#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #include "steamworks_sdk_153a/steam_api.h" #include "steamworks_sdk_153a/steamnetworkingtypes.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_153a #include "struct_converters.h" #include "cppISteamController_SteamController008.h" bool cppISteamController_SteamController008_Init(void *linux_side) { return ((ISteamController*)linux_side)->Init(); } bool cppISteamController_SteamController008_Shutdown(void *linux_side) { return ((ISteamController*)linux_side)->Shutdown(); } void cppISteamController_SteamController008_RunFrame(void *linux_side) { ((ISteamController*)linux_side)->RunFrame(); } int cppISteamController_SteamController008_GetConnectedControllers(void *linux_side, ControllerHandle_t * handlesOut) { return ((ISteamController*)linux_side)->GetConnectedControllers((ControllerHandle_t *)handlesOut); } ControllerActionSetHandle_t cppISteamController_SteamController008_GetActionSetHandle(void *linux_side, const char * pszActionSetName) { return ((ISteamController*)linux_side)->GetActionSetHandle((const char *)pszActionSetName); } void cppISteamController_SteamController008_ActivateActionSet(void *linux_side, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle) { ((ISteamController*)linux_side)->ActivateActionSet((ControllerHandle_t)controllerHandle, (ControllerActionSetHandle_t)actionSetHandle); } ControllerActionSetHandle_t cppISteamController_SteamController008_GetCurrentActionSet(void *linux_side, ControllerHandle_t controllerHandle) { return ((ISteamController*)linux_side)->GetCurrentActionSet((ControllerHandle_t)controllerHandle); } void cppISteamController_SteamController008_ActivateActionSetLayer(void *linux_side, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle) { ((ISteamController*)linux_side)->ActivateActionSetLayer((ControllerHandle_t)controllerHandle, (ControllerActionSetHandle_t)actionSetLayerHandle); } void cppISteamController_SteamController008_DeactivateActionSetLayer(void *linux_side, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle) { ((ISteamController*)linux_side)->DeactivateActionSetLayer((ControllerHandle_t)controllerHandle, (ControllerActionSetHandle_t)actionSetLayerHandle); } void cppISteamController_SteamController008_DeactivateAllActionSetLayers(void *linux_side, ControllerHandle_t controllerHandle) { ((ISteamController*)linux_side)->DeactivateAllActionSetLayers((ControllerHandle_t)controllerHandle); } int cppISteamController_SteamController008_GetActiveActionSetLayers(void *linux_side, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t * handlesOut) { return ((ISteamController*)linux_side)->GetActiveActionSetLayers((ControllerHandle_t)controllerHandle, (ControllerActionSetHandle_t *)handlesOut); } ControllerDigitalActionHandle_t cppISteamController_SteamController008_GetDigitalActionHandle(void *linux_side, const char * pszActionName) { return ((ISteamController*)linux_side)->GetDigitalActionHandle((const char *)pszActionName); } InputDigitalActionData_t cppISteamController_SteamController008_GetDigitalActionData(void *linux_side, ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle) { return ((ISteamController*)linux_side)->GetDigitalActionData((ControllerHandle_t)controllerHandle, (ControllerDigitalActionHandle_t)digitalActionHandle); } int cppISteamController_SteamController008_GetDigitalActionOrigins(void *linux_side, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, EControllerActionOrigin * originsOut) { return ((ISteamController*)linux_side)->GetDigitalActionOrigins((ControllerHandle_t)controllerHandle, (ControllerActionSetHandle_t)actionSetHandle, (ControllerDigitalActionHandle_t)digitalActionHandle, (EControllerActionOrigin *)originsOut); } ControllerAnalogActionHandle_t cppISteamController_SteamController008_GetAnalogActionHandle(void *linux_side, const char * pszActionName) { return ((ISteamController*)linux_side)->GetAnalogActionHandle((const char *)pszActionName); } InputAnalogActionData_t cppISteamController_SteamController008_GetAnalogActionData(void *linux_side, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle) { return ((ISteamController*)linux_side)->GetAnalogActionData((ControllerHandle_t)controllerHandle, (ControllerAnalogActionHandle_t)analogActionHandle); } int cppISteamController_SteamController008_GetAnalogActionOrigins(void *linux_side, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin * originsOut) { return ((ISteamController*)linux_side)->GetAnalogActionOrigins((ControllerHandle_t)controllerHandle, (ControllerActionSetHandle_t)actionSetHandle, (ControllerAnalogActionHandle_t)analogActionHandle, (EControllerActionOrigin *)originsOut); } const char * cppISteamController_SteamController008_GetStringForActionOrigin(void *linux_side, EControllerActionOrigin eOrigin) { return ((ISteamController*)linux_side)->GetStringForActionOrigin((EControllerActionOrigin)eOrigin); } void cppISteamController_SteamController008_StopAnalogActionMomentum(void *linux_side, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction) { ((ISteamController*)linux_side)->StopAnalogActionMomentum((ControllerHandle_t)controllerHandle, (ControllerAnalogActionHandle_t)eAction); } InputMotionData_t cppISteamController_SteamController008_GetMotionData(void *linux_side, ControllerHandle_t controllerHandle) { return ((ISteamController*)linux_side)->GetMotionData((ControllerHandle_t)controllerHandle); } void cppISteamController_SteamController008_TriggerHapticPulse(void *linux_side, ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec) { ((ISteamController*)linux_side)->TriggerHapticPulse((ControllerHandle_t)controllerHandle, (ESteamControllerPad)eTargetPad, (unsigned short)usDurationMicroSec); } void cppISteamController_SteamController008_TriggerRepeatedHapticPulse(void *linux_side, ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags) { ((ISteamController*)linux_side)->TriggerRepeatedHapticPulse((ControllerHandle_t)controllerHandle, (ESteamControllerPad)eTargetPad, (unsigned short)usDurationMicroSec, (unsigned short)usOffMicroSec, (unsigned short)unRepeat, (unsigned int)nFlags); } void cppISteamController_SteamController008_TriggerVibration(void *linux_side, ControllerHandle_t controllerHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed) { ((ISteamController*)linux_side)->TriggerVibration((ControllerHandle_t)controllerHandle, (unsigned short)usLeftSpeed, (unsigned short)usRightSpeed); } void cppISteamController_SteamController008_SetLEDColor(void *linux_side, ControllerHandle_t controllerHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags) { ((ISteamController*)linux_side)->SetLEDColor((ControllerHandle_t)controllerHandle, (uint8)nColorR, (uint8)nColorG, (uint8)nColorB, (unsigned int)nFlags); } bool cppISteamController_SteamController008_ShowBindingPanel(void *linux_side, ControllerHandle_t controllerHandle) { return ((ISteamController*)linux_side)->ShowBindingPanel((ControllerHandle_t)controllerHandle); } ESteamInputType cppISteamController_SteamController008_GetInputTypeForHandle(void *linux_side, ControllerHandle_t controllerHandle) { return ((ISteamController*)linux_side)->GetInputTypeForHandle((ControllerHandle_t)controllerHandle); } ControllerHandle_t cppISteamController_SteamController008_GetControllerForGamepadIndex(void *linux_side, int nIndex) { return ((ISteamController*)linux_side)->GetControllerForGamepadIndex((int)nIndex); } int cppISteamController_SteamController008_GetGamepadIndexForController(void *linux_side, ControllerHandle_t ulControllerHandle) { return ((ISteamController*)linux_side)->GetGamepadIndexForController((ControllerHandle_t)ulControllerHandle); } const char * cppISteamController_SteamController008_GetStringForXboxOrigin(void *linux_side, EXboxOrigin eOrigin) { return ((ISteamController*)linux_side)->GetStringForXboxOrigin((EXboxOrigin)eOrigin); } EControllerActionOrigin cppISteamController_SteamController008_GetActionOriginFromXboxOrigin(void *linux_side, ControllerHandle_t controllerHandle, EXboxOrigin eOrigin) { return ((ISteamController*)linux_side)->GetActionOriginFromXboxOrigin((ControllerHandle_t)controllerHandle, (EXboxOrigin)eOrigin); } EControllerActionOrigin cppISteamController_SteamController008_TranslateActionOrigin(void *linux_side, ESteamInputType eDestinationInputType, EControllerActionOrigin eSourceOrigin) { return ((ISteamController*)linux_side)->TranslateActionOrigin((ESteamInputType)eDestinationInputType, (EControllerActionOrigin)eSourceOrigin); } bool cppISteamController_SteamController008_GetControllerBindingRevision(void *linux_side, ControllerHandle_t controllerHandle, int * pMajor, int * pMinor) { return ((ISteamController*)linux_side)->GetControllerBindingRevision((ControllerHandle_t)controllerHandle, (int *)pMajor, (int *)pMinor); } #ifdef __cplusplus } #endif