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author | Jonas Echterhoff <jonas@unity3d.com> | 2018-06-06 13:02:09 +0300 |
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committer | Jonas Echterhoff <jonas@unity3d.com> | 2018-06-06 13:02:09 +0300 |
commit | 05e337750c56d6832c7727c8d0c4a42697f9bae6 (patch) | |
tree | fcc338922bcc42d5c42d1a34f56abc6c14d4628d | |
parent | 5d8db990f8b307f0f5f6a0f1939a52ba72190e14 (diff) |
Bring back declarations needed by il2cpp
-rw-r--r-- | include/gc.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/include/gc.h b/include/gc.h index ce5a27de..a358f6c9 100644 --- a/include/gc.h +++ b/include/gc.h @@ -2024,6 +2024,10 @@ GC_API void GC_CALL GC_win32_free_heap(void); (*GC_amiga_allocwrapper_do)(a,GC_malloc_atomic_ignore_off_page) #endif /* _AMIGA && !GC_AMIGA_MAKINGLIB */ +/* Unity specific APIs */ +GC_API void GC_CALL GC_stop_world_external(); +GC_API void GC_CALL GC_start_world_external(); + /* APIs for getting access to raw GC heap */ /* These are NOT thread safe, so should be called with GC lock held */ typedef void (*GC_heap_section_proc)(void* user_data, GC_PTR start, GC_PTR end); |