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Diffstat (limited to 'lsteamclient/steamworks_sdk_104/steamclientpublic.h')
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diff --git a/lsteamclient/steamworks_sdk_104/steamclientpublic.h b/lsteamclient/steamworks_sdk_104/steamclientpublic.h
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+//========= Copyright � 1996-2008, Valve LLC, All rights reserved. ============
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef STEAMCLIENTPUBLIC_H
+#define STEAMCLIENTPUBLIC_H
+#ifdef _WIN32
+#pragma once
+#endif
+//lint -save -e1931 -e1927 -e1924 -e613 -e726
+
+// This header file defines the interface between the calling application and the code that
+// knows how to communicate with the connection manager (CM) from the Steam service
+
+// This header file is intended to be portable; ideally this 1 header file plus a lib or dll
+// is all you need to integrate the client library into some other tree. So please avoid
+// including or requiring other header files if possible. This header should only describe the
+// interface layer, no need to include anything about the implementation.
+
+#include "steamtypes.h"
+
+
+// General result codes
+enum EResult
+{
+ k_EResultOK = 1, // success
+ k_EResultFail = 2, // generic failure
+ k_EResultNoConnection = 3, // no/failed network connection
+// k_EResultNoConnectionRetry = 4, // OBSOLETE - removed
+ k_EResultInvalidPassword = 5, // password/ticket is invalid
+ k_EResultLoggedInElsewhere = 6, // same user logged in elsewhere
+ k_EResultInvalidProtocolVer = 7, // protocol version is incorrect
+ k_EResultInvalidParam = 8, // a parameter is incorrect
+ k_EResultFileNotFound = 9, // file was not found
+ k_EResultBusy = 10, // called method busy - action not taken
+ k_EResultInvalidState = 11, // called object was in an invalid state
+ k_EResultInvalidName = 12, // name is invalid
+ k_EResultInvalidEmail = 13, // email is invalid
+ k_EResultDuplicateName = 14, // name is not unique
+ k_EResultAccessDenied = 15, // access is denied
+ k_EResultTimeout = 16, // operation timed out
+ k_EResultBanned = 17, // VAC2 banned
+ k_EResultAccountNotFound = 18, // account not found
+ k_EResultInvalidSteamID = 19, // steamID is invalid
+ k_EResultServiceUnavailable = 20, // The requested service is currently unavailable
+ k_EResultNotLoggedOn = 21, // The user is not logged on
+ k_EResultPending = 22, // Request is pending (may be in process, or waiting on third party)
+ k_EResultEncryptionFailure = 23, // Encryption or Decryption failed
+ k_EResultInsufficientPrivilege = 24, // Insufficient privilege
+ k_EResultLimitExceeded = 25, // Too much of a good thing
+ k_EResultRevoked = 26, // Access has been revoked (used for revoked guest passes)
+ k_EResultExpired = 27, // License/Guest pass the user is trying to access is expired
+ k_EResultAlreadyRedeemed = 28, // Guest pass has already been redeemed by account, cannot be acked again
+ k_EResultDuplicateRequest = 29, // The request is a duplicate and the action has already occurred in the past, ignored this time
+ k_EResultAlreadyOwned = 30, // All the games in this guest pass redemption request are already owned by the user
+ k_EResultIPNotFound = 31, // IP address not found
+ k_EResultPersistFailed = 32, // failed to write change to the data store
