extern bool cppISteamController_SteamController006_Init(void *); extern bool cppISteamController_SteamController006_Shutdown(void *); extern void cppISteamController_SteamController006_RunFrame(void *); extern int cppISteamController_SteamController006_GetConnectedControllers(void *, ControllerHandle_t *); extern bool cppISteamController_SteamController006_ShowBindingPanel(void *, ControllerHandle_t); extern ControllerActionSetHandle_t cppISteamController_SteamController006_GetActionSetHandle(void *, const char *); extern void cppISteamController_SteamController006_ActivateActionSet(void *, ControllerHandle_t, ControllerActionSetHandle_t); extern ControllerActionSetHandle_t cppISteamController_SteamController006_GetCurrentActionSet(void *, ControllerHandle_t); extern void cppISteamController_SteamController006_ActivateActionSetLayer(void *, ControllerHandle_t, ControllerActionSetHandle_t); extern void cppISteamController_SteamController006_DeactivateActionSetLayer(void *, ControllerHandle_t, ControllerActionSetHandle_t); extern void cppISteamController_SteamController006_DeactivateAllActionSetLayers(void *, ControllerHandle_t); extern int cppISteamController_SteamController006_GetActiveActionSetLayers(void *, ControllerHandle_t, ControllerActionSetHandle_t *); extern ControllerDigitalActionHandle_t cppISteamController_SteamController006_GetDigitalActionHandle(void *, const char *); extern ControllerDigitalActionData_t cppISteamController_SteamController006_GetDigitalActionData(void *, ControllerHandle_t, ControllerDigitalActionHandle_t); extern int cppISteamController_SteamController006_GetDigitalActionOrigins(void *, ControllerHandle_t, ControllerActionSetHandle_t, ControllerDigitalActionHandle_t, EControllerActionOrigin *); extern ControllerAnalogActionHandle_t cppISteamController_SteamController006_GetAnalogActionHandle(void *, const char *); extern ControllerAnalogActionData_t cppISteamController_SteamController006_GetAnalogActionData(void *, ControllerHandle_t, ControllerAnalogActionHandle_t); extern int cppISteamController_SteamController006_GetAnalogActionOrigins(void *, ControllerHandle_t, ControllerActionSetHandle_t, ControllerAnalogActionHandle_t, EControllerActionOrigin *); extern void cppISteamController_SteamController006_StopAnalogActionMomentum(void *, ControllerHandle_t, ControllerAnalogActionHandle_t); extern void cppISteamController_SteamController006_TriggerHapticPulse(void *, ControllerHandle_t, ESteamControllerPad, unsigned short); extern void cppISteamController_SteamController006_TriggerRepeatedHapticPulse(void *, ControllerHandle_t, ESteamControllerPad, unsigned short, unsigned short, unsigned short, unsigned int); extern void cppISteamController_SteamController006_TriggerVibration(void *, ControllerHandle_t, unsigned short, unsigned short); extern void cppISteamController_SteamController006_SetLEDColor(void *, ControllerHandle_t, uint8, uint8, uint8, unsigned int); extern int cppISteamController_SteamController006_GetGamepadIndexForController(void *, ControllerHandle_t); extern ControllerHandle_t cppISteamController_SteamController006_GetControllerForGamepadIndex(void *, int); extern ControllerMotionData_t cppISteamController_SteamController006_GetMotionData(void *, ControllerHandle_t); extern bool cppISteamController_SteamController006_ShowDigitalActionOrigins(void *, ControllerHandle_t, ControllerDigitalActionHandle_t, float, float, float); extern bool cppISteamController_SteamController006_ShowAnalogActionOrigins(void *, ControllerHandle_t, ControllerAnalogActionHandle_t, float, float, float); extern const char * cppISteamController_SteamController006_GetStringForActionOrigin(void *, EControllerActionOrigin); extern const char * cppISteamController_SteamController006_GetGlyphForActionOrigin(void *, EControllerActionOrigin); extern ESteamInputType cppISteamController_SteamController006_GetInputTypeForHandle(void *, ControllerHandle_t);