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Diffstat (limited to 'lsteamclient/steamworks_sdk_121/isteamutils.h')
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diff --git a/lsteamclient/steamworks_sdk_121/isteamutils.h b/lsteamclient/steamworks_sdk_121/isteamutils.h
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+//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
+//
+// Purpose: interface to utility functions in Steam
+//
+//=============================================================================
+
+#ifndef ISTEAMUTILS_H
+#define ISTEAMUTILS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "isteamclient.h"
+
+
+// Steam API call failure results
+enum ESteamAPICallFailure
+{
+ k_ESteamAPICallFailureNone = -1, // no failure
+ k_ESteamAPICallFailureSteamGone = 0, // the local Steam process has gone away
+ k_ESteamAPICallFailureNetworkFailure = 1, // the network connection to Steam has been broken, or was already broken
+ // SteamServersDisconnected_t callback will be sent around the same time
+ // SteamServersConnected_t will be sent when the client is able to talk to the Steam servers again
+ k_ESteamAPICallFailureInvalidHandle = 2, // the SteamAPICall_t handle passed in no longer exists
+ k_ESteamAPICallFailureMismatchedCallback = 3,// GetAPICallResult() was called with the wrong callback type for this API call
+};
+
+
+// Input modes for the Big Picture gamepad text entry
+enum EGamepadTextInputMode
+{
+ k_EGamepadTextInputModeNormal = 0,
+ k_EGamepadTextInputModePassword = 1
+};
+
+
+// Controls number of allowed lines for the Big Picture gamepad text entry
+enum EGamepadTextInputLineMode
+{
+ k_EGamepadTextInputLineModeSingleLine = 0,
+ k_EGamepadTextInputLineModeMultipleLines = 1
+};
+
+
+// function prototype for warning message hook
+#if defined( POSIX )
+#define __cdecl
+#endif
+extern "C" typedef void (__cdecl *SteamAPIWarningMessageHook_t)(int, const char *);
+
+//-----------------------------------------------------------------------------
+// Purpose: interface to user independent utility functions
+//-----------------------------------------------------------------------------
+class ISteamUtils
+{
+public:
+ // return the number of seconds since the user
+ virtual uint32 GetSecondsSinceAppActive() = 0;
+ virtual uint32 GetSecondsSinceComputerActive() = 0;
+
+ // the universe this client is connecting to
+ virtual EUniverse GetConnectedUniverse() = 0;
+
+ // Steam server time - in PST, number of seconds since January 1, 1970 (i.e unix time)
+ virtual uint32 GetServerRealTime() = 0;
+
+ // returns the 2 digit ISO 3166-1-alpha-2 format country code this client is running in (as looked up via an IP-to-location database)
+ // e.g "US" or "UK".
+ virtual const char *GetIPCountry() = 0;
+
+ // returns true if the image exists, and valid sizes were filled out
+ virtual bool GetImageSize( int iImage, uint32 *pnWidth, uint32 *pnHeight ) = 0;
+
+ // returns true if the image exists, and the buffer was successfully filled out
+ // results are returned in RGBA format
+ // the destination buffer size should be 4 * height * width * sizeof(char)
+ virtual bool GetImageRGBA( int iImage, uint8 *pubDest, int nDestBufferSize ) = 0;
+
+ // returns the IP of the reporting server for valve - currently only used in Source engine games
+ virtual bool GetCSERIPPort( uint32 *unIP, uint16 *usPort ) = 0;
+
+ // return the amount of battery power left in the current system in % [0..100], 255 for being on AC power
+ virtual uint8 GetCurrentBatteryPower() = 0;
+
+ // returns the appID of the current process
+ virtual uint32 GetAppID() = 0;
+
+ // Sets the position where the overlay instance for the currently calling game should show notifications.
+ // This position is per-game and if this function is called from outside of a game context it will do nothing.