+ k_EResultLockingFailed = 33, // failed to acquire access lock for this operation
+ k_EResultLogonSessionReplaced = 34,
+ k_EResultConnectFailed = 35,
+ k_EResultHandshakeFailed = 36,
+ k_EResultIOFailure = 37,
+ k_EResultRemoteDisconnect = 38,
+ k_EResultShoppingCartNotFound = 39, // failed to find the shopping cart requested
+ k_EResultBlocked = 40, // a user didn't allow it
+ k_EResultIgnored = 41, // target is ignoring sender
+ k_EResultNoMatch = 42, // nothing matching the request found
+ k_EResultAccountDisabled = 43,
+ k_EResultServiceReadOnly = 44, // this service is not accepting content changes right now
+};
+
+// Error codes for use with the voice functions
+enum EVoiceResult
+{
+ k_EVoiceResultOK = 0,
+ k_EVoiceResultNotInitialized = 1,
+ k_EVoiceResultNotRecording = 2,
+ k_EVoiceResultNoData = 3,
+ k_EVoiceResultBufferTooSmall = 4,
+ k_EVoiceResultDataCorrupted = 5,
+};
+
+// Result codes to GSHandleClientDeny/Kick
+typedef enum
+{
+ k_EDenyInvalid = 0,
+ k_EDenyInvalidVersion = 1,
+ k_EDenyGeneric = 2,
+ k_EDenyNotLoggedOn = 3,
+ k_EDenyNoLicense = 4,
+ k_EDenyCheater = 5,
+ k_EDenyLoggedInElseWhere = 6,
+ k_EDenyUnknownText = 7,
+ k_EDenyIncompatibleAnticheat = 8,
+ k_EDenyMemoryCorruption = 9,
+ k_EDenyIncompatibleSoftware = 10,
+ k_EDenySteamConnectionLost = 11,
+ k_EDenySteamConnectionError = 12,
+ k_EDenySteamResponseTimedOut = 13,
+ k_EDenySteamValidationStalled = 14,
+ k_EDenySteamOwnerLeftGuestUser = 15,
+} EDenyReason;
+
+// return type of GetAuthSessionTicket
+typedef uint32 HAuthTicket;
+const HAuthTicket k_HAuthTicketInvalid = 0;
+
+// results from BeginAuthSession
+typedef enum
+{
+ k_EBeginAuthSessionResultOK = 0, // Ticket is valid for this game and this steamID.
+ k_EBeginAuthSessionResultInvalidTicket = 1, // Ticket is not valid.
+ k_EBeginAuthSessionResultDuplicateRequest = 2, // A ticket has already been submitted for this steamID
+ k_EBeginAuthSessionResultInvalidVersion = 3, // Ticket is from an incompatible interface version
+ k_EBeginAuthSessionResultGameMismatch = 4, // Ticket is not for this game
+ k_EBeginAuthSessionResultExpiredTicket = 5, // Ticket has expired
+} EBeginAuthSessionResult;
+
+// Callback values for callback ValidateAuthTicketResponse_t which is a response to BeginAuthSession
+typedef enum
+{
+ k_EAuthSessionResponseOK = 0, // Steam has verified the user is online, the ticket is valid and ticket has not been reused.
+ k_EAuthSessionResponseUserNotConnectedToSteam = 1, // The user in question is not connected to steam
+ k_EAuthSessionResponseNoLicenseOrExpired = 2, // The license has expired.
+ k_EAuthSessionResponseVACBanned = 3, // The user is VAC banned for this game.
+ k_EAuthSessionResponseLoggedInElseWhere = 4, // The user account has logged in elsewhere and the session containing the game instance has been disconnected.
+ k_EAuthSessionResponseVACCheckTimedOut = 5, // VAC has been unable to perform anti-cheat checks on this user
+ k_EAuthSessionResponseAuthTicketCanceled = 6, // The ticket has been canceled by the issuer
+ k_EAuthSessionResponseAuthTicketInvalidAlreadyUsed = 7, // This ticket has already been used, it is not valid.
+ k_EAuthSessionResponseAuthTicketInvalid = 8, // This ticket is not from a user instance currently connected to steam.
+} EAuthSessionResponse;
+
+
+// Steam universes. Each universe is a self-contained Steam instance.
