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Diffstat (limited to 'lsteamclient/cppISteamGameServer_SteamGameServer010.cpp')
-rw-r--r--lsteamclient/cppISteamGameServer_SteamGameServer010.cpp126
1 files changed, 126 insertions, 0 deletions
diff --git a/lsteamclient/cppISteamGameServer_SteamGameServer010.cpp b/lsteamclient/cppISteamGameServer_SteamGameServer010.cpp
new file mode 100644
index 00000000..458cd8cf
--- /dev/null
+++ b/lsteamclient/cppISteamGameServer_SteamGameServer010.cpp
@@ -0,0 +1,126 @@
+#include "steamclient_private.h"
+#include "steam_defs.h"
+#include "steamworks_sdk_116/steam_api.h"
+#include "steamworks_sdk_116/isteamgameserver.h"
+#include "cppISteamGameServer_SteamGameServer010.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+void cppISteamGameServer_SteamGameServer010_LogOn(void *linux_side)
+{
+ ((ISteamGameServer*)linux_side)->LogOn();
+}
+
+void cppISteamGameServer_SteamGameServer010_LogOff(void *linux_side)
+{
+ ((ISteamGameServer*)linux_side)->LogOff();
+}
+
+bool cppISteamGameServer_SteamGameServer010_BLoggedOn(void *linux_side)
+{
+ return ((ISteamGameServer*)linux_side)->BLoggedOn();
+}
+
+bool cppISteamGameServer_SteamGameServer010_BSecure(void *linux_side)
+{
+ return ((ISteamGameServer*)linux_side)->BSecure();
+}
+
+CSteamID cppISteamGameServer_SteamGameServer010_GetSteamID(void *linux_side)
+{
+ return ((ISteamGameServer*)linux_side)->GetSteamID();
+}
+
+bool cppISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate(void *linux_side, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser)
+{
+ return ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser);
+}
+
+CSteamID cppISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection(void *linux_side)
+{
+ return ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection();
+}
+
+void cppISteamGameServer_SteamGameServer010_SendUserDisconnect(void *linux_side, CSteamID steamIDUser)
+{
+ ((ISteamGameServer*)linux_side)->SendUserDisconnect((CSteamID)steamIDUser);
+}
+
+bool cppISteamGameServer_SteamGameServer010_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore)
+{
+ return ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore);
+}
+
+bool cppISteamGameServer_SteamGameServer010_BSetServerType(void *linux_side, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char * pchGameDir, const char * pchVersion, bool bLANMode)
+{
+ return ((ISteamGameServer*)linux_side)->BSetServerType((uint32)unServerFlags, (uint32)unGameIP, (uint16)unGamePort, (uint16)unSpectatorPort, (uint16)usQueryPort, (const char *)pchGameDir, (const char *)pchVersion, (bool)bLANMode);
+}
+
+void cppISteamGameServer_SteamGameServer010_UpdateServerStatus(void *linux_side, int cPlayers, int cPlayersMax, int cBotPlayers, const char * pchServerName, const char * pSpectatorServerName, const char * pchMapName)
+{
+ ((ISteamGameServer*)linux_side)->UpdateServerStatus((int)cPlayers, (int)cPlayersMax, (int)cBotPlayers, (const char *)pchServerName, (const char *)pSpectatorServerName, (const char *)pchMapName);
+}
+
+void cppISteamGameServer_SteamGameServer010_UpdateSpectatorPort(void *linux_side, uint16 unSpectatorPort)
+{
+ ((ISteamGameServer*)linux_side)->UpdateSpectatorPort((uint16)unSpectatorPort);
+}
+
+void cppISteamGameServer_SteamGameServer010_SetGameTags(void *linux_side, const char * pchGameTags)
+{
+ ((ISteamGameServer*)linux_side)->SetGameTags((const char *)pchGameTags);
+}
+
+void cppISteamGameServer_SteamGameServer010_GetGameplayStats(void *linux_side)
+{
+ ((ISteamGameServer*)linux_side)->GetGameplayStats();
+}
+
+SteamAPICall_t cppISteamGameServer_SteamGameServer010_GetServerReputation(void *linux_side)
+{
+ return ((ISteamGameServer*)linux_side)->GetServerReputation();
+}
+
+bool cppISteamGameServer_SteamGameServer010_RequestUserGroupStatus(void *linux_side, CSteamID steamIDUser, CSteamID steamIDGroup)
+{
+ return ((ISteamGameServer*)linux_side)->RequestUserGroupStatus((CSteamID)steamIDUser, (CSteamID)steamIDGroup);
+}
+
+uint32 cppISteamGameServer_SteamGameServer010_GetPublicIP(void *linux_side)
+{
+ return ((ISteamGameServer*)linux_side)->GetPublicIP();
+}
+
+void cppISteamGameServer_SteamGameServer010_SetGameData(void *linux_side, const char * pchGameData)
+{
+ ((ISteamGameServer*)linux_side)->SetGameData((const char *)pchGameData);
+}
+
+EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer010_UserHasLicenseForApp(void *linux_side, CSteamID steamID, AppId_t appID)
+{
+ return ((ISteamGameServer*)linux_side)->UserHasLicenseForApp((CSteamID)steamID, (AppId_t)appID);
+}
+
+HAuthTicket cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket(void *linux_side, void * pTicket, int cbMaxTicket, uint32 * pcbTicket)
+{
+ return ((ISteamGameServer*)linux_side)->GetAuthSessionTicket((void *)pTicket, (int)cbMaxTicket, (uint32 *)pcbTicket);
+}
+
+EBeginAuthSessionResult cppISteamGameServer_SteamGameServer010_BeginAuthSession(void *linux_side, const void * pAuthTicket, int cbAuthTicket, CSteamID steamID)
+{
+ return ((ISteamGameServer*)linux_side)->BeginAuthSession((const void *)pAuthTicket, (int)cbAuthTicket, (CSteamID)steamID);
+}
+
+void cppISteamGameServer_SteamGameServer010_EndAuthSession(void *linux_side, CSteamID steamID)
+{
+ ((ISteamGameServer*)linux_side)->EndAuthSession((CSteamID)steamID);
+}
+
+void cppISteamGameServer_SteamGameServer010_CancelAuthTicket(void *linux_side, HAuthTicket hAuthTicket)
+{
+ ((ISteamGameServer*)linux_side)->CancelAuthTicket((HAuthTicket)hAuthTicket);
+}
+
+#ifdef __cplusplus
+}
+#endif