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author | RĂ©mi Bernon <rbernon@codeweavers.com> | 2020-04-02 21:42:41 +0300 |
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committer | Andrew Eikum <aeikum@codeweavers.com> | 2020-04-15 19:57:44 +0300 |
commit | 75ed8f6469ae519dda455fe2ee656253825c072c (patch) | |
tree | d2a362450fc8df45fd4faffd7d1e588b58948381 | |
parent | c0421aaccecea2802c4ffc0da1a2ae7a3386b762 (diff) |
proton: Introduce seccomp runtime option.
This then sets the WINESECCOMP environment variable to enable seccomp
filter for DOOM Eternal DRM (and others) without impacting other games.
-rw-r--r-- | README.md | 1 | ||||
-rwxr-xr-x | proton | 4 |
2 files changed, 5 insertions, 0 deletions
@@ -278,5 +278,6 @@ the Wine prefix. Removing the option will revert to the previous behavior. | | <tt>WINE_FULLSCREEN_INTEGER_SCALING</tt> | Enable integer scaling mode, to give sharp pixels when upscaling. | | <tt>cmdlineappend:</tt>| | Append the string after the colon as an argument to the game command. May be specified more than once. Escape commas and backslashes with a backslash. | | <tt>d9vk</tt> | <tt>PROTON_USE_D9VK</tt> | **Note: Obsoleted in Proton 5.0.** In older versions, use Vulkan-based DXVK instead of OpenGL-based wined3d for d3d9. | +| <tt>seccomp</tt> | <tt>PROTON_USE_SECCOMP</tt> | Enable seccomp-bpf filter to emulate native syscalls, required for some DRM protections to work. | <!-- Target: GitHub Flavor Markdown. To test locally: pandoc -f markdown_github -t html README.md --> @@ -482,6 +482,7 @@ class Session: self.check_environment("PROTON_NO_FSYNC", "nofsync") self.check_environment("PROTON_FORCE_LARGE_ADDRESS_AWARE", "forcelgadd") self.check_environment("PROTON_OLD_GL_STRING", "oldglstr") + self.check_environment("PROTON_USE_SECCOMP", "seccomp") if not "noesync" in self.compat_config: self.env["WINEESYNC"] = "1" @@ -489,6 +490,9 @@ class Session: if not "nofsync" in self.compat_config: self.env["WINEFSYNC"] = "1" + if "seccomp" in self.compat_config: + self.env["WINESECCOMP"] = "1" + if "oldglstr" in self.compat_config: #mesa override self.env["MESA_EXTENSION_MAX_YEAR"] = "2003" |