#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #include "steamworks_sdk_111/steam_api.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_111 #include "struct_converters.h" #include "cppISteamApps_STEAMAPPS_INTERFACE_VERSION003.h" bool cppISteamApps_STEAMAPPS_INTERFACE_VERSION003_BIsSubscribed(void *linux_side) { return ((ISteamApps*)linux_side)->BIsSubscribed(); } bool cppISteamApps_STEAMAPPS_INTERFACE_VERSION003_BIsLowViolence(void *linux_side) { return ((ISteamApps*)linux_side)->BIsLowViolence(); } bool cppISteamApps_STEAMAPPS_INTERFACE_VERSION003_BIsCybercafe(void *linux_side) { return ((ISteamApps*)linux_side)->BIsCybercafe(); } bool cppISteamApps_STEAMAPPS_INTERFACE_VERSION003_BIsVACBanned(void *linux_side) { return ((ISteamApps*)linux_side)->BIsVACBanned(); } const char * cppISteamApps_STEAMAPPS_INTERFACE_VERSION003_GetCurrentGameLanguage(void *linux_side) { return ((ISteamApps*)linux_side)->GetCurrentGameLanguage(); } const char * cppISteamApps_STEAMAPPS_INTERFACE_VERSION003_GetAvailableGameLanguages(void *linux_side) { return ((ISteamApps*)linux_side)->GetAvailableGameLanguages(); } bool cppISteamApps_STEAMAPPS_INTERFACE_VERSION003_BIsSubscribedApp(void *linux_side, AppId_t appID) { return ((ISteamApps*)linux_side)->BIsSubscribedApp((AppId_t)appID); } bool cppISteamApps_STEAMAPPS_INTERFACE_VERSION003_BIsDlcInstalled(void *linux_side, AppId_t appID) { return ((ISteamApps*)linux_side)->BIsDlcInstalled((AppId_t)appID); } #ifdef __cplusplus } #endif