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2021-11-02update submodulesexperimental-bleeding-edge-6.3-2084-20211102-p3ba1c0-w112bb6-d1b1206-v35d2f1Proton Merge Bot
2021-11-02Stop processing Vagrantfile in case of errorsexperimental-bleeding-edge-6.3-2054-20211102-p3ba1c0-wa55a995-d1b1206-v35d2f1Giovanni Mascellani
If something in the provisioning of the vagrant virtual machine goes wrong the developer might not notice (the creation log is very long), but the virtual machine will be more or less subtly broken. Instead, halting on errros makes problems immediately apparent. Link: https://github.com/ValveSoftware/Proton/pull/4343
2021-11-02pefixup: Add timestamps to PE fixup stepJoshua Ashton
Needed for some anti cheats to be happy. Signed-off-by: Joshua Ashton <joshua@froggi.es> Link: https://github.com/ValveSoftware/Proton/pull/4880
2021-11-02steam_helper: Fix small typopchome
Link: https://github.com/ValveSoftware/Proton/pull/5266
2021-11-02Vagrantfile: Add mitigation for GitHub's git protocol deprecation.Arkadiusz Hiler
The planned brownouts already cause problems. Link: https://github.blog/2021-09-01-improving-git-protocol-security-github/
2021-11-02Vagrantfile: Install python3 version of afdko.Arkadiusz Hiler
2021-11-01update submodulesexperimental-bleeding-edge-6.3-2002-20211101-paf96ce-wa55a995-d1b1206-v35d2f1experimental-6.3-20211101Proton Merge Bot
2021-10-29configure: Mention that people may need to install afdko using pip.Arkadiusz Hiler
2021-10-29Make README more digestibleArkadiusz Hiler
2021-10-28steam_helper: Add PROTON_HIDE_PROCESS_WINDOW for hiding the child process's ↵Andrew Eikum
window CW-Bug-Id: #15930
2021-10-28Return the real application return code on exitAndrew Eikum
CW-Bug-Id: #15930
2021-10-27update submodulesexperimental-6.3-20211027Proton Merge Bot
2021-10-26steam_helper: create Config directoryPierre-Loup A. Griffais
This is checked by CEG.
2021-10-21wineopenxr: Get required vulkan extensions from registry.Paul Gofman
CW-Bug-ID: #19504
2021-10-21steam_helper: Store OpenXR vulkan extensions in registry.Paul Gofman
CW-Bug-ID: #19504
2021-10-21wineopenxr: Export __wineopenxr_get_extensions_internal() function.Paul Gofman
CW-Bug-ID: #19504
2021-10-21steam_helper: Build as 64 bit.Paul Gofman
CW-Bug-ID: #19504
2021-10-21amend! steam_helper: Add PROTON_WAIT_ATTACH for debuggers to attach to game ↵Andrew Eikum
process at startup steam_helper: Add PROTON_WAIT_ATTACH for debuggers to attach to game process at startup CW-Bug-Id: #19567
2021-10-21steam_helper: Add PROTON_WAIT_ATTACH for debuggers to attach to game process ↵Andrew Eikum
at startup
2021-10-20update wineexperimental-6.3-20211020Arkadiusz Hiler
2021-10-18update wineexperimental-6.3-20211018Arkadiusz Hiler
2021-10-18update vkd3d-proton to v2.5Arkadiusz Hiler
2021-10-13update wineexperimental-6.3-20211013Arkadiusz Hiler
2021-10-11update wineexperimental-6.3-20211011bArkadiusz Hiler
2021-10-11update dxvk to v1.9.2-20-g3e64e1b3Arkadiusz Hiler
2021-10-11update wineArkadiusz Hiler
2021-10-11proton: Log the kernel version.Arkadiusz Hiler
2021-10-11media-converter: Temporarily disable dumping audio to diskAndrew Eikum
It has some known issues, so don't waste resources on bad data. CW-Bug-Id: #19009
2021-10-11media-converter: Always set write offset past headerAndrew Eikum
2021-10-11lsteamclient: Also key glyph path cache off of flags parameterAndrew Eikum
2021-10-08lsteamclient: Also convert paths from GetGlyphForXboxOriginAndrew Eikum
CW-Bug-Id: #19517
2021-10-08lsteamclient: Convert glyph paths in new ISteamInput005 methodsAndrew Eikum
CW-Bug-Id: #19517
2021-10-08lsteamclient: Convert path given to ISteamInput::SetInputActionManifestFilePathAndrew Eikum
CW-Bug-Id: #19517
2021-10-05proton: Add usenativexinput13 compat config option.Arkadiusz Hiler
Various games using KT Engine like recent WRC and TT Isle of Man, when run in a win10 prefix, try to load UWP/xinput1_3.dll that ships with the games. It seems to be mostly-compatible xinput implementation built on top of windows.gaming.input.dll. However if we try to replace it with the builtin the game crashes because it tries to call entry points that are not available in the original xinput (that's the "mostly-compatible" part), so we need this override. Since our windows.gaming.input.dll implementation is just a stub controllers other than steering wheels (which are handled through dinput) do not work.
2021-10-04Update Wine Mono to 6.4.1.Esme Povirk
2021-10-04update dxvk to v1.9.2-17-g581f0969experimental-6.3-20211004Arkadiusz Hiler
2021-10-04vkd3d: Update for Monster Boy and the Cursed Kingdom.Zebediah Figura
2021-09-30update wineexperimental-6.3-20210930Arkadiusz Hiler
2021-09-30update dxvk-nvapi to v0.4-37-gacbcf35Arkadiusz Hiler
2021-09-30Update Wine Mono to 6.4.0.Esme Povirk
2021-09-30proton: Delete PID leading zeros instead of all zerosSSYSS000
2021-09-30lsteamclient: generate 1.52 supportAndrew Eikum
2021-09-30lsteamclient: import steamworks sdk 1.52Andrew Eikum
2021-09-30vkd3d: Update to my working tree.Zebediah Figura
CW-Bug-Id: #15810
2021-09-30proton: Copy libvkd3d-shader-1.dll into the system32 directory.Zebediah Figura
CW-Bug-Id: #15810
2021-09-30build: Build vkd3d.Zebediah Figura
CW-Bug-Id: #15810
2021-09-30build: Build SPIRV-Headers, sort of.Zebediah Figura
CW-Bug-Id: #15810
2021-09-30build: Build Vulkan-Headers, sort of.Zebediah Figura
CW-Bug-Id: #15810
2021-09-30SPIRV-Headers: New submodule.Zebediah Figura
CW-Bug-Id: #15810
2021-09-30Vulkan-Headers: New submodule.Zebediah Figura
CW-Bug-Id: #15810