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author | Arkadiusz Hiler <ahiler@codeweavers.com> | 2021-10-05 17:37:22 +0300 |
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committer | Arkadiusz Hiler <ahiler@codeweavers.com> | 2021-10-05 17:43:25 +0300 |
commit | 5e2cf117ce06104da0a582414a27ec0594a02b51 (patch) | |
tree | 78406e402d9a3111dbf9f5716ca846de4b8b4892 | |
parent | b0db1c3bfeede775a67e73ad5b7184d02403f9e6 (diff) |
proton: Add usenativexinput13 compat config option.
Various games using KT Engine like recent WRC and TT Isle of Man, when
run in a win10 prefix, try to load UWP/xinput1_3.dll that ships with the
games. It seems to be mostly-compatible xinput implementation built on
top of windows.gaming.input.dll.
However if we try to replace it with the builtin the game crashes
because it tries to call entry points that are not available in the
original xinput (that's the "mostly-compatible" part), so we need this
override.
Since our windows.gaming.input.dll implementation is just a stub
controllers other than steering wheels (which are handled through
dinput) do not work.
-rwxr-xr-x | proton | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -1058,6 +1058,9 @@ class Session: if "hidenvgpu" in self.compat_config: self.env["WINE_HIDE_NVIDIA_GPU"] = "1" + if "usenativexinput13" in self.compat_config: + self.dlloverrides["xinput1_3"] = "n" + if "PROTON_CRASH_REPORT_DIR" in self.env: self.env["WINE_CRASH_REPORT_DIR"] = self.env["PROTON_CRASH_REPORT_DIR"] |