#ifdef __cplusplus extern "C" { #endif extern const char * cppISteamFriends_SteamFriends013_GetPersonaName(void *); extern SteamAPICall_t cppISteamFriends_SteamFriends013_SetPersonaName(void *, const char *); extern EPersonaState cppISteamFriends_SteamFriends013_GetPersonaState(void *); extern int cppISteamFriends_SteamFriends013_GetFriendCount(void *, int); extern CSteamID cppISteamFriends_SteamFriends013_GetFriendByIndex(void *, int, int); extern EFriendRelationship cppISteamFriends_SteamFriends013_GetFriendRelationship(void *, CSteamID); extern EPersonaState cppISteamFriends_SteamFriends013_GetFriendPersonaState(void *, CSteamID); extern const char * cppISteamFriends_SteamFriends013_GetFriendPersonaName(void *, CSteamID); extern bool cppISteamFriends_SteamFriends013_GetFriendGamePlayed(void *, CSteamID, FriendGameInfo_t *); extern const char * cppISteamFriends_SteamFriends013_GetFriendPersonaNameHistory(void *, CSteamID, int); extern bool cppISteamFriends_SteamFriends013_HasFriend(void *, CSteamID, int); extern int cppISteamFriends_SteamFriends013_GetClanCount(void *); extern CSteamID cppISteamFriends_SteamFriends013_GetClanByIndex(void *, int); extern const char * cppISteamFriends_SteamFriends013_GetClanName(void *, CSteamID); extern const char * cppISteamFriends_SteamFriends013_GetClanTag(void *, CSteamID); extern bool cppISteamFriends_SteamFriends013_GetClanActivityCounts(void *, CSteamID, int *, int *, int *); extern SteamAPICall_t cppISteamFriends_SteamFriends013_DownloadClanActivityCounts(void *, CSteamID *, int); extern int cppISteamFriends_SteamFriends013_GetFriendCountFromSource(void *, CSteamID); extern CSteamID cppISteamFriends_SteamFriends013_GetFriendFromSourceByIndex(void *, CSteamID, int); extern bool cppISteamFriends_SteamFriends013_IsUserInSource(void *, CSteamID, CSteamID); extern void cppISteamFriends_SteamFriends013_SetInGameVoiceSpeaking(void *, CSteamID, bool); extern void cppISteamFriends_SteamFriends013_ActivateGameOverlay(void *, const char *); extern void cppISteamFriends_SteamFriends013_ActivateGameOverlayToUser(void *, const char *, CSteamID); extern void cppISteamFriends_SteamFriends013_ActivateGameOverlayToWebPage(void *, const char *); extern void cppISteamFriends_SteamFriends013_ActivateGameOverlayToStore(void *, AppId_t, EOverlayToStoreFlag); extern void cppISteamFriends_SteamFriends013_SetPlayedWith(void *, CSteamID); extern void cppISteamFriends_SteamFriends013_ActivateGameOverlayInviteDialog(void *, CSteamID); extern int cppISteamFriends_SteamFriends013_GetSmallFriendAvatar(void *, CSteamID); extern int cppISteamFriends_SteamFriends013_GetMediumFriendAvatar(void *, CSteamID); extern int cppISteamFriends_SteamFriends013_GetLargeFriendAvatar(void *, CSteamID); extern bool cppISteamFriends_SteamFriends013_RequestUserInformation(void *, CSteamID, bool); extern SteamAPICall_t cppISteamFriends_SteamFriends013_RequestClanOfficerList(void *, CSteamID); extern CSteamID cppISteamFriends_SteamFriends013_GetClanOwner(void *, CSteamID); extern int cppISteamFriends_SteamFriends013_GetClanOfficerCount(void *, CSteamID); extern CSteamID cppISteamFriends_SteamFriends013_GetClanOfficerByIndex(void *, CSteamID, int); extern uint32 cppISteamFriends_SteamFriends013_GetUserRestrictions(void *); extern bool cppISteamFriends_SteamFriends013_SetRichPresence(void *, const char *, const char *); extern void cppISteamFriends_SteamFriends013_ClearRichPresence(void *); extern const char * cppISteamFriends_SteamFriends013_GetFriendRichPresence(void *, CSteamID, const char *); extern int cppISteamFriends_SteamFriends013_GetFriendRichPresenceKeyCount(void *, CSteamID); extern const char * cppISteamFriends_SteamFriends013_GetFriendRichPresenceKeyByIndex(void *, CSteamID, int); extern void cppISteamFriends_SteamFriends013_RequestFriendRichPresence(void *, CSteamID); extern bool cppISteamFriends_SteamFriends013_InviteUserToGame(void *, CSteamID, const char *); extern int cppISteamFriends_SteamFriends013_GetCoplayFriendCount(void *); extern CSteamID cppISteamFriends_SteamFriends013_GetCoplayFriend(void *, int); extern int cppISteamFriends_SteamFriends013_GetFriendCoplayTime(void *, CSteamID); extern AppId_t cppISteamFriends_SteamFriends013_GetFriendCoplayGame(void *, CSteamID); extern SteamAPICall_t cppISteamFriends_SteamFriends013_JoinClanChatRoom(void *, CSteamID); extern bool cppISteamFriends_SteamFriends013_LeaveClanChatRoom(void *, CSteamID); extern int cppISteamFriends_SteamFriends013_GetClanChatMemberCount(void *, CSteamID); extern CSteamID cppISteamFriends_SteamFriends013_GetChatMemberByIndex(void *, CSteamID, int); extern bool cppISteamFriends_SteamFriends013_SendClanChatMessage(void *, CSteamID, const char *); extern int cppISteamFriends_SteamFriends013_GetClanChatMessage(void *, CSteamID, int, void *, int, EChatEntryType *, CSteamID *); extern bool cppISteamFriends_SteamFriends013_IsClanChatAdmin(void *, CSteamID, CSteamID); extern bool cppISteamFriends_SteamFriends013_IsClanChatWindowOpenInSteam(void *, CSteamID); extern bool cppISteamFriends_SteamFriends013_OpenClanChatWindowInSteam(void *, CSteamID); extern bool cppISteamFriends_SteamFriends013_CloseClanChatWindowInSteam(void *, CSteamID); extern bool cppISteamFriends_SteamFriends013_SetListenForFriendsMessages(void *, bool); extern bool cppISteamFriends_SteamFriends013_ReplyToFriendMessage(void *, CSteamID, const char *); extern int cppISteamFriends_SteamFriends013_GetFriendMessage(void *, CSteamID, int, void *, int, EChatEntryType *); extern SteamAPICall_t cppISteamFriends_SteamFriends013_GetFollowerCount(void *, CSteamID); extern SteamAPICall_t cppISteamFriends_SteamFriends013_IsFollowing(void *, CSteamID); extern SteamAPICall_t cppISteamFriends_SteamFriends013_EnumerateFollowingList(void *, uint32); #ifdef __cplusplus } #endif