diff options
Diffstat (limited to 'lsteamclient/cppISteamGameServer_SteamGameServer012.cpp')
-rw-r--r-- | lsteamclient/cppISteamGameServer_SteamGameServer012.cpp | 231 |
1 files changed, 231 insertions, 0 deletions
diff --git a/lsteamclient/cppISteamGameServer_SteamGameServer012.cpp b/lsteamclient/cppISteamGameServer_SteamGameServer012.cpp new file mode 100644 index 00000000..1b058ca3 --- /dev/null +++ b/lsteamclient/cppISteamGameServer_SteamGameServer012.cpp @@ -0,0 +1,231 @@ +#include "steamclient_private.h" +#include "steam_defs.h" +#include "steamworks_sdk_142/steam_api.h" +#include "steamworks_sdk_142/isteamgameserver.h" +#include "cppISteamGameServer_SteamGameServer012.h" +#ifdef __cplusplus +extern "C" { +#endif +bool cppISteamGameServer_SteamGameServer012_InitGameServer(void *linux_side, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString) +{ + return ((ISteamGameServer*)linux_side)->InitGameServer((uint32)unIP, (uint16)usGamePort, (uint16)usQueryPort, (uint32)unFlags, (AppId_t)nGameAppId, (const char *)pchVersionString); +} + +void cppISteamGameServer_SteamGameServer012_SetProduct(void *linux_side, const char * pszProduct) +{ + ((ISteamGameServer*)linux_side)->SetProduct((const char *)pszProduct); +} + +void cppISteamGameServer_SteamGameServer012_SetGameDescription(void *linux_side, const char * pszGameDescription) +{ + ((ISteamGameServer*)linux_side)->SetGameDescription((const char *)pszGameDescription); +} + +void cppISteamGameServer_SteamGameServer012_SetModDir(void *linux_side, const char * pszModDir) +{ + ((ISteamGameServer*)linux_side)->SetModDir((const char *)pszModDir); +} + +void cppISteamGameServer_SteamGameServer012_SetDedicatedServer(void *linux_side, bool bDedicated) +{ + ((ISteamGameServer*)linux_side)->SetDedicatedServer((bool)bDedicated); +} + +void cppISteamGameServer_SteamGameServer012_LogOn(void *linux_side, const char * pszToken) +{ + ((ISteamGameServer*)linux_side)->LogOn((const char *)pszToken); +} + +void cppISteamGameServer_SteamGameServer012_LogOnAnonymous(void *linux_side) +{ + ((ISteamGameServer*)linux_side)->LogOnAnonymous(); +} + +void cppISteamGameServer_SteamGameServer012_LogOff(void *linux_side) +{ + ((ISteamGameServer*)linux_side)->LogOff(); +} + +bool cppISteamGameServer_SteamGameServer012_BLoggedOn(void *linux_side) +{ + return ((ISteamGameServer*)linux_side)->BLoggedOn(); +} + +bool cppISteamGameServer_SteamGameServer012_BSecure(void *linux_side) +{ + return ((ISteamGameServer*)linux_side)->BSecure(); +} + +CSteamID cppISteamGameServer_SteamGameServer012_GetSteamID(void *linux_side) +{ + return ((ISteamGameServer*)linux_side)->GetSteamID(); +} + +bool cppISteamGameServer_SteamGameServer012_WasRestartRequested(void *linux_side) +{ + return ((ISteamGameServer*)linux_side)->WasRestartRequested(); +} + +void cppISteamGameServer_SteamGameServer012_SetMaxPlayerCount(void *linux_side, int cPlayersMax) +{ + ((ISteamGameServer*)linux_side)->SetMaxPlayerCount((int)cPlayersMax); +} + +void cppISteamGameServer_SteamGameServer012_SetBotPlayerCount(void *linux_side, int cBotplayers) +{ + ((ISteamGameServer*)linux_side)->SetBotPlayerCount((int)cBotplayers); +} + +void cppISteamGameServer_SteamGameServer012_SetServerName(void *linux_side, const char * pszServerName) +{ + ((ISteamGameServer*)linux_side)->SetServerName((const char *)pszServerName); +} + +void cppISteamGameServer_SteamGameServer012_SetMapName(void *linux_side, const char * pszMapName) +{ + ((ISteamGameServer*)linux_side)->SetMapName((const char *)pszMapName); +} + +void cppISteamGameServer_SteamGameServer012_SetPasswordProtected(void *linux_side, bool bPasswordProtected) +{ + ((ISteamGameServer*)linux_side)->SetPasswordProtected((bool)bPasswordProtected); +} + +void cppISteamGameServer_SteamGameServer012_SetSpectatorPort(void *linux_side, uint16 unSpectatorPort) +{ + ((ISteamGameServer*)linux_side)->SetSpectatorPort((uint16)unSpectatorPort); +} + +void cppISteamGameServer_SteamGameServer012_SetSpectatorServerName(void *linux_side, const char * pszSpectatorServerName) +{ + ((ISteamGameServer*)linux_side)->SetSpectatorServerName((const char *)pszSpectatorServerName); +} + +void cppISteamGameServer_SteamGameServer012_ClearAllKeyValues(void *linux_side) +{ + ((ISteamGameServer*)linux_side)->ClearAllKeyValues(); +} + +void cppISteamGameServer_SteamGameServer012_SetKeyValue(void *linux_side, const char * pKey, const char * pValue) +{ + ((ISteamGameServer*)linux_side)->SetKeyValue((const char *)pKey, (const char *)pValue); +} + +void cppISteamGameServer_SteamGameServer012_SetGameTags(void *linux_side, const char * pchGameTags) +{ + ((ISteamGameServer*)linux_side)->SetGameTags((const char *)pchGameTags); +} + +void cppISteamGameServer_SteamGameServer012_SetGameData(void *linux_side, const char * pchGameData) +{ + ((ISteamGameServer*)linux_side)->SetGameData((const char *)pchGameData); +} + +void cppISteamGameServer_SteamGameServer012_SetRegion(void *linux_side, const char * pszRegion) +{ + ((ISteamGameServer*)linux_side)->SetRegion((const char *)pszRegion); +} + +bool cppISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate(void *linux_side, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser) +{ + return ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser); +} + +CSteamID cppISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection(void *linux_side) +{ + return ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection(); +} + +void cppISteamGameServer_SteamGameServer012_SendUserDisconnect(void *linux_side, CSteamID steamIDUser) +{ + ((ISteamGameServer*)linux_side)->SendUserDisconnect((CSteamID)steamIDUser); +} + +bool cppISteamGameServer_SteamGameServer012_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore) +{ + return ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore); +} + +HAuthTicket cppISteamGameServer_SteamGameServer012_GetAuthSessionTicket(void *linux_side, void * pTicket, int cbMaxTicket, uint32 * pcbTicket) +{ + return ((ISteamGameServer*)linux_side)->GetAuthSessionTicket((void *)pTicket, (int)cbMaxTicket, (uint32 *)pcbTicket); +} + +EBeginAuthSessionResult cppISteamGameServer_SteamGameServer012_BeginAuthSession(void *linux_side, const void * pAuthTicket, int cbAuthTicket, CSteamID steamID) +{ + return ((ISteamGameServer*)linux_side)->BeginAuthSession((const void *)pAuthTicket, (int)cbAuthTicket, (CSteamID)steamID); +} + +void cppISteamGameServer_SteamGameServer012_EndAuthSession(void *linux_side, CSteamID steamID) +{ + ((ISteamGameServer*)linux_side)->EndAuthSession((CSteamID)steamID); +} + +void cppISteamGameServer_SteamGameServer012_CancelAuthTicket(void *linux_side, HAuthTicket hAuthTicket) +{ + ((ISteamGameServer*)linux_side)->CancelAuthTicket((HAuthTicket)hAuthTicket); +} + +EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer012_UserHasLicenseForApp(void *linux_side, CSteamID steamID, AppId_t appID) +{ + return ((ISteamGameServer*)linux_side)->UserHasLicenseForApp((CSteamID)steamID, (AppId_t)appID); +} + +bool cppISteamGameServer_SteamGameServer012_RequestUserGroupStatus(void *linux_side, CSteamID steamIDUser, CSteamID steamIDGroup) +{ + return ((ISteamGameServer*)linux_side)->RequestUserGroupStatus((CSteamID)steamIDUser, (CSteamID)steamIDGroup); +} + +void cppISteamGameServer_SteamGameServer012_GetGameplayStats(void *linux_side) +{ + ((ISteamGameServer*)linux_side)->GetGameplayStats(); +} + +SteamAPICall_t cppISteamGameServer_SteamGameServer012_GetServerReputation(void *linux_side) +{ + return ((ISteamGameServer*)linux_side)->GetServerReputation(); +} + +uint32 cppISteamGameServer_SteamGameServer012_GetPublicIP(void *linux_side) +{ + return ((ISteamGameServer*)linux_side)->GetPublicIP(); +} + +bool cppISteamGameServer_SteamGameServer012_HandleIncomingPacket(void *linux_side, const void * pData, int cbData, uint32 srcIP, uint16 srcPort) +{ + return ((ISteamGameServer*)linux_side)->HandleIncomingPacket((const void *)pData, (int)cbData, (uint32)srcIP, (uint16)srcPort); +} + +int cppISteamGameServer_SteamGameServer012_GetNextOutgoingPacket(void *linux_side, void * pOut, int cbMaxOut, uint32 * pNetAdr, uint16 * pPort) +{ + return ((ISteamGameServer*)linux_side)->GetNextOutgoingPacket((void *)pOut, (int)cbMaxOut, (uint32 *)pNetAdr, (uint16 *)pPort); +} + +void cppISteamGameServer_SteamGameServer012_EnableHeartbeats(void *linux_side, bool bActive) +{ + ((ISteamGameServer*)linux_side)->EnableHeartbeats((bool)bActive); +} + +void cppISteamGameServer_SteamGameServer012_SetHeartbeatInterval(void *linux_side, int iHeartbeatInterval) +{ + ((ISteamGameServer*)linux_side)->SetHeartbeatInterval((int)iHeartbeatInterval); +} + +void cppISteamGameServer_SteamGameServer012_ForceHeartbeat(void *linux_side) +{ + ((ISteamGameServer*)linux_side)->ForceHeartbeat(); +} + +SteamAPICall_t cppISteamGameServer_SteamGameServer012_AssociateWithClan(void *linux_side, CSteamID steamIDClan) +{ + return ((ISteamGameServer*)linux_side)->AssociateWithClan((CSteamID)steamIDClan); +} + +SteamAPICall_t cppISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility(void *linux_side, CSteamID steamIDNewPlayer) +{ + return ((ISteamGameServer*)linux_side)->ComputeNewPlayerCompatibility((CSteamID)steamIDNewPlayer); +} + +#ifdef __cplusplus +} +#endif |