extern const char * cppISteamFriends_SteamFriends012_GetPersonaName(void *); extern SteamAPICall_t cppISteamFriends_SteamFriends012_SetPersonaName(void *, const char *); extern EPersonaState cppISteamFriends_SteamFriends012_GetPersonaState(void *); extern int cppISteamFriends_SteamFriends012_GetFriendCount(void *, int); extern CSteamID cppISteamFriends_SteamFriends012_GetFriendByIndex(void *, int, int); extern EFriendRelationship cppISteamFriends_SteamFriends012_GetFriendRelationship(void *, CSteamID); extern EPersonaState cppISteamFriends_SteamFriends012_GetFriendPersonaState(void *, CSteamID); extern const char * cppISteamFriends_SteamFriends012_GetFriendPersonaName(void *, CSteamID); extern bool cppISteamFriends_SteamFriends012_GetFriendGamePlayed(void *, CSteamID, FriendGameInfo_t *); extern const char * cppISteamFriends_SteamFriends012_GetFriendPersonaNameHistory(void *, CSteamID, int); extern bool cppISteamFriends_SteamFriends012_HasFriend(void *, CSteamID, int); extern int cppISteamFriends_SteamFriends012_GetClanCount(void *); extern CSteamID cppISteamFriends_SteamFriends012_GetClanByIndex(void *, int); extern const char * cppISteamFriends_SteamFriends012_GetClanName(void *, CSteamID); extern const char * cppISteamFriends_SteamFriends012_GetClanTag(void *, CSteamID); extern bool cppISteamFriends_SteamFriends012_GetClanActivityCounts(void *, CSteamID, int *, int *, int *); extern SteamAPICall_t cppISteamFriends_SteamFriends012_DownloadClanActivityCounts(void *, CSteamID *, int); extern int cppISteamFriends_SteamFriends012_GetFriendCountFromSource(void *, CSteamID); extern CSteamID cppISteamFriends_SteamFriends012_GetFriendFromSourceByIndex(void *, CSteamID, int); extern bool cppISteamFriends_SteamFriends012_IsUserInSource(void *, CSteamID, CSteamID); extern void cppISteamFriends_SteamFriends012_SetInGameVoiceSpeaking(void *, CSteamID, bool); extern void cppISteamFriends_SteamFriends012_ActivateGameOverlay(void *, const char *); extern void cppISteamFriends_SteamFriends012_ActivateGameOverlayToUser(void *, const char *, CSteamID); extern void cppISteamFriends_SteamFriends012_ActivateGameOverlayToWebPage(void *, const char *); extern void cppISteamFriends_SteamFriends012_ActivateGameOverlayToStore(void *, AppId_t); extern void cppISteamFriends_SteamFriends012_SetPlayedWith(void *, CSteamID); extern void cppISteamFriends_SteamFriends012_ActivateGameOverlayInviteDialog(void *, CSteamID); extern int cppISteamFriends_SteamFriends012_GetSmallFriendAvatar(void *, CSteamID); extern int cppISteamFriends_SteamFriends012_GetMediumFriendAvatar(void *, CSteamID); extern int cppISteamFriends_SteamFriends012_GetLargeFriendAvatar(void *, CSteamID); extern bool cppISteamFriends_SteamFriends012_RequestUserInformation(void *, CSteamID, bool); extern SteamAPICall_t cppISteamFriends_SteamFriends012_RequestClanOfficerList(void *, CSteamID); extern CSteamID cppISteamFriends_SteamFriends012_GetClanOwner(void *, CSteamID); extern int cppISteamFriends_SteamFriends012_GetClanOfficerCount(void *, CSteamID); extern CSteamID cppISteamFriends_SteamFriends012_GetClanOfficerByIndex(void *, CSteamID, int); extern uint32 cppISteamFriends_SteamFriends012_GetUserRestrictions(void *); extern bool cppISteamFriends_SteamFriends012_SetRichPresence(void *, const char *, const char *); extern void cppISteamFriends_SteamFriends012_ClearRichPresence(void *); extern const char * cppISteamFriends_SteamFriends012_GetFriendRichPresence(void *, CSteamID, const char *); extern int cppISteamFriends_SteamFriends012_GetFriendRichPresenceKeyCount(void *, CSteamID); extern const char * cppISteamFriends_SteamFriends012_GetFriendRichPresenceKeyByIndex(void *, CSteamID, int); extern void cppISteamFriends_SteamFriends012_RequestFriendRichPresence(void *, CSteamID); extern bool cppISteamFriends_SteamFriends012_InviteUserToGame(void *, CSteamID, const char *); extern int cppISteamFriends_SteamFriends012_GetCoplayFriendCount(void *); extern CSteamID cppISteamFriends_SteamFriends012_GetCoplayFriend(void *, int); extern int cppISteamFriends_SteamFriends012_GetFriendCoplayTime(void *, CSteamID); extern AppId_t cppISteamFriends_SteamFriends012_GetFriendCoplayGame(void *, CSteamID); extern SteamAPICall_t cppISteamFriends_SteamFriends012_JoinClanChatRoom(void *, CSteamID); extern bool cppISteamFriends_SteamFriends012_LeaveClanChatRoom(void *, CSteamID); extern int cppISteamFriends_SteamFriends012_GetClanChatMemberCount(void *, CSteamID); extern CSteamID cppISteamFriends_SteamFriends012_GetChatMemberByIndex(void *, CSteamID, int); extern bool cppISteamFriends_SteamFriends012_SendClanChatMessage(void *, CSteamID, const char *); extern int cppISteamFriends_SteamFriends012_GetClanChatMessage(void *, CSteamID, int, void *, int, EChatEntryType *, CSteamID *); extern bool cppISteamFriends_SteamFriends012_IsClanChatAdmin(void *, CSteamID, CSteamID); extern bool cppISteamFriends_SteamFriends012_IsClanChatWindowOpenInSteam(void *, CSteamID); extern bool cppISteamFriends_SteamFriends012_OpenClanChatWindowInSteam(void *, CSteamID); extern bool cppISteamFriends_SteamFriends012_CloseClanChatWindowInSteam(void *, CSteamID); extern bool cppISteamFriends_SteamFriends012_SetListenForFriendsMessages(void *, bool); extern bool cppISteamFriends_SteamFriends012_ReplyToFriendMessage(void *, CSteamID, const char *); extern int cppISteamFriends_SteamFriends012_GetFriendMessage(void *, CSteamID, int, void *, int, EChatEntryType *); extern SteamAPICall_t cppISteamFriends_SteamFriends012_GetFollowerCount(void *, CSteamID); extern SteamAPICall_t cppISteamFriends_SteamFriends012_IsFollowing(void *, CSteamID); extern SteamAPICall_t cppISteamFriends_SteamFriends012_EnumerateFollowingList(void *, uint32);