+enum EUniverse
+{
+ k_EUniverseInvalid = 0,
+ k_EUniversePublic = 1,
+ k_EUniverseBeta = 2,
+ k_EUniverseInternal = 3,
+ k_EUniverseDev = 4,
+ k_EUniverseRC = 5,
+ k_EUniverseMax
+};
+
+// Steam account types
+enum EAccountType
+{
+ k_EAccountTypeInvalid = 0,
+ k_EAccountTypeIndividual = 1, // single user account
+ k_EAccountTypeMultiseat = 2, // multiseat (e.g. cybercafe) account
+ k_EAccountTypeGameServer = 3, // game server account
+ k_EAccountTypeAnonGameServer = 4, // anonymous game server account
+ k_EAccountTypePending = 5, // pending
+ k_EAccountTypeContentServer = 6, // content server
+ k_EAccountTypeClan = 7,
+ k_EAccountTypeChat = 8,
+ k_EAccountTypeP2PSuperSeeder = 9, // a fake steamid used by superpeers to seed content to users of Steam P2P stuff
+ k_EAccountTypeAnonUser = 10,
+
+ // Max of 16 items in this field
+ k_EAccountTypeMax
+};
+
+
+//-----------------------------------------------------------------------------
+// types of user game stats fields
+// WARNING: DO NOT RENUMBER EXISTING VALUES - STORED IN DATABASE
+//-----------------------------------------------------------------------------
+enum ESteamUserStatType
+{
+ k_ESteamUserStatTypeINVALID = 0,
+ k_ESteamUserStatTypeINT = 1,
+ k_ESteamUserStatTypeFLOAT = 2,
+ // Read as FLOAT, set with count / session length
+ k_ESteamUserStatTypeAVGRATE = 3,
+ k_ESteamUserStatTypeACHIEVEMENTS = 4,
+ k_ESteamUserStatTypeGROUPACHIEVEMENTS = 5,
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Chat Entry Types (previously was only friend-to-friend message types)
+//-----------------------------------------------------------------------------
+enum EChatEntryType
+{
+ k_EChatEntryTypeChatMsg = 1, // Normal text message from another user
+ k_EChatEntryTypeTyping = 2, // Another user is typing (not used in multi-user chat)
+ k_EChatEntryTypeInviteGame = 3, // Invite from other user into that users current game
+ k_EChatEntryTypeEmote = 4, // text emote message
+ k_EChatEntryTypeLobbyGameStart = 5, // lobby game is starting
+ // Above are previous FriendMsgType entries, now merged into more generic chat entry types
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Chat Room Enter Responses
+//-----------------------------------------------------------------------------
+enum EChatRoomEnterResponse
+{
+ k_EChatRoomEnterResponseSuccess = 1, // Success
+ k_EChatRoomEnterResponseDoesntExist = 2, // Chat doesn't exist (probably closed)
+ k_EChatRoomEnterResponseNotAllowed = 3, // General Denied - You don't have the permissions needed to join the chat
+ k_EChatRoomEnterResponseFull = 4, // Chat room has reached its maximum size
+ k_EChatRoomEnterResponseError = 5, // Unexpected Error
+ k_EChatRoomEnterResponseBanned = 6, // You are banned from this chat room and may not join
+};
+
+
+typedef void (*PFNLegacyKeyRegistration)( const char *pchCDKey, const char *pchInstallPath );
+typedef bool (*PFNLegacyKeyInstalled)();
+
+const int k_unSteamAccountIDMask = 0xFFFFFFFF;
+const int k_unSteamAccountInstanceMask = 0x000FFFFF;
+
+// Special flags for Chat accounts - they go in the top 8 bits
+// of the steam ID's "instance", leaving 12 for the actual instances
+enum EChatSteamIDInstanceFlags
+{
+ k_EChatAccountInstanceMask = 0x00000FFF, // top 8 bits are flags
+
+ k_EChatInstanceFlagClan = ( k_unSteamAccountInstanceMask + 1 ) >> 1, // top bit
+ k_EChatInstanceFlagLobby = ( k_unSteamAccountInstanceMask + 1 ) >> 2, // next one down, etc
+
+ // Max of 8 flags
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Possible positions to tell the overlay to show notifications in
+//-----------------------------------------------------------------------------
+enum ENotificationPosition
+{
+ k_EPositionTopLeft = 0,
+ k_EPositionTopRight = 1,
+ k_EPositionBottomLeft = 2,
+ k_EPositionBottomRight = 3,
+};
+
+
+#pragma pack( push, 1 )
+
+// Steam ID structure (64 bits total)
+class CSteamID
+{
+public:
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Constructor
+ //-----------------------------------------------------------------------------
+ CSteamID()
+ {
+ m_steamid.m_comp.m_unAccountID = 0;
+ m_steamid.m_comp.m_EAccountType = k_EAccountTypeInvalid;
+ m_steamid.m_comp.m_EUniverse = k_EUniverseInvalid;
+ m_steamid.m_comp.m_unAccountInstance = 0;
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Constructor
+ // Input : unAccountID - 32-bit account ID
+ // eUniverse - Universe this account belongs to
+ // eAccountType - Type of account
+ //-----------------------------------------------------------------------------
+ CSteamID( uint32 unAccountID, EUniverse eUniverse, EAccountType eAccountType )
+ {
+ Set( unAccountID, eUniverse, eAccountType );
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Constructor
+ // Input : unAccountID - 32-bit account ID
+ // unAccountInstance - instance
+ // eUniverse - Universe this account belongs to
+ // eAccountType - Type of account
+ //-----------------------------------------------------------------------------
+ CSteamID( uint32 unAccountID, unsigned int unAccountInstance, EUniverse eUniverse, EAccountType eAccountType )
+ {
+#if defined(_SERVER) && defined(Assert)
+ Assert( ! ( ( k_EAccountTypeIndividual == eAccountType ) && ( 1 != unAccountInstance ) ) ); // enforce that for individual accounts, instance is always 1
+#endif // _SERVER
+ InstancedSet( unAccountID, unAccountInstance, eUniverse, eAccountType );
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Constructor
+ // Input : ulSteamID - 64-bit representation of a Steam ID
+ // Note: Will not accept a uint32 or int32 as input, as that is a probable mistake.
