#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #include "steamworks_sdk_137/steam_api.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_137 #include "struct_converters.h" #include "cppISteamController_SteamController003.h" bool cppISteamController_SteamController003_Init(void *linux_side) { return ((ISteamController*)linux_side)->Init(); } bool cppISteamController_SteamController003_Shutdown(void *linux_side) { return ((ISteamController*)linux_side)->Shutdown(); } void cppISteamController_SteamController003_RunFrame(void *linux_side) { ((ISteamController*)linux_side)->RunFrame(); } int cppISteamController_SteamController003_GetConnectedControllers(void *linux_side, ControllerHandle_t * handlesOut) { return ((ISteamController*)linux_side)->GetConnectedControllers((ControllerHandle_t *)handlesOut); } bool cppISteamController_SteamController003_ShowBindingPanel(void *linux_side, ControllerHandle_t controllerHandle) { return ((ISteamController*)linux_side)->ShowBindingPanel((ControllerHandle_t)controllerHandle); } ControllerActionSetHandle_t cppISteamController_SteamController003_GetActionSetHandle(void *linux_side, const char * pszActionSetName) { return ((ISteamController*)linux_side)->GetActionSetHandle((const char *)pszActionSetName); } void cppISteamController_SteamController003_ActivateActionSet(void *linux_side, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle) { ((ISteamController*)linux_side)->ActivateActionSet((ControllerHandle_t)controllerHandle, (ControllerActionSetHandle_t)actionSetHandle); } ControllerActionSetHandle_t cppISteamController_SteamController003_GetCurrentActionSet(void *linux_side, ControllerHandle_t controllerHandle) { return ((ISteamController*)linux_side)->GetCurrentActionSet((ControllerHandle_t)controllerHandle); } ControllerDigitalActionHandle_t cppISteamController_SteamController003_GetDigitalActionHandle(void *linux_side, const char * pszActionName) { return ((ISteamController*)linux_side)->GetDigitalActionHandle((const char *)pszActionName); } ControllerDigitalActionData_t cppISteamController_SteamController003_GetDigitalActionData(void *linux_side, ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle) { return ((ISteamController*)linux_side)->GetDigitalActionData((ControllerHandle_t)controllerHandle, (ControllerDigitalActionHandle_t)digitalActionHandle); } int cppISteamController_SteamController003_GetDigitalActionOrigins(void *linux_side, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, EControllerActionOrigin * originsOut) { return ((ISteamController*)linux_side)->GetDigitalActionOrigins((ControllerHandle_t)controllerHandle, (ControllerActionSetHandle_t)actionSetHandle, (ControllerDigitalActionHandle_t)digitalActionHandle, (EControllerActionOrigin *)originsOut); } ControllerAnalogActionHandle_t cppISteamController_SteamController003_GetAnalogActionHandle(void *linux_side, const char * pszActionName) { return ((ISteamController*)linux_side)->GetAnalogActionHandle((const char *)pszActionName); } ControllerAnalogActionData_t cppISteamController_SteamController003_GetAnalogActionData(void *linux_side, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle) { return ((ISteamController*)linux_side)->GetAnalogActionData((ControllerHandle_t)controllerHandle, (ControllerAnalogActionHandle_t)analogActionHandle); } int cppISteamController_SteamController003_GetAnalogActionOrigins(void *linux_side, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin * originsOut) { return ((ISteamController*)linux_side)->GetAnalogActionOrigins((ControllerHandle_t)controllerHandle, (ControllerActionSetHandle_t)actionSetHandle, (ControllerAnalogActionHandle_t)analogActionHandle, (EControllerActionOrigin *)originsOut); } void cppISteamController_SteamController003_StopAnalogActionMomentum(void *linux_side, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction) { ((ISteamController*)linux_side)->StopAnalogActionMomentum((ControllerHandle_t)controllerHandle, (ControllerAnalogActionHandle_t)eAction); } void cppISteamController_SteamController003_TriggerHapticPulse(void *linux_side, ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec) { ((ISteamController*)linux_side)->TriggerHapticPulse((ControllerHandle_t)controllerHandle, (ESteamControllerPad)eTargetPad, (unsigned short)usDurationMicroSec); } void cppISteamController_SteamController003_TriggerRepeatedHapticPulse(void *linux_side, ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags) { ((ISteamController*)linux_side)->TriggerRepeatedHapticPulse((ControllerHandle_t)controllerHandle, (ESteamControllerPad)eTargetPad, (unsigned short)usDurationMicroSec, (unsigned short)usOffMicroSec, (unsigned short)unRepeat, (unsigned int)nFlags); } #ifdef __cplusplus } #endif