nr
        Selection.clear()

        self._multi_build_plate_model.setActiveBuildPlate(nr)
        self._objects_model.setActiveBuildPlate(nr)
        self.activeBuildPlateChanged.emit()

    @staticmethod
    def createCuraSceneController():
        objects_model = Application.getInstance().getObjectsModel()
        multi_build_plate_model = Application.getInstance().getMultiBuildPlateModel()
        return CuraSceneController(objects_model = objects_model, multi_build_plate_model = multi_build_plate_model)