+ // See the stubbed out overloads in the private: section for more info.
+ //-----------------------------------------------------------------------------
+ CSteamID( uint64 ulSteamID )
+ {
+ SetFromUint64( ulSteamID );
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Sets parameters for steam ID
+ // Input : unAccountID - 32-bit account ID
+ // eUniverse - Universe this account belongs to
+ // eAccountType - Type of account
+ //-----------------------------------------------------------------------------
+ void Set( uint32 unAccountID, EUniverse eUniverse, EAccountType eAccountType )
+ {
+ m_steamid.m_comp.m_unAccountID = unAccountID;
+ m_steamid.m_comp.m_EUniverse = eUniverse;
+ m_steamid.m_comp.m_EAccountType = eAccountType;
+
+ if ( eAccountType == k_EAccountTypeClan )
+ {
+ m_steamid.m_comp.m_unAccountInstance = 0;
+ }
+ else
+ {
+ m_steamid.m_comp.m_unAccountInstance = 1;
+ }
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Sets parameters for steam ID
+ // Input : unAccountID - 32-bit account ID
+ // eUniverse - Universe this account belongs to
+ // eAccountType - Type of account
+ //-----------------------------------------------------------------------------
+ void InstancedSet( uint32 unAccountID, uint32 unInstance, EUniverse eUniverse, EAccountType eAccountType )
+ {
+ m_steamid.m_comp.m_unAccountID = unAccountID;
+ m_steamid.m_comp.m_EUniverse = eUniverse;
+ m_steamid.m_comp.m_EAccountType = eAccountType;
+ m_steamid.m_comp.m_unAccountInstance = unInstance;
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Initializes a steam ID from its 52 bit parts and universe/type
+ // Input : ulIdentifier - 52 bits of goodness
+ //-----------------------------------------------------------------------------
+ void FullSet( uint64 ulIdentifier, EUniverse eUniverse, EAccountType eAccountType )
+ {
+ m_steamid.m_comp.m_unAccountID = ( ulIdentifier & 0xFFFFFFFF ); // account ID is low 32 bits
+ m_steamid.m_comp.m_unAccountInstance = ( ( ulIdentifier >> 32 ) & 0xFFFFF ); // account instance is next 20 bits
+ m_steamid.m_comp.m_EUniverse = eUniverse;
+ m_steamid.m_comp.m_EAccountType = eAccountType;
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Initializes a steam ID from its 64-bit representation
+ // Input : ulSteamID - 64-bit representation of a Steam ID
+ //-----------------------------------------------------------------------------
+ void SetFromUint64( uint64 ulSteamID )
+ {
+ m_steamid.m_unAll64Bits = ulSteamID;
+ }
+
+
+#if defined( INCLUDED_STEAM_COMMON_STEAMCOMMON_H )
+ //-----------------------------------------------------------------------------
+ // Purpose: Initializes a steam ID from a Steam2 ID structure
+ // Input: pTSteamGlobalUserID - Steam2 ID to convert
+ // eUniverse - universe this ID belongs to
+ //-----------------------------------------------------------------------------
+ void SetFromSteam2( TSteamGlobalUserID *pTSteamGlobalUserID, EUniverse eUniverse )
+ {
+ m_steamid.m_comp.m_unAccountID = pTSteamGlobalUserID->m_SteamLocalUserID.Split.Low32bits * 2 +
+ pTSteamGlobalUserID->m_SteamLocalUserID.Split.High32bits;
+ m_steamid.m_comp.m_EUniverse = eUniverse; // set the universe
+ m_steamid.m_comp.m_EAccountType = k_EAccountTypeIndividual; // Steam 2 accounts always map to account type of individual
+ m_steamid.m_comp.m_unAccountInstance = 1; // individual accounts always have an account instance ID of 1
+ }
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Fills out a Steam2 ID structure
+ // Input: pTSteamGlobalUserID - Steam2 ID to write to
+ //-----------------------------------------------------------------------------
+ void ConvertToSteam2( TSteamGlobalUserID *pTSteamGlobalUserID ) const
+ {
+ // only individual accounts have any meaning in Steam 2, only they can be mapped
+ // Assert( m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual );
+
+ pTSteamGlobalUserID->m_SteamInstanceID = 0;
+ pTSteamGlobalUserID->m_SteamLocalUserID.Split.High32bits = m_steamid.m_comp.m_unAccountID % 2;
+ pTSteamGlobalUserID->m_SteamLocalUserID.Split.Low32bits = m_steamid.m_comp.m_unAccountID / 2;
+ }
+#endif // defined( INCLUDED_STEAM_COMMON_STEAMCOMMON_H )
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Converts steam ID to its 64-bit representation
+ // Output : 64-bit representation of a Steam ID
+ //-----------------------------------------------------------------------------
+ uint64 ConvertToUint64() const
+ {
+ return m_steamid.m_unAll64Bits;
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Converts the static parts of a steam ID to a 64-bit representation.
