#ifdef __cplusplus extern "C" { #endif extern HSteamPipe cppISteamClient_SteamClient008_CreateSteamPipe(void *); extern bool cppISteamClient_SteamClient008_BReleaseSteamPipe(void *, HSteamPipe); extern HSteamUser cppISteamClient_SteamClient008_ConnectToGlobalUser(void *, HSteamPipe); extern HSteamUser cppISteamClient_SteamClient008_CreateLocalUser(void *, HSteamPipe *, EAccountType); extern void cppISteamClient_SteamClient008_ReleaseUser(void *, HSteamPipe, HSteamUser); extern void *cppISteamClient_SteamClient008_GetISteamUser(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient008_GetISteamGameServer(void *, HSteamUser, HSteamPipe, const char *); extern void cppISteamClient_SteamClient008_SetLocalIPBinding(void *, uint32, uint16); extern void *cppISteamClient_SteamClient008_GetISteamFriends(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient008_GetISteamUtils(void *, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient008_GetISteamMatchmaking(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient008_GetISteamMasterServerUpdater(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient008_GetISteamMatchmakingServers(void *, HSteamUser, HSteamPipe, const char *); extern void * cppISteamClient_SteamClient008_GetISteamGenericInterface(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient008_GetISteamUserStats(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient008_GetISteamApps(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient008_GetISteamNetworking(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient008_GetISteamRemoteStorage(void *, HSteamUser, HSteamPipe, const char *); extern void cppISteamClient_SteamClient008_RunFrame(void *); extern uint32 cppISteamClient_SteamClient008_GetIPCCallCount(void *); extern void cppISteamClient_SteamClient008_SetWarningMessageHook(void *, SteamAPIWarningMessageHook_t); #ifdef __cplusplus } #endif