#ifdef __cplusplus extern "C" { #endif extern void cppISteamGameServer_SteamGameServer005_LogOn(void *); extern void cppISteamGameServer_SteamGameServer005_LogOff(void *); extern bool cppISteamGameServer_SteamGameServer005_BLoggedOn(void *); extern bool cppISteamGameServer_SteamGameServer005_BSecure(void *); extern CSteamID cppISteamGameServer_SteamGameServer005_GetSteamID(void *); extern bool cppISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate(void *, uint32, const void *, uint32, CSteamID *); extern CSteamID cppISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection(void *); extern void cppISteamGameServer_SteamGameServer005_SendUserDisconnect(void *, CSteamID); extern bool cppISteamGameServer_SteamGameServer005_BUpdateUserData(void *, CSteamID, const char *, uint32); extern bool cppISteamGameServer_SteamGameServer005_BSetServerType(void *, uint32, uint32, uint16, uint16, uint16, const char *, const char *, bool); extern void cppISteamGameServer_SteamGameServer005_UpdateServerStatus(void *, int, int, int, const char *, const char *, const char *); extern void cppISteamGameServer_SteamGameServer005_UpdateSpectatorPort(void *, uint16); extern void cppISteamGameServer_SteamGameServer005_SetGameType(void *, const char *); extern bool cppISteamGameServer_SteamGameServer005_BGetUserAchievementStatus(void *, CSteamID, const char *); #ifdef __cplusplus } #endif