#ifdef __cplusplus extern "C" { #endif extern HSteamUser cppISteamUser_SteamUser012_GetHSteamUser(void *); extern bool cppISteamUser_SteamUser012_BLoggedOn(void *); extern CSteamID cppISteamUser_SteamUser012_GetSteamID(void *); extern int cppISteamUser_SteamUser012_InitiateGameConnection(void *, void *, int, CSteamID, uint32, uint16, bool); extern void cppISteamUser_SteamUser012_TerminateGameConnection(void *, uint32, uint16); extern void cppISteamUser_SteamUser012_TrackAppUsageEvent(void *, CGameID, int, const char *); extern bool cppISteamUser_SteamUser012_GetUserDataFolder(void *, char *, int); extern void cppISteamUser_SteamUser012_StartVoiceRecording(void *); extern void cppISteamUser_SteamUser012_StopVoiceRecording(void *); extern EVoiceResult cppISteamUser_SteamUser012_GetCompressedVoice(void *, void *, uint32, uint32 *); extern EVoiceResult cppISteamUser_SteamUser012_DecompressVoice(void *, void *, uint32, void *, uint32, uint32 *); extern HAuthTicket cppISteamUser_SteamUser012_GetAuthSessionTicket(void *, void *, int, uint32 *); extern EBeginAuthSessionResult cppISteamUser_SteamUser012_BeginAuthSession(void *, const void *, int, CSteamID); extern void cppISteamUser_SteamUser012_EndAuthSession(void *, CSteamID); extern void cppISteamUser_SteamUser012_CancelAuthTicket(void *, HAuthTicket); extern EUserHasLicenseForAppResult cppISteamUser_SteamUser012_UserHasLicenseForApp(void *, CSteamID, AppId_t); #ifdef __cplusplus } #endif