extern bool cppISteamNetworking_SteamNetworking006_SendP2PPacket(void *, CSteamID, const void *, uint32, EP2PSend, int); extern bool cppISteamNetworking_SteamNetworking006_IsP2PPacketAvailable(void *, uint32 *, int); extern bool cppISteamNetworking_SteamNetworking006_ReadP2PPacket(void *, void *, uint32, uint32 *, CSteamID *, int); extern bool cppISteamNetworking_SteamNetworking006_AcceptP2PSessionWithUser(void *, CSteamID); extern bool cppISteamNetworking_SteamNetworking006_CloseP2PSessionWithUser(void *, CSteamID); extern bool cppISteamNetworking_SteamNetworking006_CloseP2PChannelWithUser(void *, CSteamID, int); extern bool cppISteamNetworking_SteamNetworking006_GetP2PSessionState(void *, CSteamID, P2PSessionState_t *); extern bool cppISteamNetworking_SteamNetworking006_AllowP2PPacketRelay(void *, bool); extern SNetListenSocket_t cppISteamNetworking_SteamNetworking006_CreateListenSocket(void *, int, SteamIPAddress_t, uint16, bool); extern SNetSocket_t cppISteamNetworking_SteamNetworking006_CreateP2PConnectionSocket(void *, CSteamID, int, int, bool); extern SNetSocket_t cppISteamNetworking_SteamNetworking006_CreateConnectionSocket(void *, SteamIPAddress_t, uint16, int); extern bool cppISteamNetworking_SteamNetworking006_DestroySocket(void *, SNetSocket_t, bool); extern bool cppISteamNetworking_SteamNetworking006_DestroyListenSocket(void *, SNetListenSocket_t, bool); extern bool cppISteamNetworking_SteamNetworking006_SendDataOnSocket(void *, SNetSocket_t, void *, uint32, bool); extern bool cppISteamNetworking_SteamNetworking006_IsDataAvailableOnSocket(void *, SNetSocket_t, uint32 *); extern bool cppISteamNetworking_SteamNetworking006_RetrieveDataFromSocket(void *, SNetSocket_t, void *, uint32, uint32 *); extern bool cppISteamNetworking_SteamNetworking006_IsDataAvailable(void *, SNetListenSocket_t, uint32 *, SNetSocket_t *); extern bool cppISteamNetworking_SteamNetworking006_RetrieveData(void *, SNetListenSocket_t, void *, uint32, uint32 *, SNetSocket_t *); extern bool cppISteamNetworking_SteamNetworking006_GetSocketInfo(void *, SNetSocket_t, CSteamID *, int *, SteamIPAddress_t *, uint16 *); extern bool cppISteamNetworking_SteamNetworking006_GetListenSocketInfo(void *, SNetListenSocket_t, SteamIPAddress_t *, uint16 *); extern ESNetSocketConnectionType cppISteamNetworking_SteamNetworking006_GetSocketConnectionType(void *, SNetSocket_t); extern int cppISteamNetworking_SteamNetworking006_GetMaxPacketSize(void *, SNetSocket_t);