+ // For multiseat accounts, all instances of that account will have the
+ // same static account key, so they can be grouped together by the static
+ // account key.
+ // Output : 64-bit static account key
+ //-----------------------------------------------------------------------------
+ uint64 GetStaticAccountKey() const
+ {
+ // note we do NOT include the account instance (which is a dynamic property) in the static account key
+ return (uint64) ( ( ( (uint64) m_steamid.m_comp.m_EUniverse ) << 56 ) + ((uint64) m_steamid.m_comp.m_EAccountType << 52 ) + m_steamid.m_comp.m_unAccountID );
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: create an anonymous game server login to be filled in by the AM
+ //-----------------------------------------------------------------------------
+ void CreateBlankAnonLogon( EUniverse eUniverse )
+ {
+ m_steamid.m_comp.m_unAccountID = 0;
+ m_steamid.m_comp.m_EAccountType = k_EAccountTypeAnonGameServer;
+ m_steamid.m_comp.m_EUniverse = eUniverse;
+ m_steamid.m_comp.m_unAccountInstance = 0;
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: create an anonymous game server login to be filled in by the AM
+ //-----------------------------------------------------------------------------
+ void CreateBlankAnonUserLogon( EUniverse eUniverse )
+ {
+ m_steamid.m_comp.m_unAccountID = 0;
+ m_steamid.m_comp.m_EAccountType = k_EAccountTypeAnonUser;
+ m_steamid.m_comp.m_EUniverse = eUniverse;
+ m_steamid.m_comp.m_unAccountInstance = 0;
+ }
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Is this an anonymous game server login that will be filled in?
+ //-----------------------------------------------------------------------------
+ bool BBlankAnonAccount() const
+ {
+ return m_steamid.m_comp.m_unAccountID == 0 && BAnonAccount() && m_steamid.m_comp.m_unAccountInstance == 0;
+ }
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Is this a game server account id?
+ //-----------------------------------------------------------------------------
+ bool BGameServerAccount() const
+ {
+ return m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer || m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer;
+ }
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Is this a content server account id?
+ //-----------------------------------------------------------------------------
+ bool BContentServerAccount() const
+ {
+ return m_steamid.m_comp.m_EAccountType == k_EAccountTypeContentServer;
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Is this a clan account id?
+ //-----------------------------------------------------------------------------
+ bool BClanAccount() const
+ {
+ return m_steamid.m_comp.m_EAccountType == k_EAccountTypeClan;
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Is this a chat account id?
+ //-----------------------------------------------------------------------------
+ bool BChatAccount() const
+ {
+ return m_steamid.m_comp.m_EAccountType == k_EAccountTypeChat;
+ }
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Is this a chat account id?
+ //-----------------------------------------------------------------------------
+ bool IsLobby() const
+ {
+ return ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeChat )
+ && ( m_steamid.m_comp.m_unAccountInstance & k_EChatInstanceFlagLobby );
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Is this an individual user account id?
+ //-----------------------------------------------------------------------------
+ bool BIndividualAccount() const
+ {
+ return m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual;
+ }
+
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Is this an anonymous account?
