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Diffstat (limited to 'lsteamclient/steamworks_sdk_129/isteamhttp.h')
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+//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. =======
+//
+// Purpose: interface to http client
+//
+//=============================================================================
+
+#ifndef ISTEAMHTTP_H
+#define ISTEAMHTTP_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "isteamclient.h"
+#include "steamhttpenums.h"
+
+// Handle to a HTTP Request handle
+typedef uint32 HTTPRequestHandle;
+#define INVALID_HTTPREQUEST_HANDLE 0
+
+//-----------------------------------------------------------------------------
+// Purpose: interface to http client
+//-----------------------------------------------------------------------------
+class ISteamHTTP
+{
+public:
+
+ // Initializes a new HTTP request, returning a handle to use in further operations on it. Requires
+ // the method (GET or POST) and the absolute URL for the request. Only http requests (ie, not https) are
+ // currently supported, so this string must start with http:// or https:// and should look like http://store.steampowered.com/app/250/
+ // or such.
+ virtual HTTPRequestHandle CreateHTTPRequest( EHTTPMethod eHTTPRequestMethod, const char *pchAbsoluteURL ) = 0;
+
+ // Set a context value for the request, which will be returned in the HTTPRequestCompleted_t callback after
+ // sending the request. This is just so the caller can easily keep track of which callbacks go with which request data.
+ virtual bool SetHTTPRequestContextValue( HTTPRequestHandle hRequest, uint64 ulContextValue ) = 0;
+
+ // Set a timeout in seconds for the HTTP request, must be called prior to sending the request. Default
+ // timeout is 60 seconds if you don't call this. Returns false if the handle is invalid, or the request
+ // has already been sent.
+ virtual bool SetHTTPRequestNetworkActivityTimeout( HTTPRequestHandle hRequest, uint32 unTimeoutSeconds ) = 0;
+
+ // Set a request header value for the request, must be called prior to sending the request. Will
+ // return false if the handle is invalid or the request is already sent.
+ virtual bool SetHTTPRequestHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, const char *pchHeaderValue ) = 0;
+
+ // Set a GET or POST parameter value on the request, which is set will depend on the EHTTPMethod specified
+ // when creating the request. Must be called prior to sending the request. Will return false if the
+ // handle is invalid or the request is already sent.
+ virtual bool SetHTTPRequestGetOrPostParameter( HTTPRequestHandle hRequest, const char *pchParamName, const char *pchParamValue ) = 0;
+
+ // Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on
+ // asynchronous response via callback.
+ //
+ // Note: If the user is in offline mode in Steam, then this will add a only-if-cached cache-control
+ // header and only do a local cache lookup rather than sending any actual remote request.
+ virtual bool SendHTTPRequest( HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle ) = 0;
+
+ // Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on
+ // asynchronous response via callback for completion, and listen for HTTPRequestHeadersReceived_t and
+ // HTTPRequestDataReceived_t callbacks while streaming.
+ virtual bool SendHTTPRequestAndStreamResponse( HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle ) = 0;
+
+ // Defers a request you have sent, the actual HTTP client code may have many requests queued, and this will move
+ // the specified request to the tail of the queue. Returns false on invalid handle, or if the request is not yet sent.
+ virtual bool DeferHTTPRequest( HTTPRequestHandle hRequest ) = 0;
+
+ // Prioritizes a request you have sent, the actual HTTP client code may have many requests queued, and this will move
+ // the specified request to the head of the queue. Returns false on invalid handle, or if the request is not yet sent.
+ virtual bool PrioritizeHTTPRequest( HTTPRequestHandle hRequest ) = 0;
+
+ // Checks if a response header is present in a HTTP response given a handle from HTTPRequestCompleted_t, also
+ // returns the size of the header value if present so the caller and allocate a correctly sized buffer for
+ // GetHTTPResponseHeaderValue.
+ virtual bool GetHTTPResponseHeaderSize( HTTPRequestHandle hRequest, const char *pchHeaderName, uint32 *unResponseHeaderSize ) = 0;
+
+ // Gets header values from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
+ // header is not present or if your buffer is too small to contain it's value. You should first call
+ // BGetHTTPResponseHeaderSize to check for the presence of the header and to find out the size buffer needed.
+ virtual bool GetHTTPResponseHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, uint8 *pHeaderValueBuffer, uint32 unBufferSize ) = 0;
+
+ // Gets the size of the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
+ // handle is invalid.
