#ifdef __cplusplus extern "C" { #endif extern int cppISteamMatchmaking_SteamMatchMaking009_GetFavoriteGameCount(void *); extern bool cppISteamMatchmaking_SteamMatchMaking009_GetFavoriteGame(void *, int, AppId_t *, uint32 *, uint16 *, uint16 *, uint32 *, uint32 *); extern int cppISteamMatchmaking_SteamMatchMaking009_AddFavoriteGame(void *, AppId_t, uint32, uint16, uint16, uint32, uint32); extern bool cppISteamMatchmaking_SteamMatchMaking009_RemoveFavoriteGame(void *, AppId_t, uint32, uint16, uint16, uint32); extern SteamAPICall_t cppISteamMatchmaking_SteamMatchMaking009_RequestLobbyList(void *); extern void cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListStringFilter(void *, const char *, const char *, ELobbyComparison); extern void cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListNumericalFilter(void *, const char *, int, ELobbyComparison); extern void cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListNearValueFilter(void *, const char *, int); extern void cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListFilterSlotsAvailable(void *, int); extern void cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListDistanceFilter(void *, ELobbyDistanceFilter); extern void cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListResultCountFilter(void *, int); extern void cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListCompatibleMembersFilter(void *, CSteamID); extern CSteamID cppISteamMatchmaking_SteamMatchMaking009_GetLobbyByIndex(void *, int); extern SteamAPICall_t cppISteamMatchmaking_SteamMatchMaking009_CreateLobby(void *, ELobbyType, int); extern SteamAPICall_t cppISteamMatchmaking_SteamMatchMaking009_JoinLobby(void *, CSteamID); extern void cppISteamMatchmaking_SteamMatchMaking009_LeaveLobby(void *, CSteamID); extern bool cppISteamMatchmaking_SteamMatchMaking009_InviteUserToLobby(void *, CSteamID, CSteamID); extern int cppISteamMatchmaking_SteamMatchMaking009_GetNumLobbyMembers(void *, CSteamID); extern CSteamID cppISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberByIndex(void *, CSteamID, int); extern const char * cppISteamMatchmaking_SteamMatchMaking009_GetLobbyData(void *, CSteamID, const char *); extern bool cppISteamMatchmaking_SteamMatchMaking009_SetLobbyData(void *, CSteamID, const char *, const char *); extern int cppISteamMatchmaking_SteamMatchMaking009_GetLobbyDataCount(void *, CSteamID); extern bool cppISteamMatchmaking_SteamMatchMaking009_GetLobbyDataByIndex(void *, CSteamID, int, char *, int, char *, int); extern bool cppISteamMatchmaking_SteamMatchMaking009_DeleteLobbyData(void *, CSteamID, const char *); extern const char * cppISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberData(void *, CSteamID, CSteamID, const char *); extern void cppISteamMatchmaking_SteamMatchMaking009_SetLobbyMemberData(void *, CSteamID, const char *, const char *); extern bool cppISteamMatchmaking_SteamMatchMaking009_SendLobbyChatMsg(void *, CSteamID, const void *, int); extern int cppISteamMatchmaking_SteamMatchMaking009_GetLobbyChatEntry(void *, CSteamID, int, CSteamID *, void *, int, EChatEntryType *); extern bool cppISteamMatchmaking_SteamMatchMaking009_RequestLobbyData(void *, CSteamID); extern void cppISteamMatchmaking_SteamMatchMaking009_SetLobbyGameServer(void *, CSteamID, uint32, uint16, CSteamID); extern bool cppISteamMatchmaking_SteamMatchMaking009_GetLobbyGameServer(void *, CSteamID, uint32 *, uint16 *, CSteamID *); extern bool cppISteamMatchmaking_SteamMatchMaking009_SetLobbyMemberLimit(void *, CSteamID, int); extern int cppISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberLimit(void *, CSteamID); extern bool cppISteamMatchmaking_SteamMatchMaking009_SetLobbyType(void *, CSteamID, ELobbyType); extern bool cppISteamMatchmaking_SteamMatchMaking009_SetLobbyJoinable(void *, CSteamID, bool); extern CSteamID cppISteamMatchmaking_SteamMatchMaking009_GetLobbyOwner(void *, CSteamID); extern bool cppISteamMatchmaking_SteamMatchMaking009_SetLobbyOwner(void *, CSteamID, CSteamID); extern bool cppISteamMatchmaking_SteamMatchMaking009_SetLinkedLobby(void *, CSteamID, CSteamID); #ifdef __cplusplus } #endif