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author | Andrew Eikum <aeikum@codeweavers.com> | 2020-06-04 15:40:42 +0300 |
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committer | Andrew Eikum <aeikum@codeweavers.com> | 2020-06-05 16:58:23 +0300 |
commit | 432cb93797f08de1215419fa57c8679fc8099048 (patch) | |
tree | 87b8443e55496bb96d9cdd7c1ece64083fcf537f | |
parent | 745d5dcf3ab831d8b79fa3e6060a279f57cbc3ac (diff) |
README: Disincentivize trying the write watch hackproton-5.0-8-rc2proton-5.0-8
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -279,6 +279,6 @@ the Wine prefix. Removing the option will revert to the previous behavior. | <tt>cmdlineappend:</tt>| | Append the string after the colon as an argument to the game command. May be specified more than once. Escape commas and backslashes with a backslash. | | <tt>d9vk</tt> | <tt>PROTON_USE_D9VK</tt> | **Note: Obsoleted in Proton 5.0.** In older versions, use Vulkan-based DXVK instead of OpenGL-based wined3d for d3d9. | | <tt>seccomp</tt> | <tt>PROTON_USE_SECCOMP</tt> | Enable seccomp-bpf filter to emulate native syscalls, required for some DRM protections to work. | -| <tt>nowritewatch</tt> | <tt>PROTON_NO_WRITE_WATCH</tt> | Disable support for memory write watches in ntdll. This improves performance for games that heavily use write watches, but can still work without them (e.g. CoreRT-based games). | +| <tt>nowritewatch</tt> | <tt>PROTON_NO_WRITE_WATCH</tt> | Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games). | <!-- Target: GitHub Flavor Markdown. To test locally: pandoc -f markdown_github -t html README.md --> |