+ virtual bool GetHTTPResponseBodySize( HTTPRequestHandle hRequest, uint32 *unBodySize ) = 0;
+
+ // Gets the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
+ // handle is invalid or is to a streaming response, or if the provided buffer is not the correct size. Use BGetHTTPResponseBodySize first to find out
+ // the correct buffer size to use.
+ virtual bool GetHTTPResponseBodyData( HTTPRequestHandle hRequest, uint8 *pBodyDataBuffer, uint32 unBufferSize ) = 0;
+
+ // Gets the body data from a streaming HTTP response given a handle from HTTPRequestDataReceived_t. Will return false if the
+ // handle is invalid or is to a non-streaming response (meaning it wasn't sent with SendHTTPRequestAndStreamResponse), or if the buffer size and offset
+ // do not match the size and offset sent in HTTPRequestDataReceived_t.
+ virtual bool GetHTTPStreamingResponseBodyData( HTTPRequestHandle hRequest, uint32 cOffset, uint8 *pBodyDataBuffer, uint32 unBufferSize ) = 0;
+
+ // Releases an HTTP response handle, should always be called to free resources after receiving a HTTPRequestCompleted_t
+ // callback and finishing using the response.
+ virtual bool ReleaseHTTPRequest( HTTPRequestHandle hRequest ) = 0;
+
+ // Gets progress on downloading the body for the request. This will be zero unless a response header has already been
+ // received which included a content-length field. For responses that contain no content-length it will report
+ // zero for the duration of the request as the size is unknown until the connection closes.
+ virtual bool GetHTTPDownloadProgressPct( HTTPRequestHandle hRequest, float *pflPercentOut ) = 0;
+
+ // Sets the body for an HTTP Post request. Will fail and return false on a GET request, and will fail if POST params
+ // have already been set for the request. Setting this raw body makes it the only contents for the post, the pchContentType
+ // parameter will set the content-type header for the request so the server may know how to interpret the body.
+ virtual bool SetHTTPRequestRawPostBody( HTTPRequestHandle hRequest, const char *pchContentType, uint8 *pubBody, uint32 unBodyLen ) = 0;
+};
+
+#define STEAMHTTP_INTERFACE_VERSION "STEAMHTTP_INTERFACE_VERSION002"
+
+// callbacks
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error isteamclient.h must be included
+#endif
+
+struct HTTPRequestCompleted_t
+{
+ enum { k_iCallback = k_iClientHTTPCallbacks + 1 };
+
+ // Handle value for the request that has completed.
+ HTTPRequestHandle m_hRequest;
+
+ // Context value that the user defined on the request that this callback is associated with, 0 if
+ // no context value was set.
+ uint64 m_ulContextValue;
+
+ // This will be true if we actually got any sort of response from the server (even an error).
+ // It will be false if we failed due to an internal error or client side network failure.
+ bool m_bRequestSuccessful;
+
+ // Will be the HTTP status code value returned by the server, k_EHTTPStatusCode200OK is the normal
+ // OK response, if you get something else you probably need to treat it as a failure.
+ EHTTPStatusCode m_eStatusCode;
+};
+
+
+struct HTTPRequestHeadersReceived_t
+{
+ enum { k_iCallback = k_iClientHTTPCallbacks + 2 };
+
+ // Handle value for the request that has received headers.
+ HTTPRequestHandle m_hRequest;
+
+ // Context value that the user defined on the request that this callback is associated with, 0 if
+ // no context value was set.
+ uint64 m_ulContextValue;
+};
+
+struct HTTPRequestDataReceived_t
+{
+ enum { k_iCallback = k_iClientHTTPCallbacks + 3 };
+
+ // Handle value for the request that has received data.
+ HTTPRequestHandle m_hRequest;
+
+ // Context value that the user defined on the request that this callback is associated with, 0 if
+ // no context value was set.
+ uint64 m_ulContextValue;
+
+
+ // Offset to provide to GetHTTPStreamingResponseBodyData to get this chunk of data
+ uint32 m_cOffset;
+
+ // Size to provide to GetHTTPStreamingResponseBodyData to get this chunk of data
+ uint32 m_cBytesReceived;
+};
+
+
+#pragma pack( pop )
+
+#endif // ISTEAMHTTP_H \ No newline at end of file