+ //-----------------------------------------------------------------------------
+ bool BAnonAccount() const
+ {
+ return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonUser || m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer;
+ }
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Is this an anonymous user account? ( used to create an account or reset a password )
+ //-----------------------------------------------------------------------------
+ bool BAnonUserAccount() const
+ {
+ return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonUser;
+ }
+
+
+ // simple accessors
+ void SetAccountID( uint32 unAccountID ) { m_steamid.m_comp.m_unAccountID = unAccountID; }
+ uint32 GetAccountID() const { return m_steamid.m_comp.m_unAccountID; }
+ uint32 GetUnAccountInstance() const { return m_steamid.m_comp.m_unAccountInstance; }
+ EAccountType GetEAccountType() const { return ( EAccountType ) m_steamid.m_comp.m_EAccountType; }
+ EUniverse GetEUniverse() const { return m_steamid.m_comp.m_EUniverse; }
+ void SetEUniverse( EUniverse eUniverse ) { m_steamid.m_comp.m_EUniverse = eUniverse; }
+ bool IsValid() const;
+
+ // this set of functions is hidden, will be moved out of class
+ explicit CSteamID( const char *pchSteamID, EUniverse eDefaultUniverse = k_EUniverseInvalid );
+ const char * Render() const; // renders this steam ID to string
+ static const char * Render( uint64 ulSteamID ); // static method to render a uint64 representation of a steam ID to a string
+
+ void SetFromString( const char *pchSteamID, EUniverse eDefaultUniverse );
+ bool SetFromSteam2String( const char *pchSteam2ID, EUniverse eUniverse );
+
+ inline bool operator==( const CSteamID &val ) const { return m_steamid.m_unAll64Bits == val.m_steamid.m_unAll64Bits; }
+ inline bool operator!=( const CSteamID &val ) const { return !operator==( val ); }
+ inline bool operator<( const CSteamID &val ) const { return m_steamid.m_unAll64Bits < val.m_steamid.m_unAll64Bits; }
+ inline bool operator>( const CSteamID &val ) const { return m_steamid.m_unAll64Bits > val.m_steamid.m_unAll64Bits; }
+
+ // DEBUG function
+ bool BValidExternalSteamID() const;
+
+private:
+ // These are defined here to prevent accidental implicit conversion of a u32AccountID to a CSteamID.
+ // If you get a compiler error about an ambiguous constructor/function then it may be because you're
+ // passing a 32-bit int to a function that takes a CSteamID. You should explicitly create the SteamID
+ // using the correct Universe and account Type/Instance values.
+ CSteamID( uint32 );
+ CSteamID( int32 );
+
+ // 64 bits total
+ union SteamID_t
+ {
+ struct SteamIDComponent_t
+ {
+ uint32 m_unAccountID : 32; // unique account identifier
+ unsigned int m_unAccountInstance : 20; // dynamic instance ID (used for multiseat type accounts only)
+ unsigned int m_EAccountType : 4; // type of account - can't show as EAccountType, due to signed / unsigned difference
+ EUniverse m_EUniverse : 8; // universe this account belongs to
+ } m_comp;
+
+ uint64 m_unAll64Bits;
+ } m_steamid;
+};
+
+inline bool CSteamID::IsValid() const
+{
+ if ( m_steamid.m_comp.m_EAccountType <= k_EAccountTypeInvalid || m_steamid.m_comp.m_EAccountType >= k_EAccountTypeMax )
+ return false;
+
+ if ( m_steamid.m_comp.m_EUniverse <= k_EUniverseInvalid || m_steamid.m_comp.m_EUniverse >= k_EUniverseMax )
+ return false;
+
+ if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual )
+ {
+ if ( m_steamid.m_comp.m_unAccountID == 0 || m_steamid.m_comp.m_unAccountInstance != 1 )
+ return false;
+ }
+
+ if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeClan )
+ {
+ if ( m_steamid.m_comp.m_unAccountID == 0 || m_steamid.m_comp.m_unAccountInstance != 0 )
+ return false;
+ }
+ return true;
+}
+
+
+// generic invalid CSteamID
+const CSteamID k_steamIDNil;
+
+// This steamID comes from a user game connection to an out of date GS that hasnt implemented the protocol
+// to provide its steamID
+const CSteamID k_steamIDOutofDateGS( 0, 0, k_EUniverseInvalid, k_EAccountTypeInvalid );
+// This steamID comes from a user game connection to an sv_lan GS
+const CSteamID k_steamIDLanModeGS( 0, 0, k_EUniversePublic, k_EAccountTypeInvalid );
+// This steamID can come from a user game connection to a GS that has just booted but hasnt yet even initialized
+// its steam3 component and started logging on.
