#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #include "steamworks_sdk_153a/steam_api.h" #include "steamworks_sdk_153a/steamnetworkingtypes.h" #include "steamworks_sdk_153a/isteamgameserverstats.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_153a #include "struct_converters.h" #include "cppISteamGameServerStats_SteamGameServerStats001.h" SteamAPICall_t cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats(void *linux_side, CSteamID steamIDUser) { return ((ISteamGameServerStats*)linux_side)->RequestUserStats((CSteamID)steamIDUser); } bool cppISteamGameServerStats_SteamGameServerStats001_GetUserStat(void *linux_side, CSteamID steamIDUser, const char * pchName, int32 * pData) { return ((ISteamGameServerStats*)linux_side)->GetUserStat((CSteamID)steamIDUser, (const char *)pchName, (int32 *)pData); } bool cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2(void *linux_side, CSteamID steamIDUser, const char * pchName, float * pData) { return ((ISteamGameServerStats*)linux_side)->GetUserStat((CSteamID)steamIDUser, (const char *)pchName, (float *)pData); } bool cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement(void *linux_side, CSteamID steamIDUser, const char * pchName, bool * pbAchieved) { return ((ISteamGameServerStats*)linux_side)->GetUserAchievement((CSteamID)steamIDUser, (const char *)pchName, (bool *)pbAchieved); } bool cppISteamGameServerStats_SteamGameServerStats001_SetUserStat(void *linux_side, CSteamID steamIDUser, const char * pchName, int32 nData) { return ((ISteamGameServerStats*)linux_side)->SetUserStat((CSteamID)steamIDUser, (const char *)pchName, (int32)nData); } bool cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2(void *linux_side, CSteamID steamIDUser, const char * pchName, float fData) { return ((ISteamGameServerStats*)linux_side)->SetUserStat((CSteamID)steamIDUser, (const char *)pchName, (float)fData); } bool cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat(void *linux_side, CSteamID steamIDUser, const char * pchName, float flCountThisSession, double dSessionLength) { return ((ISteamGameServerStats*)linux_side)->UpdateUserAvgRateStat((CSteamID)steamIDUser, (const char *)pchName, (float)flCountThisSession, (double)dSessionLength); } bool cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement(void *linux_side, CSteamID steamIDUser, const char * pchName) { return ((ISteamGameServerStats*)linux_side)->SetUserAchievement((CSteamID)steamIDUser, (const char *)pchName); } bool cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement(void *linux_side, CSteamID steamIDUser, const char * pchName) { return ((ISteamGameServerStats*)linux_side)->ClearUserAchievement((CSteamID)steamIDUser, (const char *)pchName); } SteamAPICall_t cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats(void *linux_side, CSteamID steamIDUser) { return ((ISteamGameServerStats*)linux_side)->StoreUserStats((CSteamID)steamIDUser); } #ifdef __cplusplus } #endif