#ifdef __cplusplus extern "C" { #endif extern HSteamPipe cppISteamClient_SteamClient012_CreateSteamPipe(void *); extern bool cppISteamClient_SteamClient012_BReleaseSteamPipe(void *, HSteamPipe); extern HSteamUser cppISteamClient_SteamClient012_ConnectToGlobalUser(void *, HSteamPipe); extern HSteamUser cppISteamClient_SteamClient012_CreateLocalUser(void *, HSteamPipe *, EAccountType); extern void cppISteamClient_SteamClient012_ReleaseUser(void *, HSteamPipe, HSteamUser); extern void *cppISteamClient_SteamClient012_GetISteamUser(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient012_GetISteamGameServer(void *, HSteamUser, HSteamPipe, const char *); extern void cppISteamClient_SteamClient012_SetLocalIPBinding(void *, uint32, uint16); extern void *cppISteamClient_SteamClient012_GetISteamFriends(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient012_GetISteamUtils(void *, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient012_GetISteamMatchmaking(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient012_GetISteamMatchmakingServers(void *, HSteamUser, HSteamPipe, const char *); extern void * cppISteamClient_SteamClient012_GetISteamGenericInterface(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient012_GetISteamUserStats(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient012_GetISteamGameServerStats(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient012_GetISteamApps(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient012_GetISteamNetworking(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient012_GetISteamRemoteStorage(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient012_GetISteamScreenshots(void *, HSteamUser, HSteamPipe, const char *); extern void cppISteamClient_SteamClient012_RunFrame(void *); extern uint32 cppISteamClient_SteamClient012_GetIPCCallCount(void *); extern void cppISteamClient_SteamClient012_SetWarningMessageHook(void *, SteamAPIWarningMessageHook_t); extern bool cppISteamClient_SteamClient012_BShutdownIfAllPipesClosed(void *); extern void *cppISteamClient_SteamClient012_GetISteamHTTP(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient012_GetISteamUnifiedMessages(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient012_GetISteamController(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient012_GetISteamUGC(void *, HSteamUser, HSteamPipe, const char *); #ifdef __cplusplus } #endif