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authorNikolay Sivov <nsivov@codeweavers.com>2021-11-17 16:06:45 +0300
committerNikolay Sivov <nsivov@codeweavers.com>2021-12-22 10:29:58 +0300
commit0ca077da99d3cae9f3e3049070c4c5093353ef84 (patch)
tree63694c19e1b9ea04b7e24d770315c5a3c6f00e9d
parent0de380db620adae715834f314305c6fc27fb1c69 (diff)
That allows games to use d3d10 effects framework that wine's modules provide. (cherry picked from commit fa71ebcfebdebb310904a5e0aef9a5c120703269)
-rwxr-xr-xproton2
1 files changed, 1 insertions, 1 deletions
diff --git a/proton b/proton
index 4a9c7599..3a040e26 100755
--- a/proton
+++ b/proton
@@ -814,7 +814,7 @@ class CompatData:
dxvkfiles = ["dxvk_config"]
wined3dfiles = ["d3d11", "d3d10", "d3d10core", "d3d10_1", "d3d9"]
else:
- dxvkfiles = ["dxvk_config", "d3d11", "d3d10", "d3d10core", "d3d10_1", "d3d9"]
+ dxvkfiles = ["dxvk_config", "d3d11", "d3d10core", "d3d9"]
wined3dfiles = []
if use_dxvk_dxgi: