#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #include "steamworks_sdk_117/steam_api.h" #include "steamworks_sdk_117/isteamgamestats.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_117 #include "struct_converters.h" #include "cppISteamGameStats_SteamGameStats001.h" SteamAPICall_t cppISteamGameStats_SteamGameStats001_GetNewSession(void *linux_side, int8 nAccountType, uint64 ulAccountID, int32 nAppID, RTime32 rtTimeStarted) { return ((ISteamGameStats*)linux_side)->GetNewSession((int8)nAccountType, (uint64)ulAccountID, (int32)nAppID, (RTime32)rtTimeStarted); } SteamAPICall_t cppISteamGameStats_SteamGameStats001_EndSession(void *linux_side, uint64 ulSessionID, RTime32 rtTimeEnded, int nReasonCode) { return ((ISteamGameStats*)linux_side)->EndSession((uint64)ulSessionID, (RTime32)rtTimeEnded, (int)nReasonCode); } EResult cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt(void *linux_side, uint64 ulSessionID, const char * pstrName, int32 nData) { return ((ISteamGameStats*)linux_side)->AddSessionAttributeInt((uint64)ulSessionID, (const char *)pstrName, (int32)nData); } EResult cppISteamGameStats_SteamGameStats001_AddSessionAttributeString(void *linux_side, uint64 ulSessionID, const char * pstrName, const char * pstrData) { return ((ISteamGameStats*)linux_side)->AddSessionAttributeString((uint64)ulSessionID, (const char *)pstrName, (const char *)pstrData); } EResult cppISteamGameStats_SteamGameStats001_AddSessionAttributeFloat(void *linux_side, uint64 ulSessionID, const char * pstrName, float fData) { return ((ISteamGameStats*)linux_side)->AddSessionAttributeFloat((uint64)ulSessionID, (const char *)pstrName, (float)fData); } EResult cppISteamGameStats_SteamGameStats001_AddNewRow(void *linux_side, uint64 * pulRowID, uint64 ulSessionID, const char * pstrTableName) { return ((ISteamGameStats*)linux_side)->AddNewRow((uint64 *)pulRowID, (uint64)ulSessionID, (const char *)pstrTableName); } EResult cppISteamGameStats_SteamGameStats001_CommitRow(void *linux_side, uint64 ulRowID) { return ((ISteamGameStats*)linux_side)->CommitRow((uint64)ulRowID); } EResult cppISteamGameStats_SteamGameStats001_CommitOutstandingRows(void *linux_side, uint64 ulSessionID) { return ((ISteamGameStats*)linux_side)->CommitOutstandingRows((uint64)ulSessionID); } EResult cppISteamGameStats_SteamGameStats001_AddRowAttributeInt(void *linux_side, uint64 ulRowID, const char * pstrName, int32 nData) { return ((ISteamGameStats*)linux_side)->AddRowAttributeInt((uint64)ulRowID, (const char *)pstrName, (int32)nData); } EResult cppISteamGameStats_SteamGameStats001_AddRowAtributeString(void *linux_side, uint64 ulRowID, const char * pstrName, const char * pstrData) { return ((ISteamGameStats*)linux_side)->AddRowAtributeString((uint64)ulRowID, (const char *)pstrName, (const char *)pstrData); } EResult cppISteamGameStats_SteamGameStats001_AddRowAttributeFloat(void *linux_side, uint64 ulRowID, const char * pstrName, float fData) { return ((ISteamGameStats*)linux_side)->AddRowAttributeFloat((uint64)ulRowID, (const char *)pstrName, (float)fData); } EResult cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt64(void *linux_side, uint64 ulSessionID, const char * pstrName, int64 llData) { return ((ISteamGameStats*)linux_side)->AddSessionAttributeInt64((uint64)ulSessionID, (const char *)pstrName, (int64)llData); } EResult cppISteamGameStats_SteamGameStats001_AddRowAttributeInt64(void *linux_side, uint64 ulRowID, const char * pstrName, int64 llData) { return ((ISteamGameStats*)linux_side)->AddRowAttributeInt64((uint64)ulRowID, (const char *)pstrName, (int64)llData); } #ifdef __cplusplus } #endif