#ifdef __cplusplus extern "C" { #endif extern HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList(void *, AppId_t, MatchMakingKeyValuePair_t **, uint32, ISteamMatchmakingServerListResponse *); extern HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList(void *, AppId_t, ISteamMatchmakingServerListResponse *); extern HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList(void *, AppId_t, MatchMakingKeyValuePair_t **, uint32, ISteamMatchmakingServerListResponse *); extern HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList(void *, AppId_t, MatchMakingKeyValuePair_t **, uint32, ISteamMatchmakingServerListResponse *); extern HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList(void *, AppId_t, MatchMakingKeyValuePair_t **, uint32, ISteamMatchmakingServerListResponse *); extern HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList(void *, AppId_t, MatchMakingKeyValuePair_t **, uint32, ISteamMatchmakingServerListResponse *); extern void cppISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest(void *, HServerListRequest); extern gameserveritem_t * cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails(void *, HServerListRequest, int); extern void cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery(void *, HServerListRequest); extern void cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery(void *, HServerListRequest); extern bool cppISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing(void *, HServerListRequest); extern int cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount(void *, HServerListRequest); extern void cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer(void *, HServerListRequest, int); extern HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers002_PingServer(void *, uint32, uint16, ISteamMatchmakingPingResponse *); extern HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails(void *, uint32, uint16, ISteamMatchmakingPlayersResponse *); extern HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules(void *, uint32, uint16, ISteamMatchmakingRulesResponse *); extern void cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery(void *, HServerQuery); #ifdef __cplusplus } #endif