#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #include "steamworks_sdk_150/steam_api.h" #include "steamworks_sdk_150/steamnetworkingtypes.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_150 #include "struct_converters.h" #include "cppISteamInput_SteamInput001.h" bool cppISteamInput_SteamInput001_Init(void *linux_side) { return ((ISteamInput*)linux_side)->Init(); } bool cppISteamInput_SteamInput001_Shutdown(void *linux_side) { return ((ISteamInput*)linux_side)->Shutdown(); } void cppISteamInput_SteamInput001_RunFrame(void *linux_side) { ((ISteamInput*)linux_side)->RunFrame(); } int cppISteamInput_SteamInput001_GetConnectedControllers(void *linux_side, InputHandle_t * handlesOut) { return ((ISteamInput*)linux_side)->GetConnectedControllers((InputHandle_t *)handlesOut); } InputActionSetHandle_t cppISteamInput_SteamInput001_GetActionSetHandle(void *linux_side, const char * pszActionSetName) { return ((ISteamInput*)linux_side)->GetActionSetHandle((const char *)pszActionSetName); } void cppISteamInput_SteamInput001_ActivateActionSet(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle) { ((ISteamInput*)linux_side)->ActivateActionSet((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle); } InputActionSetHandle_t cppISteamInput_SteamInput001_GetCurrentActionSet(void *linux_side, InputHandle_t inputHandle) { return ((ISteamInput*)linux_side)->GetCurrentActionSet((InputHandle_t)inputHandle); } void cppISteamInput_SteamInput001_ActivateActionSetLayer(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle) { ((ISteamInput*)linux_side)->ActivateActionSetLayer((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetLayerHandle); } void cppISteamInput_SteamInput001_DeactivateActionSetLayer(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle) { ((ISteamInput*)linux_side)->DeactivateActionSetLayer((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetLayerHandle); } void cppISteamInput_SteamInput001_DeactivateAllActionSetLayers(void *linux_side, InputHandle_t inputHandle) { ((ISteamInput*)linux_side)->DeactivateAllActionSetLayers((InputHandle_t)inputHandle); } int cppISteamInput_SteamInput001_GetActiveActionSetLayers(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t * handlesOut) { return ((ISteamInput*)linux_side)->GetActiveActionSetLayers((InputHandle_t)inputHandle, (InputActionSetHandle_t *)handlesOut); } InputDigitalActionHandle_t cppISteamInput_SteamInput001_GetDigitalActionHandle(void *linux_side, const char * pszActionName) { return ((ISteamInput*)linux_side)->GetDigitalActionHandle((const char *)pszActionName); } InputDigitalActionData_t cppISteamInput_SteamInput001_GetDigitalActionData(void *linux_side, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle) { return ((ISteamInput*)linux_side)->GetDigitalActionData((InputHandle_t)inputHandle, (InputDigitalActionHandle_t)digitalActionHandle); } int cppISteamInput_SteamInput001_GetDigitalActionOrigins(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin * originsOut) { return ((ISteamInput*)linux_side)->GetDigitalActionOrigins((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle, (InputDigitalActionHandle_t)digitalActionHandle, (EInputActionOrigin *)originsOut); } InputAnalogActionHandle_t cppISteamInput_SteamInput001_GetAnalogActionHandle(void *linux_side, const char * pszActionName) { return ((ISteamInput*)linux_side)->GetAnalogActionHandle((const char *)pszActionName); } InputAnalogActionData_t cppISteamInput_SteamInput001_GetAnalogActionData(void *linux_side, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle) { return ((ISteamInput*)linux_side)->GetAnalogActionData((InputHandle_t)inputHandle, (InputAnalogActionHandle_t)analogActionHandle); } int cppISteamInput_SteamInput001_GetAnalogActionOrigins(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin * originsOut) { return ((ISteamInput*)linux_side)->GetAnalogActionOrigins((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle, (InputAnalogActionHandle_t)analogActionHandle, (EInputActionOrigin *)originsOut); } const char * cppISteamInput_SteamInput001_GetStringForActionOrigin(void *linux_side, EInputActionOrigin eOrigin) { return ((ISteamInput*)linux_side)->GetStringForActionOrigin((EInputActionOrigin)eOrigin); } void cppISteamInput_SteamInput001_StopAnalogActionMomentum(void *linux_side, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction) { ((ISteamInput*)linux_side)->StopAnalogActionMomentum((InputHandle_t)inputHandle, (InputAnalogActionHandle_t)eAction); } InputMotionData_t cppISteamInput_SteamInput001_GetMotionData(void *linux_side, InputHandle_t inputHandle) { return ((ISteamInput*)linux_side)->GetMotionData((InputHandle_t)inputHandle); } void cppISteamInput_SteamInput001_TriggerVibration(void *linux_side, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed) { ((ISteamInput*)linux_side)->TriggerVibration((InputHandle_t)inputHandle, (unsigned short)usLeftSpeed, (unsigned short)usRightSpeed); } void cppISteamInput_SteamInput001_SetLEDColor(void *linux_side, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags) { ((ISteamInput*)linux_side)->SetLEDColor((InputHandle_t)inputHandle, (uint8)nColorR, (uint8)nColorG, (uint8)nColorB, (unsigned int)nFlags); } void cppISteamInput_SteamInput001_TriggerHapticPulse(void *linux_side, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec) { ((ISteamInput*)linux_side)->TriggerHapticPulse((InputHandle_t)inputHandle, (ESteamControllerPad)eTargetPad, (unsigned short)usDurationMicroSec); } void cppISteamInput_SteamInput001_TriggerRepeatedHapticPulse(void *linux_side, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags) { ((ISteamInput*)linux_side)->TriggerRepeatedHapticPulse((InputHandle_t)inputHandle, (ESteamControllerPad)eTargetPad, (unsigned short)usDurationMicroSec, (unsigned short)usOffMicroSec, (unsigned short)unRepeat, (unsigned int)nFlags); } bool cppISteamInput_SteamInput001_ShowBindingPanel(void *linux_side, InputHandle_t inputHandle) { return ((ISteamInput*)linux_side)->ShowBindingPanel((InputHandle_t)inputHandle); } ESteamInputType cppISteamInput_SteamInput001_GetInputTypeForHandle(void *linux_side, InputHandle_t inputHandle) { return ((ISteamInput*)linux_side)->GetInputTypeForHandle((InputHandle_t)inputHandle); } InputHandle_t cppISteamInput_SteamInput001_GetControllerForGamepadIndex(void *linux_side, int nIndex) { return ((ISteamInput*)linux_side)->GetControllerForGamepadIndex((int)nIndex); } int cppISteamInput_SteamInput001_GetGamepadIndexForController(void *linux_side, InputHandle_t ulinputHandle) { return ((ISteamInput*)linux_side)->GetGamepadIndexForController((InputHandle_t)ulinputHandle); } const char * cppISteamInput_SteamInput001_GetStringForXboxOrigin(void *linux_side, EXboxOrigin eOrigin) { return ((ISteamInput*)linux_side)->GetStringForXboxOrigin((EXboxOrigin)eOrigin); } EInputActionOrigin cppISteamInput_SteamInput001_GetActionOriginFromXboxOrigin(void *linux_side, InputHandle_t inputHandle, EXboxOrigin eOrigin) { return ((ISteamInput*)linux_side)->GetActionOriginFromXboxOrigin((InputHandle_t)inputHandle, (EXboxOrigin)eOrigin); } EInputActionOrigin cppISteamInput_SteamInput001_TranslateActionOrigin(void *linux_side, ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin) { return ((ISteamInput*)linux_side)->TranslateActionOrigin((ESteamInputType)eDestinationInputType, (EInputActionOrigin)eSourceOrigin); } bool cppISteamInput_SteamInput001_GetDeviceBindingRevision(void *linux_side, InputHandle_t inputHandle, int * pMajor, int * pMinor) { return ((ISteamInput*)linux_side)->GetDeviceBindingRevision((InputHandle_t)inputHandle, (int *)pMajor, (int *)pMinor); } uint32 cppISteamInput_SteamInput001_GetRemotePlaySessionID(void *linux_side, InputHandle_t inputHandle) { return ((ISteamInput*)linux_side)->GetRemotePlaySessionID((InputHandle_t)inputHandle); } #ifdef __cplusplus } #endif