extern const char * cppISteamFriends_SteamFriends011_GetPersonaName(void *); extern void cppISteamFriends_SteamFriends011_SetPersonaName(void *, const char *); extern EPersonaState cppISteamFriends_SteamFriends011_GetPersonaState(void *); extern int cppISteamFriends_SteamFriends011_GetFriendCount(void *, int); extern CSteamID cppISteamFriends_SteamFriends011_GetFriendByIndex(void *, int, int); extern EFriendRelationship cppISteamFriends_SteamFriends011_GetFriendRelationship(void *, CSteamID); extern EPersonaState cppISteamFriends_SteamFriends011_GetFriendPersonaState(void *, CSteamID); extern const char * cppISteamFriends_SteamFriends011_GetFriendPersonaName(void *, CSteamID); extern bool cppISteamFriends_SteamFriends011_GetFriendGamePlayed(void *, CSteamID, FriendGameInfo_t *); extern const char * cppISteamFriends_SteamFriends011_GetFriendPersonaNameHistory(void *, CSteamID, int); extern bool cppISteamFriends_SteamFriends011_HasFriend(void *, CSteamID, int); extern int cppISteamFriends_SteamFriends011_GetClanCount(void *); extern CSteamID cppISteamFriends_SteamFriends011_GetClanByIndex(void *, int); extern const char * cppISteamFriends_SteamFriends011_GetClanName(void *, CSteamID); extern const char * cppISteamFriends_SteamFriends011_GetClanTag(void *, CSteamID); extern bool cppISteamFriends_SteamFriends011_GetClanActivityCounts(void *, CSteamID, int *, int *, int *); extern SteamAPICall_t cppISteamFriends_SteamFriends011_DownloadClanActivityCounts(void *, CSteamID *, int); extern int cppISteamFriends_SteamFriends011_GetFriendCountFromSource(void *, CSteamID); extern CSteamID cppISteamFriends_SteamFriends011_GetFriendFromSourceByIndex(void *, CSteamID, int); extern bool cppISteamFriends_SteamFriends011_IsUserInSource(void *, CSteamID, CSteamID); extern void cppISteamFriends_SteamFriends011_SetInGameVoiceSpeaking(void *, CSteamID, bool); extern void cppISteamFriends_SteamFriends011_ActivateGameOverlay(void *, const char *); extern void cppISteamFriends_SteamFriends011_ActivateGameOverlayToUser(void *, const char *, CSteamID); extern void cppISteamFriends_SteamFriends011_ActivateGameOverlayToWebPage(void *, const char *); extern void cppISteamFriends_SteamFriends011_ActivateGameOverlayToStore(void *, AppId_t); extern void cppISteamFriends_SteamFriends011_SetPlayedWith(void *, CSteamID); extern void cppISteamFriends_SteamFriends011_ActivateGameOverlayInviteDialog(void *, CSteamID); extern int cppISteamFriends_SteamFriends011_GetSmallFriendAvatar(void *, CSteamID); extern int cppISteamFriends_SteamFriends011_GetMediumFriendAvatar(void *, CSteamID); extern int cppISteamFriends_SteamFriends011_GetLargeFriendAvatar(void *, CSteamID); extern bool cppISteamFriends_SteamFriends011_RequestUserInformation(void *, CSteamID, bool); extern SteamAPICall_t cppISteamFriends_SteamFriends011_RequestClanOfficerList(void *, CSteamID); extern CSteamID cppISteamFriends_SteamFriends011_GetClanOwner(void *, CSteamID); extern int cppISteamFriends_SteamFriends011_GetClanOfficerCount(void *, CSteamID); extern CSteamID cppISteamFriends_SteamFriends011_GetClanOfficerByIndex(void *, CSteamID, int); extern uint32 cppISteamFriends_SteamFriends011_GetUserRestrictions(void *); extern bool cppISteamFriends_SteamFriends011_SetRichPresence(void *, const char *, const char *); extern void cppISteamFriends_SteamFriends011_ClearRichPresence(void *); extern const char * cppISteamFriends_SteamFriends011_GetFriendRichPresence(void *, CSteamID, const char *); extern int cppISteamFriends_SteamFriends011_GetFriendRichPresenceKeyCount(void *, CSteamID); extern const char * cppISteamFriends_SteamFriends011_GetFriendRichPresenceKeyByIndex(void *, CSteamID, int); extern void cppISteamFriends_SteamFriends011_RequestFriendRichPresence(void *, CSteamID); extern bool cppISteamFriends_SteamFriends011_InviteUserToGame(void *, CSteamID, const char *); extern int cppISteamFriends_SteamFriends011_GetCoplayFriendCount(void *); extern CSteamID cppISteamFriends_SteamFriends011_GetCoplayFriend(void *, int); extern int cppISteamFriends_SteamFriends011_GetFriendCoplayTime(void *, CSteamID); extern AppId_t cppISteamFriends_SteamFriends011_GetFriendCoplayGame(void *, CSteamID); extern SteamAPICall_t cppISteamFriends_SteamFriends011_JoinClanChatRoom(void *, CSteamID); extern bool cppISteamFriends_SteamFriends011_LeaveClanChatRoom(void *, CSteamID); extern int cppISteamFriends_SteamFriends011_GetClanChatMemberCount(void *, CSteamID); extern CSteamID cppISteamFriends_SteamFriends011_GetChatMemberByIndex(void *, CSteamID, int); extern bool cppISteamFriends_SteamFriends011_SendClanChatMessage(void *, CSteamID, const char *); extern int cppISteamFriends_SteamFriends011_GetClanChatMessage(void *, CSteamID, int, void *, int, EChatEntryType *, CSteamID *); extern bool cppISteamFriends_SteamFriends011_IsClanChatAdmin(void *, CSteamID, CSteamID); extern bool cppISteamFriends_SteamFriends011_IsClanChatWindowOpenInSteam(void *, CSteamID); extern bool cppISteamFriends_SteamFriends011_OpenClanChatWindowInSteam(void *, CSteamID); extern bool cppISteamFriends_SteamFriends011_CloseClanChatWindowInSteam(void *, CSteamID); extern bool cppISteamFriends_SteamFriends011_SetListenForFriendsMessages(void *, bool); extern bool cppISteamFriends_SteamFriends011_ReplyToFriendMessage(void *, CSteamID, const char *); extern int cppISteamFriends_SteamFriends011_GetFriendMessage(void *, CSteamID, int, void *, int, EChatEntryType *); extern SteamAPICall_t cppISteamFriends_SteamFriends011_GetFollowerCount(void *, CSteamID); extern SteamAPICall_t cppISteamFriends_SteamFriends011_IsFollowing(void *, CSteamID); extern SteamAPICall_t cppISteamFriends_SteamFriends011_EnumerateFollowingList(void *, uint32);