diff options
Diffstat (limited to 'lsteamclient/cppISteamGameServer_SteamGameServer010.cpp')
-rw-r--r-- | lsteamclient/cppISteamGameServer_SteamGameServer010.cpp | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/lsteamclient/cppISteamGameServer_SteamGameServer010.cpp b/lsteamclient/cppISteamGameServer_SteamGameServer010.cpp new file mode 100644 index 00000000..458cd8cf --- /dev/null +++ b/lsteamclient/cppISteamGameServer_SteamGameServer010.cpp @@ -0,0 +1,126 @@ +#include "steamclient_private.h" +#include "steam_defs.h" +#include "steamworks_sdk_116/steam_api.h" +#include "steamworks_sdk_116/isteamgameserver.h" +#include "cppISteamGameServer_SteamGameServer010.h" +#ifdef __cplusplus +extern "C" { +#endif +void cppISteamGameServer_SteamGameServer010_LogOn(void *linux_side) +{ + ((ISteamGameServer*)linux_side)->LogOn(); +} + +void cppISteamGameServer_SteamGameServer010_LogOff(void *linux_side) +{ + ((ISteamGameServer*)linux_side)->LogOff(); +} + +bool cppISteamGameServer_SteamGameServer010_BLoggedOn(void *linux_side) +{ + return ((ISteamGameServer*)linux_side)->BLoggedOn(); +} + +bool cppISteamGameServer_SteamGameServer010_BSecure(void *linux_side) +{ + return ((ISteamGameServer*)linux_side)->BSecure(); +} + +CSteamID cppISteamGameServer_SteamGameServer010_GetSteamID(void *linux_side) +{ + return ((ISteamGameServer*)linux_side)->GetSteamID(); +} + +bool cppISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate(void *linux_side, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser) +{ + return ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser); +} + +CSteamID cppISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection(void *linux_side) +{ + return ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection(); +} + +void cppISteamGameServer_SteamGameServer010_SendUserDisconnect(void *linux_side, CSteamID steamIDUser) +{ + ((ISteamGameServer*)linux_side)->SendUserDisconnect((CSteamID)steamIDUser); +} + +bool cppISteamGameServer_SteamGameServer010_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore) +{ + return ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore); +} + +bool cppISteamGameServer_SteamGameServer010_BSetServerType(void *linux_side, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char * pchGameDir, const char * pchVersion, bool bLANMode) +{ + return ((ISteamGameServer*)linux_side)->BSetServerType((uint32)unServerFlags, (uint32)unGameIP, (uint16)unGamePort, (uint16)unSpectatorPort, (uint16)usQueryPort, (const char *)pchGameDir, (const char *)pchVersion, (bool)bLANMode); +} + +void cppISteamGameServer_SteamGameServer010_UpdateServerStatus(void *linux_side, int cPlayers, int cPlayersMax, int cBotPlayers, const char * pchServerName, const char * pSpectatorServerName, const char * pchMapName) +{ + ((ISteamGameServer*)linux_side)->UpdateServerStatus((int)cPlayers, (int)cPlayersMax, (int)cBotPlayers, (const char *)pchServerName, (const char *)pSpectatorServerName, (const char *)pchMapName); +} + +void cppISteamGameServer_SteamGameServer010_UpdateSpectatorPort(void *linux_side, uint16 unSpectatorPort) +{ + ((ISteamGameServer*)linux_side)->UpdateSpectatorPort((uint16)unSpectatorPort); +} + +void cppISteamGameServer_SteamGameServer010_SetGameTags(void *linux_side, const char * pchGameTags) +{ + ((ISteamGameServer*)linux_side)->SetGameTags((const char *)pchGameTags); +} + +void cppISteamGameServer_SteamGameServer010_GetGameplayStats(void *linux_side) +{ + ((ISteamGameServer*)linux_side)->GetGameplayStats(); +} + +SteamAPICall_t cppISteamGameServer_SteamGameServer010_GetServerReputation(void *linux_side) +{ + return ((ISteamGameServer*)linux_side)->GetServerReputation(); +} + +bool cppISteamGameServer_SteamGameServer010_RequestUserGroupStatus(void *linux_side, CSteamID steamIDUser, CSteamID steamIDGroup) +{ + return ((ISteamGameServer*)linux_side)->RequestUserGroupStatus((CSteamID)steamIDUser, (CSteamID)steamIDGroup); +} + +uint32 cppISteamGameServer_SteamGameServer010_GetPublicIP(void *linux_side) +{ + return ((ISteamGameServer*)linux_side)->GetPublicIP(); +} + +void cppISteamGameServer_SteamGameServer010_SetGameData(void *linux_side, const char * pchGameData) +{ + ((ISteamGameServer*)linux_side)->SetGameData((const char *)pchGameData); +} + +EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer010_UserHasLicenseForApp(void *linux_side, CSteamID steamID, AppId_t appID) +{ + return ((ISteamGameServer*)linux_side)->UserHasLicenseForApp((CSteamID)steamID, (AppId_t)appID); +} + +HAuthTicket cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket(void *linux_side, void * pTicket, int cbMaxTicket, uint32 * pcbTicket) +{ + return ((ISteamGameServer*)linux_side)->GetAuthSessionTicket((void *)pTicket, (int)cbMaxTicket, (uint32 *)pcbTicket); +} + +EBeginAuthSessionResult cppISteamGameServer_SteamGameServer010_BeginAuthSession(void *linux_side, const void * pAuthTicket, int cbAuthTicket, CSteamID steamID) +{ + return ((ISteamGameServer*)linux_side)->BeginAuthSession((const void *)pAuthTicket, (int)cbAuthTicket, (CSteamID)steamID); +} + +void cppISteamGameServer_SteamGameServer010_EndAuthSession(void *linux_side, CSteamID steamID) +{ + ((ISteamGameServer*)linux_side)->EndAuthSession((CSteamID)steamID); +} + +void cppISteamGameServer_SteamGameServer010_CancelAuthTicket(void *linux_side, HAuthTicket hAuthTicket) +{ + ((ISteamGameServer*)linux_side)->CancelAuthTicket((HAuthTicket)hAuthTicket); +} + +#ifdef __cplusplus +} +#endif |