+ virtual void SetOverlayNotificationPosition( ENotificationPosition eNotificationPosition ) = 0;
+
+ // API asynchronous call results
+ // can be used directly, but more commonly used via the callback dispatch API (see steam_api.h)
+ virtual bool IsAPICallCompleted( SteamAPICall_t hSteamAPICall, bool *pbFailed ) = 0;
+ virtual ESteamAPICallFailure GetAPICallFailureReason( SteamAPICall_t hSteamAPICall ) = 0;
+ virtual bool GetAPICallResult( SteamAPICall_t hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, bool *pbFailed ) = 0;
+
+ // this needs to be called every frame to process matchmaking results
+ // redundant if you're already calling SteamAPI_RunCallbacks()
+ virtual void RunFrame() = 0;
+
+ // returns the number of IPC calls made since the last time this function was called
+ // Used for perf debugging so you can understand how many IPC calls your game makes per frame
+ // Every IPC call is at minimum a thread context switch if not a process one so you want to rate
+ // control how often you do them.
+ virtual uint32 GetIPCCallCount() = 0;
+
+ // API warning handling
+ // 'int' is the severity; 0 for msg, 1 for warning
+ // 'const char *' is the text of the message
+ // callbacks will occur directly after the API function is called that generated the warning or message
+ virtual void SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction ) = 0;
+
+ // Returns true if the overlay is running & the user can access it. The overlay process could take a few seconds to
+ // start & hook the game process, so this function will initially return false while the overlay is loading.
+ virtual bool IsOverlayEnabled() = 0;
+
+ // Normally this call is unneeded if your game has a constantly running frame loop that calls the
+ // D3D Present API, or OGL SwapBuffers API every frame.
+ //
+ // However, if you have a game that only refreshes the screen on an event driven basis then that can break
+ // the overlay, as it uses your Present/SwapBuffers calls to drive it's internal frame loop and it may also
+ // need to Present() to the screen any time an even needing a notification happens or when the overlay is
+ // brought up over the game by a user. You can use this API to ask the overlay if it currently need a present
+ // in that case, and then you can check for this periodically (roughly 33hz is desirable) and make sure you
+ // refresh the screen with Present or SwapBuffers to allow the overlay to do it's work.
+ virtual bool BOverlayNeedsPresent() = 0;
+
+#ifndef _PS3
+ // Asynchronous call to check if an executable file has been signed using the public key set on the signing tab
+ // of the partner site, for example to refuse to load modified executable files.
+ // The result is returned in CheckFileSignature_t.
+ // k_ECheckFileSignatureNoSignaturesFoundForThisApp - This app has not been configured on the signing tab of the partner site to enable this function.
+ // k_ECheckFileSignatureNoSignaturesFoundForThisFile - This file is not listed on the signing tab for the partner site.
+ // k_ECheckFileSignatureFileNotFound - The file does not exist on disk.
+ // k_ECheckFileSignatureInvalidSignature - The file exists, and the signing tab has been set for this file, but the file is either not signed or the signature does not match.
+ // k_ECheckFileSignatureValidSignature - The file is signed and the signature is valid.
+ virtual SteamAPICall_t CheckFileSignature( const char *szFileName ) = 0;
+#endif
+
+#ifdef _PS3
+ virtual void PostPS3SysutilCallback( uint64_t status, uint64_t param, void* userdata ) = 0;
+ virtual bool BIsReadyToShutdown() = 0;
+ virtual bool BIsPSNOnline() = 0;
+
+ // Call this with localized strings for the language the game is running in, otherwise default english
+ // strings will be used by Steam.
