extern const char * cppISteamFriends_SteamFriends014_GetPersonaName(void *); extern SteamAPICall_t cppISteamFriends_SteamFriends014_SetPersonaName(void *, const char *); extern EPersonaState cppISteamFriends_SteamFriends014_GetPersonaState(void *); extern int cppISteamFriends_SteamFriends014_GetFriendCount(void *, int); extern CSteamID cppISteamFriends_SteamFriends014_GetFriendByIndex(void *, int, int); extern EFriendRelationship cppISteamFriends_SteamFriends014_GetFriendRelationship(void *, CSteamID); extern EPersonaState cppISteamFriends_SteamFriends014_GetFriendPersonaState(void *, CSteamID); extern const char * cppISteamFriends_SteamFriends014_GetFriendPersonaName(void *, CSteamID); extern bool cppISteamFriends_SteamFriends014_GetFriendGamePlayed(void *, CSteamID, FriendGameInfo_t *); extern const char * cppISteamFriends_SteamFriends014_GetFriendPersonaNameHistory(void *, CSteamID, int); extern const char * cppISteamFriends_SteamFriends014_GetPlayerNickname(void *, CSteamID); extern bool cppISteamFriends_SteamFriends014_HasFriend(void *, CSteamID, int); extern int cppISteamFriends_SteamFriends014_GetClanCount(void *); extern CSteamID cppISteamFriends_SteamFriends014_GetClanByIndex(void *, int); extern const char * cppISteamFriends_SteamFriends014_GetClanName(void *, CSteamID); extern const char * cppISteamFriends_SteamFriends014_GetClanTag(void *, CSteamID); extern bool cppISteamFriends_SteamFriends014_GetClanActivityCounts(void *, CSteamID, int *, int *, int *); extern SteamAPICall_t cppISteamFriends_SteamFriends014_DownloadClanActivityCounts(void *, CSteamID *, int); extern int cppISteamFriends_SteamFriends014_GetFriendCountFromSource(void *, CSteamID); extern CSteamID cppISteamFriends_SteamFriends014_GetFriendFromSourceByIndex(void *, CSteamID, int); extern bool cppISteamFriends_SteamFriends014_IsUserInSource(void *, CSteamID, CSteamID); extern void cppISteamFriends_SteamFriends014_SetInGameVoiceSpeaking(void *, CSteamID, bool); extern void cppISteamFriends_SteamFriends014_ActivateGameOverlay(void *, const char *); extern void cppISteamFriends_SteamFriends014_ActivateGameOverlayToUser(void *, const char *, CSteamID); extern void cppISteamFriends_SteamFriends014_ActivateGameOverlayToWebPage(void *, const char *); extern void cppISteamFriends_SteamFriends014_ActivateGameOverlayToStore(void *, AppId_t, EOverlayToStoreFlag); extern void cppISteamFriends_SteamFriends014_SetPlayedWith(void *, CSteamID); extern void cppISteamFriends_SteamFriends014_ActivateGameOverlayInviteDialog(void *, CSteamID); extern int cppISteamFriends_SteamFriends014_GetSmallFriendAvatar(void *, CSteamID); extern int cppISteamFriends_SteamFriends014_GetMediumFriendAvatar(void *, CSteamID); extern int cppISteamFriends_SteamFriends014_GetLargeFriendAvatar(void *, CSteamID); extern bool cppISteamFriends_SteamFriends014_RequestUserInformation(void *, CSteamID, bool); extern SteamAPICall_t cppISteamFriends_SteamFriends014_RequestClanOfficerList(void *, CSteamID); extern CSteamID cppISteamFriends_SteamFriends014_GetClanOwner(void *, CSteamID); extern int cppISteamFriends_SteamFriends014_GetClanOfficerCount(void *, CSteamID); extern CSteamID cppISteamFriends_SteamFriends014_GetClanOfficerByIndex(void *, CSteamID, int); extern uint32 cppISteamFriends_SteamFriends014_GetUserRestrictions(void *); extern bool cppISteamFriends_SteamFriends014_SetRichPresence(void *, const char *, const char *); extern void cppISteamFriends_SteamFriends014_ClearRichPresence(void *); extern const char * cppISteamFriends_SteamFriends014_GetFriendRichPresence(void *, CSteamID, const char *); extern int cppISteamFriends_SteamFriends014_GetFriendRichPresenceKeyCount(void *, CSteamID); extern const char * cppISteamFriends_SteamFriends014_GetFriendRichPresenceKeyByIndex(void *, CSteamID, int); extern void cppISteamFriends_SteamFriends014_RequestFriendRichPresence(void *, CSteamID); extern bool cppISteamFriends_SteamFriends014_InviteUserToGame(void *, CSteamID, const char *); extern int cppISteamFriends_SteamFriends014_GetCoplayFriendCount(void *); extern CSteamID cppISteamFriends_SteamFriends014_GetCoplayFriend(void *, int); extern int cppISteamFriends_SteamFriends014_GetFriendCoplayTime(void *, CSteamID); extern AppId_t cppISteamFriends_SteamFriends014_GetFriendCoplayGame(void *, CSteamID); extern SteamAPICall_t cppISteamFriends_SteamFriends014_JoinClanChatRoom(void *, CSteamID); extern bool cppISteamFriends_SteamFriends014_LeaveClanChatRoom(void *, CSteamID); extern int cppISteamFriends_SteamFriends014_GetClanChatMemberCount(void *, CSteamID); extern CSteamID cppISteamFriends_SteamFriends014_GetChatMemberByIndex(void *, CSteamID, int); extern bool cppISteamFriends_SteamFriends014_SendClanChatMessage(void *, CSteamID, const char *); extern int cppISteamFriends_SteamFriends014_GetClanChatMessage(void *, CSteamID, int, void *, int, EChatEntryType *, CSteamID *); extern bool cppISteamFriends_SteamFriends014_IsClanChatAdmin(void *, CSteamID, CSteamID); extern bool cppISteamFriends_SteamFriends014_IsClanChatWindowOpenInSteam(void *, CSteamID); extern bool cppISteamFriends_SteamFriends014_OpenClanChatWindowInSteam(void *, CSteamID); extern bool cppISteamFriends_SteamFriends014_CloseClanChatWindowInSteam(void *, CSteamID); extern bool cppISteamFriends_SteamFriends014_SetListenForFriendsMessages(void *, bool); extern bool cppISteamFriends_SteamFriends014_ReplyToFriendMessage(void *, CSteamID, const char *); extern int cppISteamFriends_SteamFriends014_GetFriendMessage(void *, CSteamID, int, void *, int, EChatEntryType *); extern SteamAPICall_t cppISteamFriends_SteamFriends014_GetFollowerCount(void *, CSteamID); extern SteamAPICall_t cppISteamFriends_SteamFriends014_IsFollowing(void *, CSteamID); extern SteamAPICall_t cppISteamFriends_SteamFriends014_EnumerateFollowingList(void *, uint32);