+const CSteamID k_steamIDNotInitYetGS( 1, 0, k_EUniverseInvalid, k_EAccountTypeInvalid );
+// This steamID can come from a user game connection to a GS that isn't using the steam authentication system but still
+// wants to support the "Join Game" option in the friends list
+const CSteamID k_steamIDNonSteamGS( 2, 0, k_EUniverseInvalid, k_EAccountTypeInvalid );
+
+
+#ifdef STEAM
+// Returns the matching chat steamID, with the default instance of 0
+// If the steamID passed in is already of type k_EAccountTypeChat it will be returned with the same instance
+CSteamID ChatIDFromSteamID( const CSteamID &steamID );
+// Returns the matching clan steamID, with the default instance of 0
+// If the steamID passed in is already of type k_EAccountTypeClan it will be returned with the same instance
+CSteamID ClanIDFromSteamID( const CSteamID &steamID );
+// Asserts steamID type before conversion
+CSteamID ChatIDFromClanID( const CSteamID &steamIDClan );
+// Asserts steamID type before conversion
+CSteamID ClanIDFromChatID( const CSteamID &steamIDChat );
+
+#endif // _STEAM
+
+
+//-----------------------------------------------------------------------------
+// Purpose: encapsulates an appID/modID pair
+//-----------------------------------------------------------------------------
+class CGameID
+{
+public:
+
+ CGameID()
+ {
+ m_gameID.m_nType = k_EGameIDTypeApp;
+ m_gameID.m_nAppID = k_uAppIdInvalid;
+ m_gameID.m_nModID = 0;
+ }
+
+ explicit CGameID( uint64 ulGameID )
+ {
+ m_ulGameID = ulGameID;
+ }
+
+ explicit CGameID( int32 nAppID )
+ {
+ m_ulGameID = 0;
+ m_gameID.m_nAppID = nAppID;
+ }
+
+ explicit CGameID( uint32 nAppID )
+ {
+ m_ulGameID = 0;
+ m_gameID.m_nAppID = nAppID;
+ }
+
+ CGameID( uint32 nAppID, uint32 nModID )
+ {
+ m_ulGameID = 0;
+ m_gameID.m_nAppID = nAppID;
+ m_gameID.m_nModID = nModID;
+ m_gameID.m_nType = k_EGameIDTypeGameMod;
+ }
+
+ // Hidden functions used only by Steam
+ explicit CGameID( const char *pchGameID );
+ const char *Render() const; // render this Game ID to string
+ static const char *Render( uint64 ulGameID ); // static method to render a uint64 representation of a Game ID to a string
+
+ // must include checksum_crc.h first to get this functionality
+#if defined( CHECKSUM_CRC_H )
+ CGameID( uint32 nAppID, const char *pchModPath )
+ {
+ m_ulGameID = 0;
+ m_gameID.m_nAppID = nAppID;
+ m_gameID.m_nType = k_EGameIDTypeGameMod;
+
+ char rgchModDir[MAX_PATH];
+ Q_FileBase( pchModPath, rgchModDir, sizeof( rgchModDir ) );
+ CRC32_t crc32;
+ CRC32_Init( &crc32 );
+ CRC32_ProcessBuffer( &crc32, rgchModDir, Q_strlen( rgchModDir ) );
+ CRC32_Final( &crc32 );
+
+ // set the high-bit on the mod-id
+ // reduces crc32 to 31bits, but lets us use the modID as a guaranteed unique
+ // replacement for appID's
+ m_gameID.m_nModID = crc32 | (0x80000000);
+ }
+
+ CGameID( const char *pchExePath, const char *pchAppName )
+ {
+ m_ulGameID = 0;
+ m_gameID.m_nAppID = k_uAppIdInvalid;
+ m_gameID.m_nType = k_EGameIDTypeShortcut;
+
+ CRC32_t crc32;
+ CRC32_Init( &crc32 );
+ CRC32_ProcessBuffer( &crc32, pchExePath, Q_strlen( pchExePath ) );
+ CRC32_ProcessBuffer( &crc32, pchAppName, Q_strlen( pchAppName ) );
+ CRC32_Final( &crc32 );
+
+ // set the high-bit on the mod-id