+ virtual void SetPSNGameBootInviteStrings( const char *pchSubject, const char *pchBody ) = 0;
+#endif
+
+ // Activates the Big Picture text input dialog which only supports gamepad input
+ virtual bool ShowGamepadTextInput( EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char *pchDescription, uint32 unCharMax ) = 0;
+
+ // Returns previously entered text & length
+ virtual uint32 GetEnteredGamepadTextLength() = 0;
+ virtual bool GetEnteredGamepadTextInput( char *pchText, uint32 cchText ) = 0;
+};
+
+#define STEAMUTILS_INTERFACE_VERSION "SteamUtils005"
+
+
+// callbacks
+#pragma pack( push, 8 )
+
+//-----------------------------------------------------------------------------
+// Purpose: The country of the user changed
+//-----------------------------------------------------------------------------
+struct IPCountry_t
+{
+ enum { k_iCallback = k_iSteamUtilsCallbacks + 1 };
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Fired when running on a laptop and less than 10 minutes of battery is left, fires then every minute
+//-----------------------------------------------------------------------------
+struct LowBatteryPower_t
+{
+ enum { k_iCallback = k_iSteamUtilsCallbacks + 2 };
+ uint8 m_nMinutesBatteryLeft;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: called when a SteamAsyncCall_t has completed (or failed)
+//-----------------------------------------------------------------------------
+struct SteamAPICallCompleted_t
+{
+ enum { k_iCallback = k_iSteamUtilsCallbacks + 3 };
+ SteamAPICall_t m_hAsyncCall;
+};
+
+
+//-----------------------------------------------------------------------------
+// called when Steam wants to shutdown
+//-----------------------------------------------------------------------------
+struct SteamShutdown_t
+{
+ enum { k_iCallback = k_iSteamUtilsCallbacks + 4 };
+};
+
+//-----------------------------------------------------------------------------
+// results for CheckFileSignature
+//-----------------------------------------------------------------------------
+enum ECheckFileSignature
+{
+ k_ECheckFileSignatureInvalidSignature = 0,
+ k_ECheckFileSignatureValidSignature = 1,
+ k_ECheckFileSignatureFileNotFound = 2,
+ k_ECheckFileSignatureNoSignaturesFoundForThisApp = 3,
+ k_ECheckFileSignatureNoSignaturesFoundForThisFile = 4,
+};
+
+//-----------------------------------------------------------------------------
+// callback for CheckFileSignature
+//-----------------------------------------------------------------------------
+struct CheckFileSignature_t
+{
+ enum { k_iCallback = k_iSteamUtilsCallbacks + 5 };
+ ECheckFileSignature m_eCheckFileSignature;
+};
+
+#ifdef _PS3
+//-----------------------------------------------------------------------------
+// callback for NetCtlNetStartDialog finishing on PS3
+//-----------------------------------------------------------------------------
+struct NetStartDialogFinished_t
+{
+ enum { k_iCallback = k_iSteamUtilsCallbacks + 6 };
+};
+
+//-----------------------------------------------------------------------------
+// callback for NetCtlNetStartDialog unloaded on PS3
+//-----------------------------------------------------------------------------
+struct NetStartDialogUnloaded_t
+{
+ enum { k_iCallback = k_iSteamUtilsCallbacks + 7 };
+};
+
+//-----------------------------------------------------------------------------
+// callback for system menu closing on PS3 - should trigger resyncronizing friends list, etc.
+//-----------------------------------------------------------------------------
+struct PS3SystemMenuClosed_t
+{
+ enum { k_iCallback = k_iSteamUtilsCallbacks + 8 };
+};
+
+//-----------------------------------------------------------------------------
+// callback for NP message being selected by user on PS3 - should trigger handling of message if it's a lobby invite, etc.
+//-----------------------------------------------------------------------------
+struct PS3NPMessageSelected_t
+{
+ enum { k_iCallback = k_iSteamUtilsCallbacks + 9 };
+ uint32 dataid;
+};
+
+//-----------------------------------------------------------------------------
+// callback for when the PS3 keyboard dialog closes
+//-----------------------------------------------------------------------------
+struct PS3KeyboardDialogFinished_t
+{
+ enum { k_iCallback = k_iSteamUtilsCallbacks + 10 };
+};
+
+// k_iSteamUtilsCallbacks + 11 is taken
+
+//-----------------------------------------------------------------------------
+// callback for PSN status changing on PS3
+//-----------------------------------------------------------------------------
+struct PS3PSNStatusChange_t
+{
+ enum { k_iCallback = k_iSteamUtilsCallbacks + 12 };
+ bool m_bPSNOnline;
+};
+
+#endif
+
+// k_iSteamUtilsCallbacks + 13 is taken
+
+
+//-----------------------------------------------------------------------------
+// Big Picture gamepad text input has been closed
+//-----------------------------------------------------------------------------
+struct GamepadTextInputDismissed_t
+{
+ enum { k_iCallback = k_iSteamUtilsCallbacks + 14 };
+ bool m_bSubmitted; // true if user entered & accepted text (Call ISteamUtils::GetEnteredGamepadTextInput() for text), false if canceled input
+ uint32 m_unSubmittedText;
+};
+
+
+#pragma pack( pop )
+
+#endif // ISTEAMUTILS_H