extern const char * cppISteamFriends_SteamFriends015_GetPersonaName(void *); extern SteamAPICall_t cppISteamFriends_SteamFriends015_SetPersonaName(void *, const char *); extern EPersonaState cppISteamFriends_SteamFriends015_GetPersonaState(void *); extern int cppISteamFriends_SteamFriends015_GetFriendCount(void *, int); extern CSteamID cppISteamFriends_SteamFriends015_GetFriendByIndex(void *, int, int); extern EFriendRelationship cppISteamFriends_SteamFriends015_GetFriendRelationship(void *, CSteamID); extern EPersonaState cppISteamFriends_SteamFriends015_GetFriendPersonaState(void *, CSteamID); extern const char * cppISteamFriends_SteamFriends015_GetFriendPersonaName(void *, CSteamID); extern bool cppISteamFriends_SteamFriends015_GetFriendGamePlayed(void *, CSteamID, FriendGameInfo_t *); extern const char * cppISteamFriends_SteamFriends015_GetFriendPersonaNameHistory(void *, CSteamID, int); extern int cppISteamFriends_SteamFriends015_GetFriendSteamLevel(void *, CSteamID); extern const char * cppISteamFriends_SteamFriends015_GetPlayerNickname(void *, CSteamID); extern int cppISteamFriends_SteamFriends015_GetFriendsGroupCount(void *); extern FriendsGroupID_t cppISteamFriends_SteamFriends015_GetFriendsGroupIDByIndex(void *, int); extern const char * cppISteamFriends_SteamFriends015_GetFriendsGroupName(void *, FriendsGroupID_t); extern int cppISteamFriends_SteamFriends015_GetFriendsGroupMembersCount(void *, FriendsGroupID_t); extern void cppISteamFriends_SteamFriends015_GetFriendsGroupMembersList(void *, FriendsGroupID_t, CSteamID *, int); extern bool cppISteamFriends_SteamFriends015_HasFriend(void *, CSteamID, int); extern int cppISteamFriends_SteamFriends015_GetClanCount(void *); extern CSteamID cppISteamFriends_SteamFriends015_GetClanByIndex(void *, int); extern const char * cppISteamFriends_SteamFriends015_GetClanName(void *, CSteamID); extern const char * cppISteamFriends_SteamFriends015_GetClanTag(void *, CSteamID); extern bool cppISteamFriends_SteamFriends015_GetClanActivityCounts(void *, CSteamID, int *, int *, int *); extern SteamAPICall_t cppISteamFriends_SteamFriends015_DownloadClanActivityCounts(void *, CSteamID *, int); extern int cppISteamFriends_SteamFriends015_GetFriendCountFromSource(void *, CSteamID); extern CSteamID cppISteamFriends_SteamFriends015_GetFriendFromSourceByIndex(void *, CSteamID, int); extern bool cppISteamFriends_SteamFriends015_IsUserInSource(void *, CSteamID, CSteamID); extern void cppISteamFriends_SteamFriends015_SetInGameVoiceSpeaking(void *, CSteamID, bool); extern void cppISteamFriends_SteamFriends015_ActivateGameOverlay(void *, const char *); extern void cppISteamFriends_SteamFriends015_ActivateGameOverlayToUser(void *, const char *, CSteamID); extern void cppISteamFriends_SteamFriends015_ActivateGameOverlayToWebPage(void *, const char *); extern void cppISteamFriends_SteamFriends015_ActivateGameOverlayToStore(void *, AppId_t, EOverlayToStoreFlag); extern void cppISteamFriends_SteamFriends015_SetPlayedWith(void *, CSteamID); extern void cppISteamFriends_SteamFriends015_ActivateGameOverlayInviteDialog(void *, CSteamID); extern int cppISteamFriends_SteamFriends015_GetSmallFriendAvatar(void *, CSteamID); extern int cppISteamFriends_SteamFriends015_GetMediumFriendAvatar(void *, CSteamID); extern