#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #include "steamworks_sdk_101x/steam_api.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_101x #include "struct_converters.h" #include "cppISteamMatchmaking_SteamMatchMaking003.h" int cppISteamMatchmaking_SteamMatchMaking003_GetFavoriteGameCount(void *linux_side) { return ((ISteamMatchmaking*)linux_side)->GetFavoriteGameCount(); } bool cppISteamMatchmaking_SteamMatchMaking003_GetFavoriteGame(void *linux_side, int iGame, AppId_t * pnAppID, uint32 * pnIP, uint16 * pnConnPort, uint16 * pnQueryPort, uint32 * punFlags, uint32 * pRTime32LastPlayedOnServer) { return ((ISteamMatchmaking*)linux_side)->GetFavoriteGame((int)iGame, (AppId_t *)pnAppID, (uint32 *)pnIP, (uint16 *)pnConnPort, (uint16 *)pnQueryPort, (uint32 *)punFlags, (uint32 *)pRTime32LastPlayedOnServer); } int cppISteamMatchmaking_SteamMatchMaking003_AddFavoriteGame(void *linux_side, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer) { return ((ISteamMatchmaking*)linux_side)->AddFavoriteGame((AppId_t)nAppID, (uint32)nIP, (uint16)nConnPort, (uint16)nQueryPort, (uint32)unFlags, (uint32)rTime32LastPlayedOnServer); } bool cppISteamMatchmaking_SteamMatchMaking003_RemoveFavoriteGame(void *linux_side, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags) { return ((ISteamMatchmaking*)linux_side)->RemoveFavoriteGame((AppId_t)nAppID, (uint32)nIP, (uint16)nConnPort, (uint16)nQueryPort, (uint32)unFlags); } void cppISteamMatchmaking_SteamMatchMaking003_RequestLobbyList(void *linux_side) { ((ISteamMatchmaking*)linux_side)->RequestLobbyList(); } void cppISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListFilter(void *linux_side, const char * pchKeyToMatch, const char * pchValueToMatch) { ((ISteamMatchmaking*)linux_side)->AddRequestLobbyListFilter((const char *)pchKeyToMatch, (const char *)pchValueToMatch); } void cppISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListNumericalFilter(void *linux_side, const char * pchKeyToMatch, int nValueToMatch, int nComparisonType) { ((ISteamMatchmaking*)linux_side)->AddRequestLobbyListNumericalFilter((const char *)pchKeyToMatch, (int)nValueToMatch, (int)nComparisonType); } void cppISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListSlotsAvailableFilter(void *linux_side) { ((ISteamMatchmaking*)linux_side)->AddRequestLobbyListSlotsAvailableFilter(); } CSteamID cppISteamMatchmaking_SteamMatchMaking003_GetLobbyByIndex(void *linux_side, int iLobby) { return ((ISteamMatchmaking*)linux_side)->GetLobbyByIndex((int)iLobby); } void cppISteamMatchmaking_SteamMatchMaking003_CreateLobby(void *linux_side, bool bPrivate) { ((ISteamMatchmaking*)linux_side)->CreateLobby((bool)bPrivate); } void cppISteamMatchmaking_SteamMatchMaking003_JoinLobby(void *linux_side, CSteamID steamIDLobby) { ((ISteamMatchmaking*)linux_side)->JoinLobby((CSteamID)steamIDLobby); } void cppISteamMatchmaking_SteamMatchMaking003_LeaveLobby(void *linux_side, CSteamID steamIDLobby) { ((ISteamMatchmaking*)linux_side)->LeaveLobby((CSteamID)steamIDLobby); } bool cppISteamMatchmaking_SteamMatchMaking003_InviteUserToLobby(void *linux_side, CSteamID steamIDLobby, CSteamID steamIDInvitee) { return ((ISteamMatchmaking*)linux_side)->InviteUserToLobby((CSteamID)steamIDLobby, (CSteamID)steamIDInvitee); } int cppISteamMatchmaking_SteamMatchMaking003_GetNumLobbyMembers(void *linux_side, CSteamID steamIDLobby) { return ((ISteamMatchmaking*)linux_side)->GetNumLobbyMembers((CSteamID)steamIDLobby); } CSteamID cppISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberByIndex(void *linux_side, CSteamID steamIDLobby, int iMember) { return ((ISteamMatchmaking*)linux_side)->GetLobbyMemberByIndex((CSteamID)steamIDLobby, (int)iMember); } const char * cppISteamMatchmaking_SteamMatchMaking003_GetLobbyData(void *linux_side, CSteamID steamIDLobby, const char * pchKey) { return ((ISteamMatchmaking*)linux_side)->GetLobbyData((CSteamID)steamIDLobby, (const char *)pchKey); } bool cppISteamMatchmaking_SteamMatchMaking003_SetLobbyData(void *linux_side, CSteamID steamIDLobby, const char * pchKey, const char * pchValue) { return ((ISteamMatchmaking*)linux_side)->SetLobbyData((CSteamID)steamIDLobby, (const char *)pchKey, (const char *)pchValue); } const char * cppISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberData(void *linux_side, CSteamID steamIDLobby, CSteamID steamIDUser, const char * pchKey) { return ((ISteamMatchmaking*)linux_side)->GetLobbyMemberData((CSteamID)steamIDLobby, (CSteamID)steamIDUser, (const char *)pchKey); } void cppISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberData(void *linux_side, CSteamID steamIDLobby, const char * pchKey, const char * pchValue) { ((ISteamMatchmaking*)linux_side)->SetLobbyMemberData((CSteamID)steamIDLobby, (const char *)pchKey, (const char *)pchValue); } bool cppISteamMatchmaking_SteamMatchMaking003_SendLobbyChatMsg(void *linux_side, CSteamID steamIDLobby, const void * pvMsgBody, int cubMsgBody) { return ((ISteamMatchmaking*)linux_side)->SendLobbyChatMsg((CSteamID)steamIDLobby, (const void *)pvMsgBody, (int)cubMsgBody); } int cppISteamMatchmaking_SteamMatchMaking003_GetLobbyChatEntry(void *linux_side, CSteamID steamIDLobby, int iChatID, CSteamID * pSteamIDUser, void * pvData, int cubData, EChatEntryType * peChatEntryType) { return ((ISteamMatchmaking*)linux_side)->GetLobbyChatEntry((CSteamID)steamIDLobby, (int)iChatID, (CSteamID *)pSteamIDUser, (void *)pvData, (int)cubData, (EChatEntryType *)peChatEntryType); } bool cppISteamMatchmaking_SteamMatchMaking003_RequestLobbyData(void *linux_side, CSteamID steamIDLobby) { return ((ISteamMatchmaking*)linux_side)->RequestLobbyData((CSteamID)steamIDLobby); } void cppISteamMatchmaking_SteamMatchMaking003_SetLobbyGameServer(void *linux_side, CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, CSteamID steamIDGameServer) { ((ISteamMatchmaking*)linux_side)->SetLobbyGameServer((CSteamID)steamIDLobby, (uint32)unGameServerIP, (uint16)unGameServerPort, (CSteamID)steamIDGameServer); } bool cppISteamMatchmaking_SteamMatchMaking003_GetLobbyGameServer(void *linux_side, CSteamID steamIDLobby, uint32 * punGameServerIP, uint16 * punGameServerPort, CSteamID * psteamIDGameServer) { return ((ISteamMatchmaking*)linux_side)->GetLobbyGameServer((CSteamID)steamIDLobby, (uint32 *)punGameServerIP, (uint16 *)punGameServerPort, (CSteamID *)psteamIDGameServer); } bool cppISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberLimit(void *linux_side, CSteamID steamIDLobby, int cMaxMembers) { return ((ISteamMatchmaking*)linux_side)->SetLobbyMemberLimit((CSteamID)steamIDLobby, (int)cMaxMembers); } int cppISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberLimit(void *linux_side, CSteamID steamIDLobby) { return ((ISteamMatchmaking*)linux_side)->GetLobbyMemberLimit((CSteamID)steamIDLobby); } void cppISteamMatchmaking_SteamMatchMaking003_SetLobbyVoiceEnabled(void *linux_side, CSteamID steamIDLobby, bool bVoiceEnabled) { ((ISteamMatchmaking*)linux_side)->SetLobbyVoiceEnabled((CSteamID)steamIDLobby, (bool)bVoiceEnabled); } bool cppISteamMatchmaking_SteamMatchMaking003_RequestFriendsLobbies(void *linux_side) { return ((ISteamMatchmaking*)linux_side)->RequestFriendsLobbies(); } #ifdef __cplusplus } #endif