Age | Commit message (Collapse) | Author |
|
|
|
The -Isteamworks_sdk_{sdkver} was not expanded anyway.
|
|
|
|
|
|
|
|
|
|
|
|
steamclient.dll loader range.
CW-Bug-ID: #19605
For Mafia II.
|
|
CW-Bug-Id: #19517
|
|
CW-Bug-Id: #19517
|
|
CW-Bug-Id: #19517
|
|
|
|
|
|
|
|
Basically the only issue left out is that Python3 is much more picky
on file encoding, and some Valve headers are not UTF-8. Ignoring
errors is enough to get everything fixed.
|
|
This way the generated file is more deterministic, and hopefully less
irrelevant diff is produced (for example when switching from Python 2
to Python 3, or when adding more callbacks that cause rehashing the
dictionary).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SteamNetConnectionInfo_t has 8-byte alignment on win32, but 4-byte on
Linux. Since we use the same struct on each in lsteamclient,
winSteamNetConnectionStatusChangedCallback_t_712's members would
incorrectly be aligned to 4-byte boundaries.
|
|
It was declared inside an extern "C" block in the SDK, which for some
reason cindex doesn't include.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
For SteamNetworkingSocketsSerialized003.
|
|
|
|
Signed-off-by: Duncan Ogilvie <mr.exodia.tpodt@gmail.com>
|
|
|
|
|
|
For SteamUser004.
|