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Diffstat (limited to 'lsteamclient/steamworks_sdk_119/steamps3params.h')
-rw-r--r--lsteamclient/steamworks_sdk_119/steamps3params.h112
1 files changed, 112 insertions, 0 deletions
diff --git a/lsteamclient/steamworks_sdk_119/steamps3params.h b/lsteamclient/steamworks_sdk_119/steamps3params.h
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+//====== Copyright 1996-2008, Valve Corporation, All rights reserved. =======
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef STEAMPS3PARAMS_H
+#define STEAMPS3PARAMS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------------------------------------------------------------------------//
+// PlayStation 3 initialization parameters
+//
+// The following structure must be passed to when loading steam_api_ps3.prx
+//----------------------------------------------------------------------------------------------------------------------------------------------------------//
+#define STEAM_PS3_PATH_MAX 1055
+#define STEAM_PS3_SERVICE_ID_MAX 32
+#define STEAM_PS3_COMMUNICATION_ID_MAX 10
+#define STEAM_PS3_COMMUNICATION_SIG_MAX 160
+#define STEAM_PS3_LANGUAGE_MAX 64
+#define STEAM_PS3_REGION_CODE_MAX 16
+#define STEAM_PS3_CURRENT_PARAMS_VER 2
+struct SteamPS3Params_t
+{
+ uint32 m_unVersion; // set to STEAM_PS3_CURRENT_PARAMS_VER
+
+ void *pReserved;
+ uint32 m_nAppId; // set to your game's appid
+
+ char m_rgchInstallationPath[ STEAM_PS3_PATH_MAX ]; // directory containing latest steam prx's and sdata. Can be read only (BDVD)
+ char m_rgchSystemCache[ STEAM_PS3_PATH_MAX ]; // temp working cache, not persistent
+ char m_rgchGameData[ STEAM_PS3_PATH_MAX ]; // persistent game data path for storing user data
+ char m_rgchNpServiceID[ STEAM_PS3_SERVICE_ID_MAX ];
+ char m_rgchNpCommunicationID[ STEAM_PS3_COMMUNICATION_ID_MAX ];
+ char m_rgchNpCommunicationSig[ STEAM_PS3_COMMUNICATION_SIG_MAX ];
+
+ // Language should be one of the following. must be zero terminated
+ // danish
+ // dutch
+ // english
+ // finnish
+ // french
+ // german
+ // italian
+ // korean
+ // norwegian
+ // polish
+ // portuguese
+ // russian
+ // schinese
+ // spanish
+ // swedish
+ // tchinese
+ char m_rgchSteamLanguage[ STEAM_PS3_LANGUAGE_MAX ];
+
+ // region codes are "SCEA", "SCEE", "SCEJ". must be zero terminated
+ char m_rgchRegionCode[ STEAM_PS3_REGION_CODE_MAX ];
+
+ // Should be SYS_TTYP3 through SYS_TTYP10, if it's 0 then Steam won't spawn a
+ // thread to read console input at all. Using this let's you use Steam console commands
+ // like: profile_on, profile_off, profile_dump, mem_stats, mem_validate.
+ unsigned int m_cSteamInputTTY;
+
+ struct Ps3netInit_t
+ {
+ bool m_bNeedInit;
+ void *m_pMemory;
+ int m_nMemorySize;
+ int m_flags;
+ } m_sysNetInitInfo;
+
+ struct Ps3jpgInit_t
+ {
+ bool m_bNeedInit;
+ } m_sysJpgInitInfo;
+
+ struct Ps3pngInit_t
+ {
+ bool m_bNeedInit;
+ } m_sysPngInitInfo;
+
+ struct Ps3sysutilUserInfo_t
+ {
+ bool m_bNeedInit;
+ } m_sysSysUtilUserInfo;
+
+ bool m_bIncludeNewsPage;
+};
+
+
+//----------------------------------------------------------------------------------------------------------------------------------------------------------//
+// PlayStation 3 memory structure
+//----------------------------------------------------------------------------------------------------------------------------------------------------------//
+#define STEAMPS3_MALLOC_INUSE 0x53D04A51
+#define STEAMPS3_MALLOC_SYSTEM 0x0D102C48
+#define STEAMPS3_MALLOC_OK 0xFFD04A51
+struct SteamPS3Memory_t
+{
+ bool m_bSingleAllocation; // If true, Steam will request one 6MB allocation and use the returned memory for all future allocations
+ // If false, Steam will make call malloc for each allocation
+
+ // required function pointers
+ void* (*m_pfMalloc)(size_t);
+ void* (*m_pfRealloc)(void *, size_t);
+ void (*m_pfFree)(void *);
+ size_t (*m_pUsable_size)(void*);
+};
+
+
+#endif // STEAMPS3PARAMS_H