+ // reduces crc32 to 31bits, but lets us use the modID as a guaranteed unique
+ // replacement for appID's
+ m_gameID.m_nModID = crc32 | (0x80000000);
+ }
+
+#if defined( VSTFILEID_H )
+
+ CGameID( VstFileID vstFileID )
+ {
+ m_ulGameID = 0;
+ m_gameID.m_nAppID = k_uAppIdInvalid;
+ m_gameID.m_nType = k_EGameIDTypeP2P;
+
+ CRC32_t crc32;
+ CRC32_Init( &crc32 );
+ const char *pchFileId = vstFileID.Render();
+ CRC32_ProcessBuffer( &crc32, pchFileId, Q_strlen( pchFileId ) );
+ CRC32_Final( &crc32 );
+
+ // set the high-bit on the mod-id
+ // reduces crc32 to 31bits, but lets us use the modID as a guaranteed unique
+ // replacement for appID's
+ m_gameID.m_nModID = crc32 | (0x80000000);
+ }
+
+#endif /* VSTFILEID_H */
+
+#endif /* CHECKSUM_CRC_H */
+
+
+ uint64 ToUint64() const
+ {
+ return m_ulGameID;
+ }
+
+ uint64 *GetUint64Ptr()
+ {
+ return &m_ulGameID;
+ }
+
+ bool IsMod() const
+ {
+ return ( m_gameID.m_nType == k_EGameIDTypeGameMod );
+ }
+
+ bool IsShortcut() const
+ {
+ return ( m_gameID.m_nType == k_EGameIDTypeShortcut );
+ }
+
+ bool IsP2PFile() const
+ {
+ return ( m_gameID.m_nType == k_EGameIDTypeP2P );
+ }
+
+ bool IsSteamApp() const
+ {
+ return ( m_gameID.m_nType == k_EGameIDTypeApp );
+ }
+
+ uint32 ModID() const
+ {
+ return m_gameID.m_nModID;
+ }
+
+ uint32 AppID() const
+ {
+ return m_gameID.m_nAppID;
+ }
+
+ bool operator == ( const CGameID &rhs ) const
+ {
+ return m_ulGameID == rhs.m_ulGameID;
+ }
+
+ bool operator != ( const CGameID &rhs ) const
+ {
+ return !(*this == rhs);
+ }
+
+ bool operator < ( const CGameID &rhs ) const
+ {
+ return ( m_ulGameID < rhs.m_ulGameID );
+ }
+
+ bool IsValid() const
+ {
+ // each type has it's own invalid fixed point:
+ switch( m_gameID.m_nType )
+ {
+ case k_EGameIDTypeApp:
+ return m_gameID.m_nAppID != k_uAppIdInvalid;
+ break;
+ case k_EGameIDTypeGameMod:
+ return m_gameID.m_nAppID != k_uAppIdInvalid && m_gameID.m_nModID & 0x80000000;
+ break;
+ case k_EGameIDTypeShortcut:
+ return (m_gameID.m_nModID & 0x80000000) != 0;
+ break;
+ case k_EGameIDTypeP2P:
+ return m_gameID.m_nAppID == k_uAppIdInvalid && m_gameID.m_nModID & 0x80000000;
+ break;
+ default:
+#if defined(Assert)
+ Assert(false);
+#endif
+ return false;
+ }
+
+ }
+
+ void Reset()
+ {
+ m_ulGameID = 0;
+ }
+
+
+
+private:
+
+ enum EGameIDType
+ {
+ k_EGameIDTypeApp = 0,
+ k_EGameIDTypeGameMod = 1,
+ k_EGameIDTypeShortcut = 2,
+ k_EGameIDTypeP2P = 3,
+ };
+
+ struct GameID_t
+ {
+ unsigned int m_nAppID : 24;
+ unsigned int m_nType : 8;
+ unsigned int m_nModID : 32;
+ };
+
+ union
+ {
+ uint64 m_ulGameID;
+ GameID_t m_gameID;
+ };
+};
+
+#pragma pack( pop )
+
+const int k_cchGameExtraInfoMax = 64;
+
+
+// Max number of credit cards stored for one account
+const int k_nMaxNumCardsPerAccount = 1;
+
+
+//-----------------------------------------------------------------------------
+// Constants used for query ports.
+//-----------------------------------------------------------------------------
+
+#define QUERY_PORT_NOT_INITIALIZED 0xFFFF // We haven't asked the GS for this query port's actual value yet.
+#define QUERY_PORT_ERROR 0xFFFE // We were unable to get the query port for this server.
+
+#endif // STEAMCLIENTPUBLIC_H