int cppISteamFriends_SteamFriends015_GetLargeFriendAvatar(void *, CSteamID); extern bool cppISteamFriends_SteamFriends015_RequestUserInformation(void *, CSteamID, bool); extern SteamAPICall_t cppISteamFriends_SteamFriends015_RequestClanOfficerList(void *, CSteamID); extern CSteamID cppISteamFriends_SteamFriends015_GetClanOwner(void *, CSteamID); extern int cppISteamFriends_SteamFriends015_GetClanOfficerCount(void *, CSteamID); extern CSteamID cppISteamFriends_SteamFriends015_GetClanOfficerByIndex(void *, CSteamID, int); extern uint32 cppISteamFriends_SteamFriends015_GetUserRestrictions(void *); extern bool cppISteamFriends_SteamFriends015_SetRichPresence(void *, const char *, const char *); extern void cppISteamFriends_SteamFriends015_ClearRichPresence(void *); extern const char * cppISteamFriends_SteamFriends015_GetFriendRichPresence(void *, CSteamID, const char *); extern int cppISteamFriends_SteamFriends015_GetFriendRichPresenceKeyCount(void *, CSteamID); extern const char * cppISteamFriends_SteamFriends015_GetFriendRichPresenceKeyByIndex(void *, CSteamID, int); extern void cppISteamFriends_SteamFriends015_RequestFriendRichPresence(void *, CSteamID); extern bool cppISteamFriends_SteamFriends015_InviteUserToGame(void *, CSteamID, const char *); extern int cppISteamFriends_SteamFriends015_GetCoplayFriendCount(void *); extern CSteamID cppISteamFriends_SteamFriends015_GetCoplayFriend(void *, int); extern int cppISteamFriends_SteamFriends015_GetFriendCoplayTime(void *, CSteamID); extern AppId_t cppISteamFriends_SteamFriends015_GetFriendCoplayGame(void *, CSteamID); extern SteamAPICall_t cppISteamFriends_SteamFriends015_JoinClanChatRoom(void *, CSteamID); extern bool cppISteamFriends_SteamFriends015_LeaveClanChatRoom(void *, CSteamID); extern int cppISteamFriends_SteamFriends015_GetClanChatMemberCount(void *, CSteamID); extern CSteamID cppISteamFriends_SteamFriends015_GetChatMemberByIndex(void *, CSteamID, int); extern bool cppISteamFriends_SteamFriends015_SendClanChatMessage(void *, CSteamID, const char *); extern int cppISteamFriends_SteamFriends015_GetClanChatMessage(void *, CSteamID, int, void *, int, EChatEntryType *, CSteamID *); extern bool cppISteamFriends_SteamFriends015_IsClanChatAdmin(void *, CSteamID, CSteamID); extern bool cppISteamFriends_SteamFriends015_IsClanChatWindowOpenInSteam(void *, CSteamID); extern bool cppISteamFriends_SteamFriends015_OpenClanChatWindowInSteam(void *, CSteamID); extern bool cppISteamFriends_SteamFriends015_CloseClanChatWindowInSteam(void *, CSteamID); extern bool cppISteamFriends_SteamFriends015_SetListenForFriendsMessages(void *, bool); extern bool cppISteamFriends_SteamFriends015_ReplyToFriendMessage(void *, CSteamID, const char *); extern int cppISteamFriends_SteamFriends015_GetFriendMessage(void *, CSteamID, int, void *, int, EChatEntryType *); extern SteamAPICall_t cppISteamFriends_SteamFriends015_GetFollowerCount(void *, CSteamID); extern SteamAPICall_t cppISteamFriends_SteamFriends015_IsFollowing(void *, CSteamID); extern SteamAPICall_t cppISteamFriends_SteamFriends015_EnumerateFollowingList(void *, uint32); extern bool cppISteamFriends_SteamFriends015_IsClanPublic(void *, CSteamID); extern bool cppISteamFriends_SteamFriends015_IsClanOfficialGameGroup(void *, CSteamID);