#include "steamclient_private.h" #include "steam_defs.h" #include "steamworks_sdk_112/steam_api.h" #include "cppISteamUser_SteamUser014.h" #ifdef __cplusplus extern "C" { #endif HSteamUser cppISteamUser_SteamUser014_GetHSteamUser(void *linux_side) { return ((ISteamUser*)linux_side)->GetHSteamUser(); } bool cppISteamUser_SteamUser014_BLoggedOn(void *linux_side) { return ((ISteamUser*)linux_side)->BLoggedOn(); } CSteamID cppISteamUser_SteamUser014_GetSteamID(void *linux_side) { return ((ISteamUser*)linux_side)->GetSteamID(); } int cppISteamUser_SteamUser014_InitiateGameConnection(void *linux_side, void * pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure) { return ((ISteamUser*)linux_side)->InitiateGameConnection((void *)pAuthBlob, (int)cbMaxAuthBlob, (CSteamID)steamIDGameServer, (uint32)unIPServer, (uint16)usPortServer, (bool)bSecure); } void cppISteamUser_SteamUser014_TerminateGameConnection(void *linux_side, uint32 unIPServer, uint16 usPortServer) { ((ISteamUser*)linux_side)->TerminateGameConnection((uint32)unIPServer, (uint16)usPortServer); } void cppISteamUser_SteamUser014_TrackAppUsageEvent(void *linux_side, CGameID gameID, int eAppUsageEvent, const char * pchExtraInfo) { CGameID lin_gameID; win_to_lin_struct_CGameID_112(&gameID, &lin_gameID); ((ISteamUser*)linux_side)->TrackAppUsageEvent(lin_gameID, (int)eAppUsageEvent, (const char *)pchExtraInfo); lin_to_win_struct_CGameID_112(&lin_gameID, &gameID); } bool cppISteamUser_SteamUser014_GetUserDataFolder(void *linux_side, char * pchBuffer, int cubBuffer) { return ((ISteamUser*)linux_side)->GetUserDataFolder((char *)pchBuffer, (int)cubBuffer); } void cppISteamUser_SteamUser014_StartVoiceRecording(void *linux_side) { ((ISteamUser*)linux_side)->StartVoiceRecording(); } void cppISteamUser_SteamUser014_StopVoiceRecording(void *linux_side) { ((ISteamUser*)linux_side)->StopVoiceRecording(); } EVoiceResult cppISteamUser_SteamUser014_GetAvailableVoice(void *linux_side, uint32 * pcbCompressed, uint32 * pcbUncompressed) { return ((ISteamUser*)linux_side)->GetAvailableVoice((uint32 *)pcbCompressed, (uint32 *)pcbUncompressed); } EVoiceResult cppISteamUser_SteamUser014_GetVoice(void *linux_side, bool bWantCompressed, void * pDestBuffer, uint32 cbDestBufferSize, uint32 * nBytesWritten, bool bWantUncompressed, void * pUncompressedDestBuffer, uint32 cbUncompressedDestBufferSize, uint32 * nUncompressBytesWritten) { return ((ISteamUser*)linux_side)->GetVoice((bool)bWantCompressed, (void *)pDestBuffer, (uint32)cbDestBufferSize, (uint32 *)nBytesWritten, (bool)bWantUncompressed, (void *)pUncompressedDestBuffer, (uint32)cbUncompressedDestBufferSize, (uint32 *)nUncompressBytesWritten); } EVoiceResult cppISteamUser_SteamUser014_DecompressVoice(void *linux_side, const void * pCompressed, uint32 cbCompressed, void * pDestBuffer, uint32 cbDestBufferSize, uint32 * nBytesWritten) { return ((ISteamUser*)linux_side)->DecompressVoice((const void *)pCompressed, (uint32)cbCompressed, (void *)pDestBuffer, (uint32)cbDestBufferSize, (uint32 *)nBytesWritten); } HAuthTicket cppISteamUser_SteamUser014_GetAuthSessionTicket(void *linux_side, void * pTicket, int cbMaxTicket, uint32 * pcbTicket) { return ((ISteamUser*)linux_side)->GetAuthSessionTicket((void *)pTicket, (int)cbMaxTicket, (uint32 *)pcbTicket); } EBeginAuthSessionResult cppISteamUser_SteamUser014_BeginAuthSession(void *linux_side, const void * pAuthTicket, int cbAuthTicket, CSteamID steamID) { return ((ISteamUser*)linux_side)->BeginAuthSession((const void *)pAuthTicket, (int)cbAuthTicket, (CSteamID)steamID); } void cppISteamUser_SteamUser014_EndAuthSession(void *linux_side, CSteamID steamID) { ((ISteamUser*)linux_side)->EndAuthSession((CSteamID)steamID); } void cppISteamUser_SteamUser014_CancelAuthTicket(void *linux_side, HAuthTicket hAuthTicket) { ((ISteamUser*)linux_side)->CancelAuthTicket((HAuthTicket)hAuthTicket); } EUserHasLicenseForAppResult cppISteamUser_SteamUser014_UserHasLicenseForApp(void *linux_side, CSteamID steamID, AppId_t appID) { return ((ISteamUser*)linux_side)->UserHasLicenseForApp((CSteamID)steamID, (AppId_t)appID); } bool cppISteamUser_SteamUser014_BIsBehindNAT(void *linux_side) { return ((ISteamUser*)linux_side)->BIsBehindNAT(); } void cppISteamUser_SteamUser014_AdvertiseGame(void *linux_side, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer) { ((ISteamUser*)linux_side)->AdvertiseGame((CSteamID)steamIDGameServer, (uint32)unIPServer, (uint16)usPortServer); } SteamAPICall_t cppISteamUser_SteamUser014_RequestEncryptedAppTicket(void *linux_side, void * pDataToInclude, int cbDataToInclude) { return ((ISteamUser*)linux_side)->RequestEncryptedAppTicket((void *)pDataToInclude, (int)cbDataToInclude); } bool cppISteamUser_SteamUser014_GetEncryptedAppTicket(void *linux_side, void * pTicket, int cbMaxTicket, uint32 * pcbTicket) { return ((ISteamUser*)linux_side)->GetEncryptedAppTicket((void *)pTicket, (int)cbMaxTicket, (uint32 *)pcbTicket); } #ifdef __cplusplus } #endif