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authorsoredake <soredake@users.noreply.github.com>2020-01-29 18:31:39 +0300
committerAndrew Eikum <aeikum@codeweavers.com>2020-02-07 15:45:08 +0300
commit7dc0256fb84fe0fba82cf965b84045f2bcd67d21 (patch)
treec44f51d7ffe0d06bc0f375bffadaa1abe9eaf56a /README.md
parent8e5fc81871a0996dff60e7fbb5b20972f68132c3 (diff)
README: Document WINE_FULLSCREEN_INTEGER_SCALING.
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@@ -276,5 +276,6 @@ the Wine prefix. Removing the option will revert to the previous behavior.
| <tt>nofsync</tt> | <tt>PROTON_NO_FSYNC</tt> | Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no `FUTEX_WAIT_MULTIPLE` support.) |
| <tt>forcelgadd</tt> | <tt>PROTON_FORCE_LARGE_ADDRESS_AWARE</tt> | Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. |
| <tt>oldglstr</tt> | <tt>PROTON_OLD_GL_STRING</tt> | Set some driver overrides to limit the length of the GL extension string, for old games that crash on very long extension strings. |
+| | <tt>WINE_FULLSCREEN_INTEGER_SCALING</tt> | Enable integer scaling mode, to give sharp pixels when upscaling. |
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