extern void cppISteamGameServer_SteamGameServer008_LogOn(void *); extern void cppISteamGameServer_SteamGameServer008_LogOff(void *); extern bool cppISteamGameServer_SteamGameServer008_BLoggedOn(void *); extern bool cppISteamGameServer_SteamGameServer008_BSecure(void *); extern CSteamID cppISteamGameServer_SteamGameServer008_GetSteamID(void *); extern bool cppISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate(void *, uint32, const void *, uint32, CSteamID *); extern CSteamID cppISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection(void *); extern void cppISteamGameServer_SteamGameServer008_SendUserDisconnect(void *, CSteamID); extern bool cppISteamGameServer_SteamGameServer008_BUpdateUserData(void *, CSteamID, const char *, uint32); extern bool cppISteamGameServer_SteamGameServer008_BSetServerType(void *, uint32, uint32, uint16, uint16, uint16, const char *, const char *, bool); extern void cppISteamGameServer_SteamGameServer008_UpdateServerStatus(void *, int, int, int, const char *, const char *, const char *); extern void cppISteamGameServer_SteamGameServer008_UpdateSpectatorPort(void *, uint16); extern void cppISteamGameServer_SteamGameServer008_SetGameType(void *, const char *); extern bool cppISteamGameServer_SteamGameServer008_BGetUserAchievementStatus(void *, CSteamID, const char *); extern void cppISteamGameServer_SteamGameServer008_GetGameplayStats(void *); extern bool cppISteamGameServer_SteamGameServer008_RequestUserGroupStatus(void *, CSteamID, CSteamID); extern uint32 cppISteamGameServer_SteamGameServer008_GetPublicIP(void *);